Author: Various Edited by Haikasoru,Monty Oum
Publisher: VIZ Media LLC
ISBN: 1974728897
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
New short stories featuring Team JNPR! Team RWBY is not the only group of Hunters and Huntresses in the world of Remnant! Get to know Jaune Arc, Nora Valkyrie, Pyrrha Nikos and Lie Ren, one of the strongest—and most fun—teams of Grimm Hunters in the hit series RWBY! From a team of exciting new manga artists comes the fifth volume in a series of short story collections, this time showcasing Team JNPR! -- VIZ Media
RWBY: Official Manga Anthology, Vol. 5
Author: Various Edited by Haikasoru,Monty Oum
Publisher: VIZ Media LLC
ISBN: 1974728897
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
New short stories featuring Team JNPR! Team RWBY is not the only group of Hunters and Huntresses in the world of Remnant! Get to know Jaune Arc, Nora Valkyrie, Pyrrha Nikos and Lie Ren, one of the strongest—and most fun—teams of Grimm Hunters in the hit series RWBY! From a team of exciting new manga artists comes the fifth volume in a series of short story collections, this time showcasing Team JNPR! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974728897
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
New short stories featuring Team JNPR! Team RWBY is not the only group of Hunters and Huntresses in the world of Remnant! Get to know Jaune Arc, Nora Valkyrie, Pyrrha Nikos and Lie Ren, one of the strongest—and most fun—teams of Grimm Hunters in the hit series RWBY! From a team of exciting new manga artists comes the fifth volume in a series of short story collections, this time showcasing Team JNPR! -- VIZ Media
Fairy Tail
Author: Hiro Mashima
Publisher: Kodansha Comics
ISBN: 1612625754
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
THAT'S THE SPIRIT? A powerful user of magic, with a goat's head? It'd be funny if it weren't trying to slaughter Fairy Tail! Loke has an idea of the wizard's true identity - but while he fights to prove it, Ultear has already reached the sleeping Zeref, and she has plans of her own for the legendary black wizard...
Publisher: Kodansha Comics
ISBN: 1612625754
Category : Comics & Graphic Novels
Languages : en
Pages : 198
Book Description
THAT'S THE SPIRIT? A powerful user of magic, with a goat's head? It'd be funny if it weren't trying to slaughter Fairy Tail! Loke has an idea of the wizard's true identity - but while he fights to prove it, Ultear has already reached the sleeping Zeref, and she has plans of her own for the legendary black wizard...
Sight and Sound
Author:
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 624
Book Description
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 624
Book Description
The Revenge of the Shadow King
Author: Derek Benz
Publisher: Orchard Books (NY)
ISBN: 9780439795746
Category : Juvenile Fiction
Languages : en
Pages : 373
Book Description
When Max Sumner and three friends play a magical card game called Round Table, they realize that it is up to them to prevent the wicked creatures of the cards from destroying their town, indeed, their world.
Publisher: Orchard Books (NY)
ISBN: 9780439795746
Category : Juvenile Fiction
Languages : en
Pages : 373
Book Description
When Max Sumner and three friends play a magical card game called Round Table, they realize that it is up to them to prevent the wicked creatures of the cards from destroying their town, indeed, their world.
Full Steam Ahead
Author: Kathryn Finch
Publisher:
ISBN: 9780787772369
Category :
Languages : en
Pages : 112
Book Description
Full STEAM Ahead is full of lessons to turn your music room into a place where imagination and creativity are not just encouraged, but essential. The lessons are divided into three sections: The Music Room as a Makerspace - Let your students' imaginations go wild as they build shakers and shadow puppets, tell stories with apps and green screens, and learn all the elements that go into a Broadway musical. Coding the Music Room - With a few tech tools, your students will compose melodies and variations, explore modes, add sound effects to stories, and find solutions to help others solve issues that arise in the music room. Digital Audio Workstations (DAW) - Introduce your musicians to modern composition tools they can use to explore form, design sound, compose their own music, and unlock the mysteries of the synthesizer. No matter the lesson, your students will demonstrate their understanding of the concepts you already teach-- rhythm, melody, harmony, timbre, and form--using the tools, concepts, and standards of Science, Technology, Engineering, Arts, and Math. The key to this book's effectiveness is that it trains you as a STEAM teacher today while detailing well-structured lessons for your students to help them become the empathetic creators of tomorrow. General music teachers-- and STEAM and Makerspace pros--Abigail Blair and Kathryn Finch have truly given you all the tools you need to take your music lessons to the next level.
Publisher:
ISBN: 9780787772369
Category :
Languages : en
Pages : 112
Book Description
Full STEAM Ahead is full of lessons to turn your music room into a place where imagination and creativity are not just encouraged, but essential. The lessons are divided into three sections: The Music Room as a Makerspace - Let your students' imaginations go wild as they build shakers and shadow puppets, tell stories with apps and green screens, and learn all the elements that go into a Broadway musical. Coding the Music Room - With a few tech tools, your students will compose melodies and variations, explore modes, add sound effects to stories, and find solutions to help others solve issues that arise in the music room. Digital Audio Workstations (DAW) - Introduce your musicians to modern composition tools they can use to explore form, design sound, compose their own music, and unlock the mysteries of the synthesizer. No matter the lesson, your students will demonstrate their understanding of the concepts you already teach-- rhythm, melody, harmony, timbre, and form--using the tools, concepts, and standards of Science, Technology, Engineering, Arts, and Math. The key to this book's effectiveness is that it trains you as a STEAM teacher today while detailing well-structured lessons for your students to help them become the empathetic creators of tomorrow. General music teachers-- and STEAM and Makerspace pros--Abigail Blair and Kathryn Finch have truly given you all the tools you need to take your music lessons to the next level.
The Fairy-faith in Celtic Countries
Author: Walter Yeeling Evans-Wentz
Publisher: Createspace Independent Publishing Platform
ISBN:
Category : Fiction
Languages : en
Pages : 570
Book Description
In this study, which is first of all a folk-lore study, we pursue principally an anthropo-psychological method of interpreting the Celtic belief in fairies, though we do not hesitate now and then to call in the aid of philology; and we make good use of the evidence offered by mythologies, religions, metaphysics, and physical sciences.
Publisher: Createspace Independent Publishing Platform
ISBN:
Category : Fiction
Languages : en
Pages : 570
Book Description
In this study, which is first of all a folk-lore study, we pursue principally an anthropo-psychological method of interpreting the Celtic belief in fairies, though we do not hesitate now and then to call in the aid of philology; and we make good use of the evidence offered by mythologies, religions, metaphysics, and physical sciences.
Kelcie Murphy and the Academy for the Unbreakable Arts
Author: Erika Lewis
Publisher: Starscape
ISBN: 1250208254
Category : Juvenile Fiction
Languages : en
Pages : 295
Book Description
Brimming with Celtic mythology, action, and danger, Erika Lewis's Kelcie Murphy and The Academy for the Unbreakable Arts introduces readers to a new kind of magical school and a warrior who must choose with which side of an epic battle her destiny will lie. The Otherworld is at war. The Academy for the Unbreakable Arts trains warriors. And Kelcie Murphy—a foster child raised in the human world—is dying to attend. A place at AUA means meeting Scáthach, the legendary trainer of Celtic heroes. It means learning to fight with a sword. It means harnessing her hidden powers and—most importantly—finding out who her parents are, and why they abandoned her in Boston Harbor eight years ago. When Kelcie tests into the school, she learns that she’s a Saiga, one of the most ancient beings in the Otherworld. Secretive, shunned, and possessed of imposing elemental powers, the Saiga are also kin to the Otherworld's most infamous traitor. But Kelcie is a survivor, and she’ll do whatever it takes to find her parents and her place in their world. Even if that means making a few enemies. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Starscape
ISBN: 1250208254
Category : Juvenile Fiction
Languages : en
Pages : 295
Book Description
Brimming with Celtic mythology, action, and danger, Erika Lewis's Kelcie Murphy and The Academy for the Unbreakable Arts introduces readers to a new kind of magical school and a warrior who must choose with which side of an epic battle her destiny will lie. The Otherworld is at war. The Academy for the Unbreakable Arts trains warriors. And Kelcie Murphy—a foster child raised in the human world—is dying to attend. A place at AUA means meeting Scáthach, the legendary trainer of Celtic heroes. It means learning to fight with a sword. It means harnessing her hidden powers and—most importantly—finding out who her parents are, and why they abandoned her in Boston Harbor eight years ago. When Kelcie tests into the school, she learns that she’s a Saiga, one of the most ancient beings in the Otherworld. Secretive, shunned, and possessed of imposing elemental powers, the Saiga are also kin to the Otherworld's most infamous traitor. But Kelcie is a survivor, and she’ll do whatever it takes to find her parents and her place in their world. Even if that means making a few enemies. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Evermore
Author: Alyson Noël
Publisher: St. Martin's Griffin
ISBN: 1429918683
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
Don't miss Evermore, the first book in Alyson Noël's #1 New York Times bestselling The Immortals series. Enter an enchanting new world where true love never dies. . . After a horrible accident claimed the lives of her family, sixteen-year-old Ever Bloom can see people's auras, hear their thoughts, and know someone's entire life story by touching them. Going out of her way to avoid human contact and suppress her abilities, she has been branded a freak at her new high school—but everything changes when she meets Damen Auguste. Damen is gorgeous, exotic and wealthy. He's the only one who can silence the noise and random energy in her head—wielding a magic so intense, it's as though he can peer straight into her soul. As Ever is drawn deeper into his enticing world of secrets and mystery, she's left with more questions than answers. And she has no idea just who he really is—or what he is. The only thing she knows to be true is that she's falling deeply and helplessly in love with him.
Publisher: St. Martin's Griffin
ISBN: 1429918683
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
Don't miss Evermore, the first book in Alyson Noël's #1 New York Times bestselling The Immortals series. Enter an enchanting new world where true love never dies. . . After a horrible accident claimed the lives of her family, sixteen-year-old Ever Bloom can see people's auras, hear their thoughts, and know someone's entire life story by touching them. Going out of her way to avoid human contact and suppress her abilities, she has been branded a freak at her new high school—but everything changes when she meets Damen Auguste. Damen is gorgeous, exotic and wealthy. He's the only one who can silence the noise and random energy in her head—wielding a magic so intense, it's as though he can peer straight into her soul. As Ever is drawn deeper into his enticing world of secrets and mystery, she's left with more questions than answers. And she has no idea just who he really is—or what he is. The only thing she knows to be true is that she's falling deeply and helplessly in love with him.
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1816
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1816
Book Description