The Spooky Box

The Spooky Box PDF Author: Mark Gonyea
Publisher: Macmillan
ISBN: 080508813X
Category : Juvenile Nonfiction
Languages : en
Pages : 38

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Book Description
After viewing scary things that might slither, slice, or slide their way out of a creepy black box, the reader is asked to lift the top to reveal its contents. Features one gatefold page.

The Spooky Box

The Spooky Box PDF Author: Mark Gonyea
Publisher: Macmillan
ISBN: 080508813X
Category : Juvenile Nonfiction
Languages : en
Pages : 38

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Book Description
After viewing scary things that might slither, slice, or slide their way out of a creepy black box, the reader is asked to lift the top to reveal its contents. Features one gatefold page.

Spook Country

Spook Country PDF Author: William Gibson
Publisher: Penguin
ISBN: 1101147288
Category : Fiction
Languages : en
Pages : 496

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Book Description
The “cool and scary”(San Francisco Chronicle) New York Times bestseller from the author of Pattern Recognition and Neuromancer. • spook (spo͞ok) n.: A specter; a ghost. Slang for “intelligence agent.” • country (ˈkən-trē) n.: In the mind or in reality. The World. The United States of America, New Improved Edition. What lies before you. What lies behind. • spook country (spo͞ok ˈkən-trē) n.: The place where we all have landed, few by choice. The place we are learning to live. Hollis Henry is a journalist, on investigative assignment for a magazine called Node, which doesn’t exist yet. Bobby Chombo apparently does exist, as a producer. But in his day job, Bobby is a troubleshooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one. And Hollis Henry has been told to find him... “A devastatingly precise reflection of the American zeitgeist.”—The Washington Post Book World

Too Cute to Spook

Too Cute to Spook PDF Author: Diana Aleksandrova
Publisher:
ISBN: 9781953118011
Category :
Languages : en
Pages :

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Book Description
Lorry wants to be the scariest monster of all, but unlike the other monsters, he doesn't look scary at all. Lorry is cute and kids aren't afraid of cute little monsters.

The Underworld U.S.A. Trilogy, Volume II

The Underworld U.S.A. Trilogy, Volume II PDF Author: James Ellroy
Publisher: Everyman's Library
ISBN: 1101908149
Category : Fiction
Languages : en
Pages : 602

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Book Description
The Underworld U.S.A. Trilogy concludes. We've traversed the interlocked conspiracies of the decade and are there for the wind-up and swan songs. Blood's A Rover takes us into the seventies. MLK and RFK are dead. The Democratic National Convention in Chicago has spawned chaos. There's a punk-kid private eye in L.A. He's clashing with a mob goon and an enforcer for J. Edgar Hoover. There's an armored-car heist and a cache of missing emeralds. There's bad voodoo in the Dominican Republic and Haiti. Amidst it all is a revolutionary, Joan Rosen Klein. The kid P.I., the mob goon, and Hoover's enforcer love her unto death. Blood's A Rover gives us the private nightmare of public policy on an epic scale.

Dark Revelations - The Role Playing Game - Monster Manual

Dark Revelations - The Role Playing Game - Monster Manual PDF Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages : 355

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Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.

The Spook's Curse

The Spook's Curse PDF Author: Joseph Delaney
Publisher: Random House
ISBN: 1782952462
Category : Apprentices
Languages : en
Pages : 452

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Book Description
The Spook's Curse is the second book in Joseph Delaney's terrifying Wardstone Chronicles - over 3 million copies sold worldwide! 'By now the dark has noticed you and will be trying to hunt you down . . .' It's the job of the Spook and his apprentice, Thomas Ward, to protect the County from the dark. But deep in the catacombs beneath Priestown lurks a creature the Spook has never been able to defeat - the Bane. As they prepare to battle it, yet another deadly enemy emerges to threaten Tom and his master.

Crossover

Crossover PDF Author: Elliott Trevor
Publisher: Trevor Elliott
ISBN:
Category : Fiction
Languages : en
Pages :

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Book Description
CROSSOVER –A medical science-based thriller by Elliott Trevor SYNOPSIS When Cybio Incorporated announced that its project Crossover had developed the Silex chip, it took the scientific press by storm. The chip's unique coating allowed it to be implanted into the body without rejection. Driven by the Anthropos operating system, it was capable of growing neural connections to the nervous system and the brain. Advanced neural network programming gave the chip the ability to optimise these connections and potentially make changes to the body. The choice of Carsten Pietersen, the geeky lead project programmer, as the first recipient was not universally welcomed by the project team some of whom expressed concern about his maverick attitudes. That concern proved correct when a chance comment about curing his diabetes threw the entire project into turmoil and created a worldwide clamour for more information. Project leader Dr Mary McClusky discovered that Carsten had secretly installed a modified version of the full operating system minus many of the restriction designed to control the growth rate of neural connections. Cybio’s CEO Mark Morgan decided that to salvage the multi-million dollar project they would develop a second-generation chip designed purely to treat diabetes. The only question was what to do with the increasingly uncontrollable Pietersen. He was walking around with the experiment inside him, but was he in charge of the chip, or was the chip in charge of him. On the other side of the world GPC, a new commercial power in the synthetic insulin industry, learnt of the Silex diabetes development with trepidation. Financially stretched, it could not tolerate the threat of more competition or a potential cure. Jan Pieses, GPC’s chief executive called a shady underworld contact and arranged for the threat to be eliminated and the chip destroyed. The attempt to kidnap Carsten Pietersen and destroy the chip almost worked and resulted in him being shot. Amazingly, by the time he reached Cybio HQ, the wound had started to heal itself –the chip was ensuring its host survived. The Crossover team were shocked by this new development and so were the CIA who had been keeping an eye on the project and now decided Mr Pietersen would be better detained in one of its establishments. At first Mark Morgan resisted interference from the Agency but an impatient regional controller decided to snatch Pietersen with disastrous results which left the computer scientist walking the streets feeling threatened and very angry. Something had to be done to control the geek and prevent him from either leaving the project or being snatched by criminals, Governments or other vested interests. Drugging him, injuring him, physically restraining him seemed almost impossible as his raging metabolism could fight any threat. Finally, a solution was found.

Airman's Guide

Airman's Guide PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1054

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Book Description


Spooks! Welcome to the Great Beyond

Spooks! Welcome to the Great Beyond PDF Author: Nathan Reese Maher
Publisher: Nathan Reese Maher
ISBN:
Category : Games & Activities
Languages : en
Pages : 362

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Book Description
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.

The World of Tomorrow, Aerospace Activities for 8-to 10-years Olds

The World of Tomorrow, Aerospace Activities for 8-to 10-years Olds PDF Author:
Publisher:
ISBN:
Category : Astronautics
Languages : en
Pages : 76

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Book Description