Author: Luke Cuddy
Publisher: Open Court Publishing
ISBN: 0812697189
Category : Games & Activities
Languages : en
Pages : 242
Book Description
"To the uninitiated--and even some initiates--First Person Shooter (FPS) games are sordid exercises in mindless violence, destroying the sensibilities of teenage videogame addicts. But there's more to Halo than this superficial stereotype. For many former youthful devotees, Halo has been the cosmic bridge to understanding and even wisdom." --
Halo and Philosophy
Author: Luke Cuddy
Publisher: Open Court Publishing
ISBN: 0812697189
Category : Games & Activities
Languages : en
Pages : 242
Book Description
"To the uninitiated--and even some initiates--First Person Shooter (FPS) games are sordid exercises in mindless violence, destroying the sensibilities of teenage videogame addicts. But there's more to Halo than this superficial stereotype. For many former youthful devotees, Halo has been the cosmic bridge to understanding and even wisdom." --
Publisher: Open Court Publishing
ISBN: 0812697189
Category : Games & Activities
Languages : en
Pages : 242
Book Description
"To the uninitiated--and even some initiates--First Person Shooter (FPS) games are sordid exercises in mindless violence, destroying the sensibilities of teenage videogame addicts. But there's more to Halo than this superficial stereotype. For many former youthful devotees, Halo has been the cosmic bridge to understanding and even wisdom." --
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1351597698
Category : Computers
Languages : en
Pages : 851
Book Description
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Publisher: CRC Press
ISBN: 1351597698
Category : Computers
Languages : en
Pages : 851
Book Description
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Jay & Silent Bob's Blueprints for Destroying Everything
Author: Jason Mewes
Publisher: Simon and Schuster
ISBN: 1476714223
Category : Fiction
Languages : en
Pages : 112
Book Description
Just in time for the twentieth anniversary of Clerks! Destroy anything and everything with the help of this illustrated collection of blueprints concocted by the legendary characters Jay and Silent Bob. Need to destroy self-doubt? How about the glass ceiling? Or maybe your aims are less lofty, and your ex-girlfriend just really has to go. In all cases, the iconic Jay and Silent Bob offer practical and entertaining advice for wreaking havoc at every turn in the most hilarious ways possible. Written by the beloved duo from Clerks, and many other films and productions in the View Askewniverse, these blueprints will save your day...by destroying everyone else’s.
Publisher: Simon and Schuster
ISBN: 1476714223
Category : Fiction
Languages : en
Pages : 112
Book Description
Just in time for the twentieth anniversary of Clerks! Destroy anything and everything with the help of this illustrated collection of blueprints concocted by the legendary characters Jay and Silent Bob. Need to destroy self-doubt? How about the glass ceiling? Or maybe your aims are less lofty, and your ex-girlfriend just really has to go. In all cases, the iconic Jay and Silent Bob offer practical and entertaining advice for wreaking havoc at every turn in the most hilarious ways possible. Written by the beloved duo from Clerks, and many other films and productions in the View Askewniverse, these blueprints will save your day...by destroying everyone else’s.
SOCOM 3
Author: Piggyback Interactive Ltd Staff
Publisher: Piggyback
ISBN: 0761552073
Category : SOCOM 3 : U.S. Navy Seals (Game)
Languages : en
Pages : 194
Book Description
MASSIVE MULTIPLAYER CHAPTER:in-depth analysis of online mode, multiplayer tactics revealed, radically refine your teamwork and wreak havoc among your opponents! ALL SINGLE-PLAYER AND MULTIPLAYER MAPS:highlighting absolutely everything. Keys to all icons are presented in the back cover foldout. COMPLETE MISSION-BASED WALKTHROUGH:step by step instructions to help you ace the game on all difficulty levels. ALL SECRETS REVEALED:unlockables, hidden Bonus and Crosstalk objectives, PSP (Playstation Portable) connectivity... you name it, this guide's go it, and now so do you. INSTANT ACCESS:Innovative back cover foldout, color coded index, unique 3-level tab system ensure you find the data you require immediately.
Publisher: Piggyback
ISBN: 0761552073
Category : SOCOM 3 : U.S. Navy Seals (Game)
Languages : en
Pages : 194
Book Description
MASSIVE MULTIPLAYER CHAPTER:in-depth analysis of online mode, multiplayer tactics revealed, radically refine your teamwork and wreak havoc among your opponents! ALL SINGLE-PLAYER AND MULTIPLAYER MAPS:highlighting absolutely everything. Keys to all icons are presented in the back cover foldout. COMPLETE MISSION-BASED WALKTHROUGH:step by step instructions to help you ace the game on all difficulty levels. ALL SECRETS REVEALED:unlockables, hidden Bonus and Crosstalk objectives, PSP (Playstation Portable) connectivity... you name it, this guide's go it, and now so do you. INSTANT ACCESS:Innovative back cover foldout, color coded index, unique 3-level tab system ensure you find the data you require immediately.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Spawn Campers
Author: Skyler Grant
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542928069
Category :
Languages : en
Pages : 216
Book Description
Leveling up on the high seas Castle Sardonis is surrounded by enemies on all sides and dangerously short of supplies. When a needed shipment goes missing the party finds themselves on the high seas beset by pirates and seeking the Goddess of the Sea. New loot, new levels, and new mysteries to unravel as more is learned about the world. Liam, Walt, and Ashley return Immediately following the story from Dungeon Crawl the focus remains with the same group and focused on their struggles within the Crucible Shard. Bonds of friendship continue to grow but they each find themselves pushed in new ways by this world. LitRPG If you haven't read book one and have no idea what this new genre is about that's ok. LitRPG has the focus on characters in a virtual world using those familiar mechanics. It is really a lot of fun and has a lot of enthusiastic fans.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542928069
Category :
Languages : en
Pages : 216
Book Description
Leveling up on the high seas Castle Sardonis is surrounded by enemies on all sides and dangerously short of supplies. When a needed shipment goes missing the party finds themselves on the high seas beset by pirates and seeking the Goddess of the Sea. New loot, new levels, and new mysteries to unravel as more is learned about the world. Liam, Walt, and Ashley return Immediately following the story from Dungeon Crawl the focus remains with the same group and focused on their struggles within the Crucible Shard. Bonds of friendship continue to grow but they each find themselves pushed in new ways by this world. LitRPG If you haven't read book one and have no idea what this new genre is about that's ok. LitRPG has the focus on characters in a virtual world using those familiar mechanics. It is really a lot of fun and has a lot of enthusiastic fans.
Player vs. Player #3: The Final Boss
Author: M.K. England
Publisher: Random House Books for Young Readers
ISBN: 0593433483
Category : Juvenile Fiction
Languages : en
Pages : 289
Book Description
In the epic finale of this illustrated series, the best kid gamers in the world face their biggest battle yet, as they fight for their friend's freedom and all their gaming futures. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Welcome to Affinity, the hottest battle royale video game around! The Weird Ones—Josh, Hannah, Larkin, and Wheatley—have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love. To save Wheatley, Hurricane offers them a deal: win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they’ll never see Wheatley again. With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game?
Publisher: Random House Books for Young Readers
ISBN: 0593433483
Category : Juvenile Fiction
Languages : en
Pages : 289
Book Description
In the epic finale of this illustrated series, the best kid gamers in the world face their biggest battle yet, as they fight for their friend's freedom and all their gaming futures. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Welcome to Affinity, the hottest battle royale video game around! The Weird Ones—Josh, Hannah, Larkin, and Wheatley—have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love. To save Wheatley, Hurricane offers them a deal: win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they’ll never see Wheatley again. With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game?
The Royal Trials (Last Gate of the Emperor #2)
Author: Kwame Mbalia
Publisher: Scholastic Inc.
ISBN: 1338665960
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
From Kwame Mbalia and Prince Joel David Makonnen comes an Afrofuturist adventure about a mythical Ethiopian empire. Sci-fi and fantasy combine in this epic journey to the stars. Yared has traveled a long way to find his place in the universe. Light years, even. Though the battle of Addis Prime is over, the spacefaring Axum Empire is still fractured. The kingdom once gave their technology away free of charge, to better humankind. Now, having been missing for over a decade, they’re returning to the planet where their galaxy-spanning civilization began—Earth. But they find the planet in disarray. Old Earth’s atmosphere is a mess of junked shuttles and satellites. This is especially true of Debris Town, an orbital flotilla where poor spacefarers—left to rot by the Intergalactic Union that rose up in Axum’s place—have taken to piracy to survive. Yared is set to speak at the opening of the Royal Trials, a competition of the best exo pilots in the Sol System. But on the day of his speech, the pirates launch an attack! The siege sets off a chain of events that will lead Yared into the depths of Old Earth—and the jaws of a cruel betrayal. There’s more to the pirates—and Debris Town—than anyone saw coming.
Publisher: Scholastic Inc.
ISBN: 1338665960
Category : Juvenile Fiction
Languages : en
Pages : 194
Book Description
From Kwame Mbalia and Prince Joel David Makonnen comes an Afrofuturist adventure about a mythical Ethiopian empire. Sci-fi and fantasy combine in this epic journey to the stars. Yared has traveled a long way to find his place in the universe. Light years, even. Though the battle of Addis Prime is over, the spacefaring Axum Empire is still fractured. The kingdom once gave their technology away free of charge, to better humankind. Now, having been missing for over a decade, they’re returning to the planet where their galaxy-spanning civilization began—Earth. But they find the planet in disarray. Old Earth’s atmosphere is a mess of junked shuttles and satellites. This is especially true of Debris Town, an orbital flotilla where poor spacefarers—left to rot by the Intergalactic Union that rose up in Axum’s place—have taken to piracy to survive. Yared is set to speak at the opening of the Royal Trials, a competition of the best exo pilots in the Sol System. But on the day of his speech, the pirates launch an attack! The siege sets off a chain of events that will lead Yared into the depths of Old Earth—and the jaws of a cruel betrayal. There’s more to the pirates—and Debris Town—than anyone saw coming.
Level Up! The Guide to Great Video Game Design
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!