Author: Domenica Di Piazza
Publisher: Lerner Classroom
ISBN: 1512456314
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
"Margaret Hamilton wrote the computer software that helped humans land on the moon. Learn about Hamilton's fascinating career, including her role in the moon landing."--
Space Engineer and Scientist Margaret Hamilton
Author: Domenica Di Piazza
Publisher: Lerner Classroom
ISBN: 1512456314
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
"Margaret Hamilton wrote the computer software that helped humans land on the moon. Learn about Hamilton's fascinating career, including her role in the moon landing."--
Publisher: Lerner Classroom
ISBN: 1512456314
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
"Margaret Hamilton wrote the computer software that helped humans land on the moon. Learn about Hamilton's fascinating career, including her role in the moon landing."--
Margaret and the Moon
Author: Dean Robbins
Publisher: Knopf Books for Young Readers
ISBN: 0399551859
Category : Juvenile Nonfiction
Languages : en
Pages : 41
Book Description
A true story from one of the Women of NASA! Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world. Soon math led her to MIT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft’s computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed. Dean Robbins and Lucy Knisley deliver a lovely portrayal of a pioneer in her field who never stopped reaching for the stars.
Publisher: Knopf Books for Young Readers
ISBN: 0399551859
Category : Juvenile Nonfiction
Languages : en
Pages : 41
Book Description
A true story from one of the Women of NASA! Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world. Soon math led her to MIT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft’s computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed. Dean Robbins and Lucy Knisley deliver a lovely portrayal of a pioneer in her field who never stopped reaching for the stars.
Space Engineer and Scientist Margaret Hamilton
Author: Domenica Di Piazza
Publisher: Lerner Publications ™
ISBN: 151247410X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Have you ever watched video of astronauts walking on the moon? Margaret Hamilton programmed software that helped get them there. As a girl, Hamilton loved math and science. She grew up during a time when very few women studied computer science, but Hamilton knew she wanted to write code. As an adult, she worked on NASA's Apollo program, creating computer programs to guide spacecraft to and from the moon. This included the 1969 Apollo 11 mission—the first spaceflight that landed humans on the moon. In 2016, Hamilton was awarded the Presidential Medal of Freedom for her work. Learn how Hamilton's passion for math and computers played a key role in space exploration.
Publisher: Lerner Publications ™
ISBN: 151247410X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Have you ever watched video of astronauts walking on the moon? Margaret Hamilton programmed software that helped get them there. As a girl, Hamilton loved math and science. She grew up during a time when very few women studied computer science, but Hamilton knew she wanted to write code. As an adult, she worked on NASA's Apollo program, creating computer programs to guide spacecraft to and from the moon. This included the 1969 Apollo 11 mission—the first spaceflight that landed humans on the moon. In 2016, Hamilton was awarded the Presidential Medal of Freedom for her work. Learn how Hamilton's passion for math and computers played a key role in space exploration.
The Apollo Guidance Computer
Author: Frank O'Brien
Publisher: Springer Science & Business Media
ISBN: 1441908773
Category : Technology & Engineering
Languages : en
Pages : 440
Book Description
The technological marvel that facilitated the Apollo missions to the Moon was the on-board computer. In the 1960s most computers filled an entire room, but the spacecraft’s computer was required to be compact and low power. Although people today find it difficult to accept that it was possible to control a spacecraft using such a ‘primitive’ computer, it nevertheless had capabilities that are advanced even by today’s standards. This is the first book to fully describe the Apollo guidance computer’s architecture, instruction format and programs used by the astronauts. As a comprehensive account, it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible to the ‘space enthusiast’. In short, the intention is for this to be the definitive account of the Apollo guidance computer. Frank O’Brien’s interest in the Apollo program began as a serious amateur historian. About 12 years ago, he began performing research and writing essays for the Apollo Lunar Surface Journal, and the Apollo Flight Journal. Much of this work centered on his primary interests, the Apollo Guidance Computer (AGC) and the Lunar Module. These Journals are generally considered the canonical online reference on the flights to the Moon. He was then asked to assist the curatorial staff in the creation of the Cradle of Aviation Museum, on Long Island, New York, where he helped prepare the Lunar Module simulator, a LM procedure trainer and an Apollo space suit for display. He regularly lectures on the Apollo computer and related topics to diverse groups, from NASA's computer engineering conferences, the IEEE/ACM, computer festivals and university student groups.
Publisher: Springer Science & Business Media
ISBN: 1441908773
Category : Technology & Engineering
Languages : en
Pages : 440
Book Description
The technological marvel that facilitated the Apollo missions to the Moon was the on-board computer. In the 1960s most computers filled an entire room, but the spacecraft’s computer was required to be compact and low power. Although people today find it difficult to accept that it was possible to control a spacecraft using such a ‘primitive’ computer, it nevertheless had capabilities that are advanced even by today’s standards. This is the first book to fully describe the Apollo guidance computer’s architecture, instruction format and programs used by the astronauts. As a comprehensive account, it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible to the ‘space enthusiast’. In short, the intention is for this to be the definitive account of the Apollo guidance computer. Frank O’Brien’s interest in the Apollo program began as a serious amateur historian. About 12 years ago, he began performing research and writing essays for the Apollo Lunar Surface Journal, and the Apollo Flight Journal. Much of this work centered on his primary interests, the Apollo Guidance Computer (AGC) and the Lunar Module. These Journals are generally considered the canonical online reference on the flights to the Moon. He was then asked to assist the curatorial staff in the creation of the Cradle of Aviation Museum, on Long Island, New York, where he helped prepare the Lunar Module simulator, a LM procedure trainer and an Apollo space suit for display. He regularly lectures on the Apollo computer and related topics to diverse groups, from NASA's computer engineering conferences, the IEEE/ACM, computer festivals and university student groups.
Minecraft Creator Markus "Notch" Persson
Author: Kari Cornell
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
Google Cybersecurity Expert Parisa Tabriz
Author: Domenica Di Piazza
Publisher: Lerner Publications (Tm)
ISBN: 1541500075
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Parisa Tabriz turned her toughness and her competitive spirit into a job as Google's top security expert. Learn how Tabriz went from battling her brothers to fighting cybercriminals at one of the world's most important tech companies.
Publisher: Lerner Publications (Tm)
ISBN: 1541500075
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Parisa Tabriz turned her toughness and her competitive spirit into a job as Google's top security expert. Learn how Tabriz went from battling her brothers to fighting cybercriminals at one of the world's most important tech companies.
Apollo to the Moon
Author: Teasel E. Muir-Harmony
Publisher: National Geographic Society
ISBN: 1426219938
Category : History
Languages : en
Pages : 312
Book Description
"A celebration of the 50th anniversary of NASA's Apollo missions to the moon, this narrative uses 50 key artifacts from the Smithsonian archives to tell the story of the groundbreaking space exploration program. Bold photographs, fascinating graphics, and engaging stories commemorate the 20th century's most important space endeavor: NASA's Apollo program to reach the moon. From the lunar rover and an emergency oxygen mask to space food and moon rocks, it's a carefully curated array of objects--complete with intriguing back stories and profiles of key participants. This book showcases the historic space exploration program that landed humans on the moon, advanced the world's capabilities for space travel, and revolutionized our sense of humanity's place in the universe. Each historic accomplishment is symbolized by a different object, from a Russian stamp honoring Yuri Gagarin and plastic astronaut action figures to the Apollo 11 command module, piloted by Michael Collins as Armstrong and Aldrin made the first moonwalk, together with the monumental art inspired by these moon missions. Throughout, Apollo to the Moon also tells the story of people who made the journey possible: the heroic astronauts as well as their supporters, including President John F. Kennedy, newsman Walter Cronkite, and NASA scientists such as Margaret Hamilton."--Publisher's website.
Publisher: National Geographic Society
ISBN: 1426219938
Category : History
Languages : en
Pages : 312
Book Description
"A celebration of the 50th anniversary of NASA's Apollo missions to the moon, this narrative uses 50 key artifacts from the Smithsonian archives to tell the story of the groundbreaking space exploration program. Bold photographs, fascinating graphics, and engaging stories commemorate the 20th century's most important space endeavor: NASA's Apollo program to reach the moon. From the lunar rover and an emergency oxygen mask to space food and moon rocks, it's a carefully curated array of objects--complete with intriguing back stories and profiles of key participants. This book showcases the historic space exploration program that landed humans on the moon, advanced the world's capabilities for space travel, and revolutionized our sense of humanity's place in the universe. Each historic accomplishment is symbolized by a different object, from a Russian stamp honoring Yuri Gagarin and plastic astronaut action figures to the Apollo 11 command module, piloted by Michael Collins as Armstrong and Aldrin made the first moonwalk, together with the monumental art inspired by these moon missions. Throughout, Apollo to the Moon also tells the story of people who made the journey possible: the heroic astronauts as well as their supporters, including President John F. Kennedy, newsman Walter Cronkite, and NASA scientists such as Margaret Hamilton."--Publisher's website.
Counting on Katherine: How Katherine Johnson Saved Apollo 13
Author: Helaine Becker
Publisher: Henry Holt Books For Young Readers
ISBN: 1250137527
Category : Juvenile Nonfiction
Languages : en
Pages : 42
Book Description
Learn how Katherine Johnson saved Apollo 13.
Publisher: Henry Holt Books For Young Readers
ISBN: 1250137527
Category : Juvenile Nonfiction
Languages : en
Pages : 42
Book Description
Learn how Katherine Johnson saved Apollo 13.
Digital Apollo
Author: David A. Mindell
Publisher: MIT Press
ISBN: 0262266687
Category : Technology & Engineering
Languages : en
Pages : 377
Book Description
The incredible story of how human pilots and automated systems worked together to achieve the ultimate achievement in flight—the lunar landings of NASA’s Apollo program As Apollo 11’s Lunar Module descended toward the moon under automatic control, a program alarm in the guidance computer’s software nearly caused a mission abort. Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts’ desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than “spam in a can” despite the automatic controls, digital computers, and software developed by engineers. Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA’s extensive archives. Mindell’s exploration of how human pilots and automated systems worked together to achieve the ultimate in flight—a lunar landing—traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.
Publisher: MIT Press
ISBN: 0262266687
Category : Technology & Engineering
Languages : en
Pages : 377
Book Description
The incredible story of how human pilots and automated systems worked together to achieve the ultimate achievement in flight—the lunar landings of NASA’s Apollo program As Apollo 11’s Lunar Module descended toward the moon under automatic control, a program alarm in the guidance computer’s software nearly caused a mission abort. Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts’ desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than “spam in a can” despite the automatic controls, digital computers, and software developed by engineers. Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA’s extensive archives. Mindell’s exploration of how human pilots and automated systems worked together to achieve the ultimate in flight—a lunar landing—traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.
The Self-Taught Computer Scientist
Author: Cory Althoff
Publisher: John Wiley & Sons
ISBN: 1119724333
Category : Computers
Languages : en
Pages : 336
Book Description
The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data structures and algorithms, The Self-Taught Computer Scientist helps you fill gaps in your knowledge, prepare for a technical interview, feel knowledgeable and confident on the job, and ultimately, become a better programmer. Learn different algorithms including linear and binary search and test your knowledge with feedback loops Understand what a data structure is and study arrays, linked lists, stacks, queues, hash tables, binary trees, binary heaps, and graphs Prepare for technical interviews and feel comfortable working with more experienced colleagues Discover additional resources and tools to expand your skillset and continue your learning journey It's as simple as this: You have to study computer science if you want to become a successful programmer, and if you don't understand computer science, you won't get hired. Ready for a career in programming, coding, or software engineering and willing to embrace an "always be learning" mindset? The Self-Taught Computer Scientist is for you.
Publisher: John Wiley & Sons
ISBN: 1119724333
Category : Computers
Languages : en
Pages : 336
Book Description
The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data structures and algorithms, The Self-Taught Computer Scientist helps you fill gaps in your knowledge, prepare for a technical interview, feel knowledgeable and confident on the job, and ultimately, become a better programmer. Learn different algorithms including linear and binary search and test your knowledge with feedback loops Understand what a data structure is and study arrays, linked lists, stacks, queues, hash tables, binary trees, binary heaps, and graphs Prepare for technical interviews and feel comfortable working with more experienced colleagues Discover additional resources and tools to expand your skillset and continue your learning journey It's as simple as this: You have to study computer science if you want to become a successful programmer, and if you don't understand computer science, you won't get hired. Ready for a career in programming, coding, or software engineering and willing to embrace an "always be learning" mindset? The Self-Taught Computer Scientist is for you.