Space Craze

Space Craze PDF Author: Margaret A. Weitekamp
Publisher: Smithsonian Institution
ISBN: 1588347257
Category : Science
Languages : en
Pages : 305

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Book Description
A space historian's tour through astounding spaceflight history and the Smithsonian's collection of space and science fiction memorabilia Winner of the American Institute of Aeronautics and Astronautics' 2024 Gardner-Lasser Aerospace History Literature Award Spanning from the 1929 debut of the futuristic Buck Rogers to present-day privatization of spaceflight, Space Craze celebrates America's endless enthusiasm for space exploration. Author Margaret Weitekamp, curator at the Smithsonian's National Air and Space Museum, writes with warmth and personal experience to guide readers through extraordinary spaceflight history while highlighting objects from the Smithsonian's spaceflight collection. Featuring historical milestones in space exploration, films and TV shows, literature and comic strips, toys and games, and internet communities, Space Craze is a sci-fi lover's dream. The book investigates how spaceflight, both real and imagined, has served as the nexus where contemporary American concerns, such as race, gender, sexuality, freedom, and national identity, have been explored and redefined. Chronological chapters include: Chapter 1: Buck Rogers, Ray Guns, and the Space Frontier Chapter 2: Space Forts, Television, and the Cold War Mindset Chapter 3: John Glenn, the Apollo Program, and Fluctuating Spaceflight Enthusiasm Chapter 4: Star Trek, Star Wars, and Burgeoning Fandoms Chapter 5: Generation X, the Space Shuttle, and Promoting Education Chapter 6: Space Stations, Spaceflight Enthusiasm, and Online Fandom Chapter 7: Streaming Services, Battling Billionaires, and Accelerated Change From the almost 650 million viewers who tuned in to watch the first steps on the Moon, to the ardent Star Trek fandom that burgeoned into a cultural force, Space Craze taps into the country’s enduring love affair with space.

Space Craze

Space Craze PDF Author: Margaret A. Weitekamp
Publisher: Smithsonian Institution
ISBN: 1588347257
Category : Science
Languages : en
Pages : 305

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Book Description
A space historian's tour through astounding spaceflight history and the Smithsonian's collection of space and science fiction memorabilia Winner of the American Institute of Aeronautics and Astronautics' 2024 Gardner-Lasser Aerospace History Literature Award Spanning from the 1929 debut of the futuristic Buck Rogers to present-day privatization of spaceflight, Space Craze celebrates America's endless enthusiasm for space exploration. Author Margaret Weitekamp, curator at the Smithsonian's National Air and Space Museum, writes with warmth and personal experience to guide readers through extraordinary spaceflight history while highlighting objects from the Smithsonian's spaceflight collection. Featuring historical milestones in space exploration, films and TV shows, literature and comic strips, toys and games, and internet communities, Space Craze is a sci-fi lover's dream. The book investigates how spaceflight, both real and imagined, has served as the nexus where contemporary American concerns, such as race, gender, sexuality, freedom, and national identity, have been explored and redefined. Chronological chapters include: Chapter 1: Buck Rogers, Ray Guns, and the Space Frontier Chapter 2: Space Forts, Television, and the Cold War Mindset Chapter 3: John Glenn, the Apollo Program, and Fluctuating Spaceflight Enthusiasm Chapter 4: Star Trek, Star Wars, and Burgeoning Fandoms Chapter 5: Generation X, the Space Shuttle, and Promoting Education Chapter 6: Space Stations, Spaceflight Enthusiasm, and Online Fandom Chapter 7: Streaming Services, Battling Billionaires, and Accelerated Change From the almost 650 million viewers who tuned in to watch the first steps on the Moon, to the ardent Star Trek fandom that burgeoned into a cultural force, Space Craze taps into the country’s enduring love affair with space.

Shining Stars

Shining Stars PDF Author: Alise Robinson
Publisher: Intervisual/Piggy Toes
ISBN: 9781581173925
Category : Juvenile Fiction
Languages : en
Pages : 16

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Book Description
- Four concept books: numbers, shapes, colors, and letters. - Foil accents, die-cuts, and lift-the-flaps bring these concepts to life!

Dr. Space

Dr. Space PDF Author: Robinson J Ward
Publisher: Naval Institute Press
ISBN: 1612514049
Category : Biography & Autobiography
Languages : en
Pages : 340

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Book Description
Written by veteran aerospace journalist Bob Ward, who spent years investigating his subject, this biography presents a revealing but even-handed portrait of the father of modern rocketry. As he chronicles Werner von Braun's life, Ward explodes many myths and misconceptions about the controversial genius who was a hero to some, a villain to others. The picture of von Braun that emerges is of a brilliant scientist with limitless curiosity and a drive to achieve his goals at almost any price—from developing the world’s first ballistic missile used against the Allies in World War II to helping launch the first U.S. satellite that hurled Americans into space and the Saturn V super-booster that powered them to the moon. Along the way readers are introduced to the human side of this charismatic visionary who brought the United States into the Space Age.

Space Craze

Space Craze PDF Author: Margaret A. Weitekamp
Publisher: Smithsonian Institution
ISBN: 158834729X
Category : Science
Languages : en
Pages : 305

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Book Description
A space historian's tour through astounding spaceflight history and the Smithsonian's collection of space and science fiction memorabilia Spanning from the 1929 debut of the futuristic Buck Rogers to present-day privatization of spaceflight, Space Craze celebrates America's endless enthusiasm for space exploration. Author Margaret Weitekamp, curator at the Smithsonian's National Air and Space Museum, writes with warmth and personal experience to guide readers through extraordinary spaceflight history while highlighting objects from the Smithsonian's spaceflight collection. Featuring historical milestones in space exploration, films and TV shows, literature and comic strips, toys and games, and internet communities, Space Craze is a sci-fi lover's dream. The book investigates how spaceflight, both real and imagined, has served as the nexus where contemporary American concerns, such as race, gender, sexuality, freedom, and national identity, have been explored and redefined. Chronological chapters include: Chapter 1: Buck Rogers, Ray Guns, and the Space Frontier Chapter 2: Space Forts, Television, and the Cold War Mindset Chapter 3: John Glenn, the Apollo Program, and Fluctuating Spaceflight Enthusiasm Chapter 4: Star Trek, Star Wars, and Burgeoning Fandoms Chapter 5: Generation X, the Space Shuttle, and Promoting Education Chapter 6: Space Stations, Spaceflight Enthusiasm, and Online Fandom Chapter 7: Streaming Services, Battling Billionaires, and Accelerated Change From the almost 650 million viewers who tuned in to watch the first steps on the Moon, to the ardent Star Trek fandom that burgeoned into a cultural force, Space Craze taps into the country’s enduring love affair with space.

Printers' Ink

Printers' Ink PDF Author:
Publisher:
ISBN:
Category : Advertising
Languages : en
Pages : 2666

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Book Description


Space Age Adventures

Space Age Adventures PDF Author: Mike Bezemek
Publisher: U of Nebraska Press
ISBN: 1496236521
Category : History
Languages : en
Pages : 401

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Book Description
When people think about space travel, they usually look skyward. But much of spaceflight history happened down here on Earth. Space Age Adventures presents more than one hundred terrestrial sites across the United States related to space exploration, where enthusiasts can have their own space age adventures. Before astronauts walked on the Moon, they trained at locations you can visit today--from NASA space centers and telescope observatories to impact craters and atomic testing grounds. Inside vast museum hangars, a visitor can walk beneath towering Saturn V rockets left over from the Apollo program or peer inside American and Soviet capsules. Elsewhere visitors can visit historic rocket pads, retired space shuttles, landed SpaceX boosters, and even watch scheduled launches. Mike Bezemek brings the artifacts and spacecraft to life with interwoven true stories that collectively span the entire Space Age. These stories offer a deeper understanding of the adventures behind the famous images. The combination of terrestrial sites and true stories makes this book the perfect guide for having unique adventures and discovering one of the most dramatic eras in human exploration.

Outer Space and Popular Culture

Outer Space and Popular Culture PDF Author: Annette Froehlich
Publisher: Springer
ISBN: 3030226565
Category : Technology & Engineering
Languages : en
Pages : 181

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Book Description
This book provides detailed insights into how space and popular culture intersect across a broad spectrum of examples, including cinema, music, art, arcade games, cartoons, comics, and advertisements. This is a pertinent topic since the use of space themes differs in different cultural contexts, and these themes can be used to explore various aspects of the human condition and provide a context for social commentary on politically sensitive issues. With the use of space imagery evolving over the past sixty years of the space age, this is a topic ripe for in-depth exploration. The book also discusses the contrasting visions of space from the late 19th and early 20th centuries and the reality of today, and analyzes space vehicles and habitats in popular depictions of space from an engineering perspective, exploring how many of those ideas have actually been implemented in practice, and why or why not (a case of life imitating art and vice versa). As such, it covers a wide array of relevant and timely topics examining intersections between space and popular culture, and offering accounts of space and its effect on culture, language, and storytelling from the southern regions of the world.

Vintage Game Consoles

Vintage Game Consoles PDF Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369

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Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Kids' Stuff

Kids' Stuff PDF Author: Gary Cross
Publisher: Harvard University Press
ISBN: 9780674030077
Category : Education
Languages : en
Pages : 338

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Book Description
To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.

Star Bound

Star Bound PDF Author: Emily Carney
Publisher: U of Nebraska Press
ISBN: 1496241398
Category : Science
Languages : en
Pages : 296

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Book Description
Star Bound is a satellite's-eye view of the history of American space exploration, for readers interested in the drama, dreams, and daring that produced the nation's first ventures into the cosmos.