Designing Sound

Designing Sound PDF Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689

Get Book Here

Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Designing Sound

Designing Sound PDF Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689

Get Book Here

Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Sound Design for Beginners

Sound Design for Beginners PDF Author: Screech House
Publisher: Independently Published
ISBN: 9781793473264
Category : Music
Languages : en
Pages : 198

Get Book Here

Book Description
Make your own sounds quickly on any synthesizer, anytime, anywhere Let's face it. You want to make awesome sounds for your track, but they always end up horribly weak, lame and amateurish. That's why EDM producer, CEO and best-selling author Cep from Screech House shares the essential basics of synthesis you must understand first to do high-quality sound design. Only available within this book. Any of this sound familiar? By using a synthesizer, you always face these typical problems. The huge lack of understanding how to recreate those sounds from your favorite artists. The frustrating long hours you have to put in to make your sounds unique, yet they still end up ruining your song. The time, money and energy you waste by falling into the trap of thinking you need new fancy equipment. But the simple truth is: it's not the synthesizer that is the problem. It's your incompetence. Luckily, you can change that for good... Introducing: the ultimate beginner's shortcut to making jaw-dropping sounds Find out how to use any synthesizer, anytime, anywhere. Get at least 80% of the results by doing less than 20% of the work. Instantly distinguish yourself from all amateurs by making your own authentic sounds. What you will learn in this guide Discover the essential basics of synthesis and grow yourself into a true master of sound design. Learn the most important synthesizer settings to make your own sounds as quickly as possible. Find out WHAT each setting does, HOW they work, but also WHY to use them. Learn how to make amazing sounds for your song for the rest of your life. When you think your life will benefit from this book, download your copy and start today. Why this book will actually help you make amazing sounds With more than a decade of valuable song-building experience and managing a popular EDM YouTube channel, Cep knows exactly why everyone fails miserably and why people never get the professional results they're desperately looking for. He says that understanding what you're doing is the only key to success. It either gets you ahead tremendously or holds you back forever. If you want to win the music-making game, you have to work on yourself first. That's why to help you rise to the top, he created this shortcut to save you years of struggles and frustrations. He wants to give anyone who's committed the exclusive opportunity to reach to his level of expertise. The incredible success stories on his Screech House platform should tell it all. Get the book that will change your music for good For only 1% of the price of a synthesizer, you will get 99% of the sound quality by simply reading this book. If you want that benefit, just click the BUY NOW button and you can start immediately. This is a one-time offer and can be gone tomorrow. Also get a free sample pack As a token of appreciation, Cep's work comes with a FREE high-quality sample pack. This way, you can start making music instantly. A download link will be provided inside the book. Last chance to get in If you finally want to have your sound design breakthrough, this book is a must-have. Let Cep show you exactly how to use your synthesizer and become a successful professional. If you want real results, now is the time to take action. SOUND DESIGN FOR BEGINNERS How to Make Jaw-Dropping Sounds for Your Song by Discovering the Essential Basics of Synthesis & Sound Engineering (Best Music Production Book for Digital Audio Producers & Music Producers) By Cep from Screech House

The Foley Grail

The Foley Grail PDF Author: Vanessa Theme Ament
Publisher: CRC Press
ISBN: 1135021708
Category : Art
Languages : en
Pages : 350

Get Book Here

Book Description
Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Synthesizer Basics

Synthesizer Basics PDF Author: Brent Hurtig
Publisher: Hal Leonard Corporation
ISBN: 9780881887143
Category : Music
Languages : en
Pages : 140

Get Book Here

Book Description
Here is the fundamental knowledge and information that a beginning or intermediate electronic musician must have to understand and play today's keyboard synthesizers. This basic primer, newly updated from the classic original edition, offers step-by-step explanations and practical advice on what a synthesizer is, the basic concepts and components, and the latest technical developments and applications. Written by Bob Moog, Roger Powell, Steve Porcaro (of Toto), Tom Rhea, and other well-known experts, Synthesizer Basics is the first, and still the best, introduction available today.

Creating Sounds from Scratch

Creating Sounds from Scratch PDF Author: Andrea Pejrolo
Publisher: Oxford University Press
ISBN: 019992189X
Category : Music
Languages : en
Pages : 353

Get Book Here

Book Description
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

The Computer Music Tutorial, second edition

The Computer Music Tutorial, second edition PDF Author: Curtis Roads
Publisher: MIT Press
ISBN: 026236154X
Category : Computers
Languages : en
Pages : 1287

Get Book Here

Book Description
Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book’s original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms. Features New chapters: virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning Two thousand references support the book’s descriptions and point readers to further study Mathematical notation and program code examples used only when necessary Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material

How to Make a Noise

How to Make a Noise PDF Author: Simon Cann
Publisher: Simon Cann
ISBN: 0955495504
Category : Music
Languages : en
Pages : 289

Get Book Here

Book Description
How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming. It is a comprehensive, practical guide to sound design and synthesizer programming techniques using: subtractive (analog) synthesis; frequency modulation synthesis (including phase modulation and ring modulation); additive synthesis; wave-sequencing; sample-based synthesis.

Synthesizer Cookbook: How to Use Oscillators

Synthesizer Cookbook: How to Use Oscillators PDF Author: Screech House
Publisher: Independently Published
ISBN: 9781796803983
Category : Music
Languages : en
Pages : 82

Get Book Here

Book Description
Instantly understand how to use oscillators and fully master your synthesizer, even if you're a complete beginner NEW: The ultimate 4-part series for sensational sound design Learning how to do synthesis (the fundamental part of sound design), can be quite overwhelming, especially when you're a beginner. That's why music producer, best-selling author and CEO Cep from Screech House transformed his book Sound Design for Beginners into 4 exclusive editions. This allows you to start immediately with the subject you need right now. Moreover, it gives you the opportunity to access one specific topic for an advantageous price. This is what you will get... In the Synthesizer Cookbook Volume 1, you will learn exactly how to use oscillators on a subtractive synthesizer. Thereby, you will discover all the essential settings to achieve the first important part of high-quality sound design. This includes: How to use waveform shapes How to use octaves and notes How to use volume How to use panning How to use voices How to use phase offset How to use detune How to use stereo separation How to use phase invert How to use phase randomness The complete Sound Design for Beginners series The other volumes will teach you three different major synthesizer sections. Whereas volume 2 will explain how to use filters, volume 3 will show you how to use envelopes and volume 4 will reveal how to use LFOs. If you want to learn about these topics, you can make your series complete by getting all copies, accessible via Cep's author page. If you want to have everything in one complete bundle, simply get your edition of the Sound Design for Beginners guide. BONUS: Free sample pack As a bonus, the Synthesizer Cookbook series includes a free hand-crafted sample pack that you can download via the link inside. Become an outstanding music producer For the first installment in this series, Cep takes you through the most important oscillator settings, step by step. At the end of this book, you will know exactly HOW they work, WHAT they do and WHY you should use them. It is this powerful knowledge that successful producers always use to effortlessly distinguish themselves from all mediocre amateurs. Don't miss out To secure your copy, click the "Buy now" or "Read for free" button at the top of this page. Beware, this book is only temporarily available for a beneficial price. SYNTHESIZER COOKBOOK: How to Use Oscillators (Sound Design for Beginners Vol. 1) By Cep from Screech House

Sound Design for Low & No Budget Films

Sound Design for Low & No Budget Films PDF Author: Patrick Winters
Publisher: Taylor & Francis
ISBN: 1317557921
Category : Art
Languages : en
Pages : 354

Get Book Here

Book Description
Don’t let your indie film be sabotaged by bad sound! One of the weakest technical aspects of a low or no budget short or feature film is usually the sound, and in Sound Design for Low and No Budget Films, author Patrick Winters explains what filmmakers need to do to fix that. Learn how to improve the sound quality of your low budget film with specific tools and practices for achieving a better sound track, including detailed, step-by-step explanations of how to edit your production track, create a sound design, record and edit ADR, Foley and sound effects, music, and much more. Focusing on the essential details indie filmmakers need to know, Winters teaches you how to turn a thin and distracting sound track into one that makes your film shine. This practical guide offers: • In-depth focus on hands-on, step-by-step instruction for achieving great sound in post-production, including recording and editing sound effects, ADR and Foley—even without expensive equipment and software. • Techniques specifically designed for low and no budget projects, perfect for both students and aspiring indie filmmakers. • A simple and direct style that any aspiring filmmaker or student can understand without already knowing the industry jargon.

The Audio Programming Book

The Audio Programming Book PDF Author: Richard Boulanger
Publisher: MIT Press
ISBN: 0262014467
Category : Music
Languages : en
Pages : 917

Get Book Here

Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.