Author: Duncan Wood
Publisher: Packt Publishing
ISBN: 9781849691703
Category : Digital video
Languages : en
Pages : 0
Book Description
The book takes a clear, step-by-step approach to guide you through the process creating a video project with Vegas Pro. With each chapter, you will "level up" your video editing skills,Are you keen on creating professional quality videos? You know little or nothing about video editing and Vegas Pro? Then this book is a perfect fit for you to dive headfirst into video production with Vegas Pro.
Sony Vegas Pro 11 Beginner's Guide
Author: Duncan Wood
Publisher: Packt Publishing
ISBN: 9781849691703
Category : Digital video
Languages : en
Pages : 0
Book Description
The book takes a clear, step-by-step approach to guide you through the process creating a video project with Vegas Pro. With each chapter, you will "level up" your video editing skills,Are you keen on creating professional quality videos? You know little or nothing about video editing and Vegas Pro? Then this book is a perfect fit for you to dive headfirst into video production with Vegas Pro.
Publisher: Packt Publishing
ISBN: 9781849691703
Category : Digital video
Languages : en
Pages : 0
Book Description
The book takes a clear, step-by-step approach to guide you through the process creating a video project with Vegas Pro. With each chapter, you will "level up" your video editing skills,Are you keen on creating professional quality videos? You know little or nothing about video editing and Vegas Pro? Then this book is a perfect fit for you to dive headfirst into video production with Vegas Pro.
Digitalvideo for Beginners
Author: Colin Barrett
Publisher: Lark Books
ISBN: 9781579906689
Category : Computers
Languages : en
Pages : 150
Book Description
Digital video cameras have become more affordable and reliable than ever, and with the help of former television producer, editor, and cameraman Colin Barret, new owners of this hot technology can produce a memorable video right at home. Barret offers the fruits of his expertise in a thorough, practical introduction that covers it all. In addition to advice on choosing a camcorder and tips on getting the most out of its features, illustrated tutorials explain how to shoot creatively and master techniques such as point-of-view, close-ups, cutaway shots, and effective lighting. Spice up the sound by incorporating audio tracks, and find out how to create special effects. There's even a detailed description of how to set up a fully functional home editing suite.
Publisher: Lark Books
ISBN: 9781579906689
Category : Computers
Languages : en
Pages : 150
Book Description
Digital video cameras have become more affordable and reliable than ever, and with the help of former television producer, editor, and cameraman Colin Barret, new owners of this hot technology can produce a memorable video right at home. Barret offers the fruits of his expertise in a thorough, practical introduction that covers it all. In addition to advice on choosing a camcorder and tips on getting the most out of its features, illustrated tutorials explain how to shoot creatively and master techniques such as point-of-view, close-ups, cutaway shots, and effective lighting. Spice up the sound by incorporating audio tracks, and find out how to create special effects. There's even a detailed description of how to set up a fully functional home editing suite.
Instant Vegas Movie Studio
Author: Douglas Spotted Eagle
Publisher: Taylor & Francis
ISBN: 157820271X
Category : Computers
Languages : en
Pages : 239
Book Description
Carefully detailed screenshots and step-by-step directions illustrate how to use Sony's new consumer-level video and audio editing applications, in a concise, time-efficient way. Readers learn the rudiments of navigating Vegas Movie Studio and the companion audio applications, Sound Forge Audio Studio and ACID Music Studio, to perform a complete range of tasks, from editing video and audio, to compositing and outputting their final project. This is the eighth book in the new VASST Instant Series produced in cooperation with the Sundance Media Group.
Publisher: Taylor & Francis
ISBN: 157820271X
Category : Computers
Languages : en
Pages : 239
Book Description
Carefully detailed screenshots and step-by-step directions illustrate how to use Sony's new consumer-level video and audio editing applications, in a concise, time-efficient way. Readers learn the rudiments of navigating Vegas Movie Studio and the companion audio applications, Sound Forge Audio Studio and ACID Music Studio, to perform a complete range of tasks, from editing video and audio, to compositing and outputting their final project. This is the eighth book in the new VASST Instant Series produced in cooperation with the Sundance Media Group.
Getting Started with DaVinci Resolve 17
Author: Henry J. James
Publisher: Anodyne Press
ISBN: 9781945028366
Category :
Languages : en
Pages : 304
Book Description
Getting Started with DaVinci Resolve 17 is completely new and covers Resolve 16 and the newly released DaVinci Resolve 17-both the free and paid (Studio) versions for PCs and Macs.
Publisher: Anodyne Press
ISBN: 9781945028366
Category :
Languages : en
Pages : 304
Book Description
Getting Started with DaVinci Resolve 17 is completely new and covers Resolve 16 and the newly released DaVinci Resolve 17-both the free and paid (Studio) versions for PCs and Macs.
Absolute Beginner's Guide to Computer Basics
Author: Michael Miller
Publisher: Pearson Education
ISBN: 0789742535
Category : Computers
Languages : en
Pages : 452
Book Description
Everything casual users need to know to get the most out of their new Windows 7 PCs, software, and the Internet, including Facebook, craigslist, Twitter, and Wikipedia.
Publisher: Pearson Education
ISBN: 0789742535
Category : Computers
Languages : en
Pages : 452
Book Description
Everything casual users need to know to get the most out of their new Windows 7 PCs, software, and the Internet, including Facebook, craigslist, Twitter, and Wikipedia.
High Fidelity News and Record Review
Author:
Publisher:
ISBN:
Category : High-fidelity sound systems
Languages : en
Pages : 848
Book Description
Publisher:
ISBN:
Category : High-fidelity sound systems
Languages : en
Pages : 848
Book Description
The Photographer's Guide to Drones
Author: Colin Smith
Publisher: Rocky Nook, Inc.
ISBN: 1681981165
Category : Photography
Languages : en
Pages : 758
Book Description
Publisher: Rocky Nook, Inc.
ISBN: 1681981165
Category : Photography
Languages : en
Pages : 758
Book Description
Color Correction Handbook
Author: Alexis Van Hurkman
Publisher: Pearson Education
ISBN: 0321929667
Category : Computers
Languages : en
Pages : 673
Book Description
The 'Color Correction Handbook' covers a wide variety of techniques that can be used by colourists, no matter what system they're using. From the most basic methods for evaluating and correcting an overall image, to the most advanced targeted corrections and creative stylizations typically employed, this book covers it all.
Publisher: Pearson Education
ISBN: 0321929667
Category : Computers
Languages : en
Pages : 673
Book Description
The 'Color Correction Handbook' covers a wide variety of techniques that can be used by colourists, no matter what system they're using. From the most basic methods for evaluating and correcting an overall image, to the most advanced targeted corrections and creative stylizations typically employed, this book covers it all.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Rich Dad's Guide to Investing
Author: Robert T. Kiyosaki
Publisher: Business Plus
ISBN: 0759521468
Category : Business & Economics
Languages : en
Pages : 370
Book Description
Rich Dad's Guide to Investing is a guide to understanding the real earning power of money by learning some of the investing secrets of the wealthy.
Publisher: Business Plus
ISBN: 0759521468
Category : Business & Economics
Languages : en
Pages : 370
Book Description
Rich Dad's Guide to Investing is a guide to understanding the real earning power of money by learning some of the investing secrets of the wealthy.