Author: Michael Teitelbaum
Publisher:
ISBN: 9780816743308
Category : Adventure stories
Languages : en
Pages : 68
Book Description
The Swatbots have captured Bunnie and the only way Sonic can save her is to beat the evil Dr. Robotnik in an extreme sports contest.
Sonic X-treme
Author: Michael Teitelbaum
Publisher:
ISBN: 9780816743308
Category : Adventure stories
Languages : en
Pages : 68
Book Description
The Swatbots have captured Bunnie and the only way Sonic can save her is to beat the evil Dr. Robotnik in an extreme sports contest.
Publisher:
ISBN: 9780816743308
Category : Adventure stories
Languages : en
Pages : 68
Book Description
The Swatbots have captured Bunnie and the only way Sonic can save her is to beat the evil Dr. Robotnik in an extreme sports contest.
Speedrun: The Unauthorised History of Sonic The Hedgehog
Author: Julian Hazeldine
Publisher: Lulu.com
ISBN: 1291831886
Category : Computers
Languages : en
Pages : 144
Book Description
Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.
Publisher: Lulu.com
ISBN: 1291831886
Category : Computers
Languages : en
Pages : 144
Book Description
Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.
Service Games: The Rise and Fall of SEGA
Author: Sam Pettus
Publisher:
ISBN: 1311080821
Category : Games & Activities
Languages : en
Pages : 480
Book Description
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Publisher:
ISBN: 1311080821
Category : Games & Activities
Languages : en
Pages : 480
Book Description
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Fans and Videogames
Author: Melanie Swalwell
Publisher: Taylor & Francis
ISBN: 1317191919
Category : Games & Activities
Languages : en
Pages : 253
Book Description
This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.
Publisher: Taylor & Francis
ISBN: 1317191919
Category : Games & Activities
Languages : en
Pages : 253
Book Description
This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
The Art of Movies
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Art
Languages : en
Pages : 1030
Book Description
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Publisher: Nicolae Sfetcu
ISBN:
Category : Art
Languages : en
Pages : 1030
Book Description
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Homebrew Game Development and The Extra Lives of Consoles
Author: Robin Wilde
Publisher: White Owl
ISBN: 139907265X
Category : Games & Activities
Languages : en
Pages : 337
Book Description
The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.
Publisher: White Owl
ISBN: 139907265X
Category : Games & Activities
Languages : en
Pages : 337
Book Description
The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.
Sonic the Hedgehog Encyclo-speed-ia (Deluxe Edition)
Author: Ian Flynn
Publisher: Dark Horse Comics
ISBN: 150672017X
Category : Art
Languages : en
Pages : 304
Book Description
Celebrate Sonic the Hedgehog’s 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster’s video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic’s ever-expanding universe—from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! This special deluxe edition includes: • An exclusive mosaic cover. • A slipcase featuring gold foil “Ring” treatment. • A folio housing two archival gallery prints of Sonic and Dr. Eggman. Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia—a must-have volume for any fan of Sonic, young or old!
Publisher: Dark Horse Comics
ISBN: 150672017X
Category : Art
Languages : en
Pages : 304
Book Description
Celebrate Sonic the Hedgehog’s 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster’s video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic’s ever-expanding universe—from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! This special deluxe edition includes: • An exclusive mosaic cover. • A slipcase featuring gold foil “Ring” treatment. • A folio housing two archival gallery prints of Sonic and Dr. Eggman. Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia—a must-have volume for any fan of Sonic, young or old!
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 826
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 826
Book Description
The Games Machines
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 919
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 919
Book Description