Author: IEEE Computer Society
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Software Engineering: Effective Teaching and Learning Approaches and Practices
Author: Ellis, Heidi J.C.
Publisher: IGI Global
ISBN: 1605661031
Category : Computers
Languages : en
Pages : 432
Book Description
Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
Publisher: IGI Global
ISBN: 1605661031
Category : Computers
Languages : en
Pages : 432
Book Description
Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
Frontiers in Software Engineering Education
Author: Jean-Michel Bruel
Publisher: Springer Nature
ISBN: 3030576639
Category : Computers
Languages : en
Pages : 401
Book Description
This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering Education, FISEE 2019, which took place during November 11-13, 2019, at the Château de Villebrumier, France. The 25 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover a wide range of problems in teaching software engineering and are organized in the following sections: Course experience; lessons learnt; curriculum and course design; competitions and workshops; empirical studies, tools and automation; globalization of education; and learning by doing. The final part "TOOLS Workshop: Artificial and Natural Tools (ANT)" contains submissions presented at a different, but related, workshop run at Innopolis University (Russia) in the context of the TOOLS 2019 conference. FISEE 2019 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.
Publisher: Springer Nature
ISBN: 3030576639
Category : Computers
Languages : en
Pages : 401
Book Description
This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering Education, FISEE 2019, which took place during November 11-13, 2019, at the Château de Villebrumier, France. The 25 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover a wide range of problems in teaching software engineering and are organized in the following sections: Course experience; lessons learnt; curriculum and course design; competitions and workshops; empirical studies, tools and automation; globalization of education; and learning by doing. The final part "TOOLS Workshop: Artificial and Natural Tools (ANT)" contains submissions presented at a different, but related, workshop run at Innopolis University (Russia) in the context of the TOOLS 2019 conference. FISEE 2019 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.
Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Advances in Software Engineering, Education, and e-Learning
Author: Hamid R. Arabnia
Publisher: Springer Nature
ISBN: 303070873X
Category : Technology & Engineering
Languages : en
Pages : 1004
Book Description
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
Publisher: Springer Nature
ISBN: 303070873X
Category : Technology & Engineering
Languages : en
Pages : 1004
Book Description
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
Latin American Women and Research Contributions to the It Field
Author:
Publisher: Engineering Science Reference
ISBN: 9781799875536
Category :
Languages : en
Pages :
Book Description
"This book highlights the important role of Latin American women in IT by collecting and disseminating their frontier-research contributions"--
Publisher: Engineering Science Reference
ISBN: 9781799875536
Category :
Languages : en
Pages :
Book Description
"This book highlights the important role of Latin American women in IT by collecting and disseminating their frontier-research contributions"--
Software Engineering Education
Author: Jorge L. Diaz-Herrera
Publisher: Springer Science & Business Media
ISBN: 9783540574613
Category : Computers
Languages : en
Pages : 620
Book Description
While vols. III/29 A, B (published in 1992 and 1993, respectively) contains the low frequency properties of dielectric crystals, in vol. III/30 the high frequency or optical properties are compiled. While the first subvolume 30 A contains piezooptic and elastooptic constants, linear and quadratic electrooptic constants and their temperature coefficients, and relevant refractive indices, the present subvolume 30 B covers second and third order nonlinear optical susceptibilities. For the reader's convenience an alphabetical formula index and an alphabetical index of chemical, mineralogical and technical names for all substances of volumes 29 A, B and 30 A, B are included.
Publisher: Springer Science & Business Media
ISBN: 9783540574613
Category : Computers
Languages : en
Pages : 620
Book Description
While vols. III/29 A, B (published in 1992 and 1993, respectively) contains the low frequency properties of dielectric crystals, in vol. III/30 the high frequency or optical properties are compiled. While the first subvolume 30 A contains piezooptic and elastooptic constants, linear and quadratic electrooptic constants and their temperature coefficients, and relevant refractive indices, the present subvolume 30 B covers second and third order nonlinear optical susceptibilities. For the reader's convenience an alphabetical formula index and an alphabetical index of chemical, mineralogical and technical names for all substances of volumes 29 A, B and 30 A, B are included.
Software Engineering Education
Author: Rosalind L. Ibrahim
Publisher: Springer Science & Business Media
ISBN: 9783540589518
Category : Computers
Languages : en
Pages : 468
Book Description
This volume constitutes the proceedings of the 8th Conference on Software Engineering Education, SEI CSEE 1995, held in New Orleans, Louisiana, USA in March/April 1995. The volume presents 25 carefully selected full papers by researchers, educators, trainers and managers from the relevant academic, industrial and governmental communities; in addition there are abstracts of keynote speeches, panels, and tutorials. The topics covered include curriculum issues: Goals - what should we be teaching.- Process issues.- Software engineering in special domains.- Requirements and designs.- People, management, and leadership skills.- Technology issues.- Education and training - needs and trends.
Publisher: Springer Science & Business Media
ISBN: 9783540589518
Category : Computers
Languages : en
Pages : 468
Book Description
This volume constitutes the proceedings of the 8th Conference on Software Engineering Education, SEI CSEE 1995, held in New Orleans, Louisiana, USA in March/April 1995. The volume presents 25 carefully selected full papers by researchers, educators, trainers and managers from the relevant academic, industrial and governmental communities; in addition there are abstracts of keynote speeches, panels, and tutorials. The topics covered include curriculum issues: Goals - what should we be teaching.- Process issues.- Software engineering in special domains.- Requirements and designs.- People, management, and leadership skills.- Technology issues.- Education and training - needs and trends.
Software Engineering Education in the Modern Age
Author: Paola Inverardi
Publisher: Springer Science & Business Media
ISBN: 3540682031
Category : Computers
Languages : en
Pages : 214
Book Description
This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.
Publisher: Springer Science & Business Media
ISBN: 3540682031
Category : Computers
Languages : en
Pages : 214
Book Description
This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.
Software Engineering Process with the UPEDU
Author: Pierre N. Robillard
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 388
Book Description
This book provides a general introduction to the essentials of the software development process, that series of activities that facilitate developing better software in less time. It starts with the basic aspects of software process which are the methods, tools and the concepts of the software life cycle. The second and third parts emphasize the engineering and management disciplines that are the core of any software engineering process. The fourth part, which is concerned with the quality aspects of software process, presents the aspects of process assessment and measurement. The last chapter introduces a software process metamodel, which is the theoretical foundation for any software process. The approach is general, and the explanations are not tied to a particular commercial process. The book includes an ongoing case study example which does use the Unified Process for Education, which is derived from The Rational Unified Process. This book thus enables readers to gain experience with some of the basics of the Rational Unified Process the industry's most powerful tool for incorporating the best practices into software development and prepares them to work with any organization's software process. The book includes a robust Website with all the sample deliverables and artifacts created from the case study, as well as chapter-by-chapter sections with further, up-to-date readings on process advancements, the PDF files for all the figures in the book, links to Software Engineering news sites, chapter by chapter information on commercial tools, industry standards, etc.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 388
Book Description
This book provides a general introduction to the essentials of the software development process, that series of activities that facilitate developing better software in less time. It starts with the basic aspects of software process which are the methods, tools and the concepts of the software life cycle. The second and third parts emphasize the engineering and management disciplines that are the core of any software engineering process. The fourth part, which is concerned with the quality aspects of software process, presents the aspects of process assessment and measurement. The last chapter introduces a software process metamodel, which is the theoretical foundation for any software process. The approach is general, and the explanations are not tied to a particular commercial process. The book includes an ongoing case study example which does use the Unified Process for Education, which is derived from The Rational Unified Process. This book thus enables readers to gain experience with some of the basics of the Rational Unified Process the industry's most powerful tool for incorporating the best practices into software development and prepares them to work with any organization's software process. The book includes a robust Website with all the sample deliverables and artifacts created from the case study, as well as chapter-by-chapter sections with further, up-to-date readings on process advancements, the PDF files for all the figures in the book, links to Software Engineering news sites, chapter by chapter information on commercial tools, industry standards, etc.