Author: Justin Alexander
Publisher: Page Street Publishing
ISBN: 1645678962
Category : Games & Activities
Languages : en
Pages : 413
Book Description
Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Game Master: Mansion Mystery
Author: Rebecca Zamolo
Publisher: HarperCollins
ISBN: 0063025159
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
Publisher: HarperCollins
ISBN: 0063025159
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
Rifts Game Master Guide
Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0
Book Description
So You Want To Be A Game Master
Author: Justin Alexander
Publisher: Page Street Publishing
ISBN: 1645678962
Category : Games & Activities
Languages : en
Pages : 413
Book Description
Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.
Publisher: Page Street Publishing
ISBN: 1645678962
Category : Games & Activities
Languages : en
Pages : 413
Book Description
Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
The Game Master Has Logged In to Another World: Volume 1
Author: Akatsuki
Publisher: J-Novel Club
ISBN: 1718303866
Category : Young Adult Fiction
Languages : en
Pages : 317
Book Description
Toudou Masaki works as a Game Master on his favorite MMORPG, Britalia Online. There might be strange rumors circulating about players disappearing and his job might force him to pull one all-nighter after the other, but Toudou is pretty content with his life. That is, until he suddenly loses consciousness during a break one day. When he wakes up, he finds himself involuntarily summoned to a whole new world where magic, in-game skills, and monsters are part of the daily grind. Fortunately, Toudou quickly discovers that he still has access to his Game Master abilities, and he fully intends to make use of every means at his disposal to survive in this world ravaged by war. But first, he needs to escape from his cell... Follow the adventures of Toudou as he makes use of his overpowered GM abilities to battle his way through mobs galore!
Publisher: J-Novel Club
ISBN: 1718303866
Category : Young Adult Fiction
Languages : en
Pages : 317
Book Description
Toudou Masaki works as a Game Master on his favorite MMORPG, Britalia Online. There might be strange rumors circulating about players disappearing and his job might force him to pull one all-nighter after the other, but Toudou is pretty content with his life. That is, until he suddenly loses consciousness during a break one day. When he wakes up, he finds himself involuntarily summoned to a whole new world where magic, in-game skills, and monsters are part of the daily grind. Fortunately, Toudou quickly discovers that he still has access to his Game Master abilities, and he fully intends to make use of every means at his disposal to survive in this world ravaged by war. But first, he needs to escape from his cell... Follow the adventures of Toudou as he makes use of his overpowered GM abilities to battle his way through mobs galore!
The Game Master
Author: Ian D. Copsey
Publisher: Lulu.com
ISBN: 1326227971
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." "It can read our minds?" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
Publisher: Lulu.com
ISBN: 1326227971
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." "It can read our minds?" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
The Ultimate RPG Game Master's Guide
Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507221851
Category : Games & Activities
Languages : en
Pages : 256
Book Description
"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--
Publisher: Simon and Schuster
ISBN: 1507221851
Category : Games & Activities
Languages : en
Pages : 256
Book Description
"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--
The Game Master Trilogy
Author: Timothy R. Bartlett
Publisher: AuthorHouse
ISBN: 1504904664
Category : Drama
Languages : en
Pages : 261
Book Description
What do the following four items have in common? A broken arrow, gold bullion, a phantom, and several modern murders. If youre not sure, then youre welcome to follow GM through his next crazy adventure in Artichoke, Washington, USA.
Publisher: AuthorHouse
ISBN: 1504904664
Category : Drama
Languages : en
Pages : 261
Book Description
What do the following four items have in common? A broken arrow, gold bullion, a phantom, and several modern murders. If youre not sure, then youre welcome to follow GM through his next crazy adventure in Artichoke, Washington, USA.
The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide
Author: Vincent Venturella
Publisher: Lulu.com
ISBN: 1105300889
Category :
Languages : en
Pages : 310
Book Description
Publisher: Lulu.com
ISBN: 1105300889
Category :
Languages : en
Pages : 310
Book Description