Author: Frank J. Sileo
Publisher:
ISBN: 9781433811890
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
After having her classmates walk away from her during a soccer game at recess because she hogs the ball, is bossy, and cares only about winning, Sally gets some good advice from her teacher and her mother. Includes note to parents.
Sally Sore Loser
Author: Frank J. Sileo
Publisher:
ISBN: 9781433811890
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
After having her classmates walk away from her during a soccer game at recess because she hogs the ball, is bossy, and cares only about winning, Sally gets some good advice from her teacher and her mother. Includes note to parents.
Publisher:
ISBN: 9781433811890
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
After having her classmates walk away from her during a soccer game at recess because she hogs the ball, is bossy, and cares only about winning, Sally gets some good advice from her teacher and her mother. Includes note to parents.
Why Is My Child in Charge?
Author: Claire Lerner
Publisher: Rowman & Littlefield
ISBN: 153814901X
Category : Family & Relationships
Languages : en
Pages : 219
Book Description
Solve toddler challenges with eight key mindshifts that will help you parent with clarity, calmness, and self-control. In Why is My Child in Charge?, Claire Lerner shows how making critical mindshifts—seeing children’s behaviors through a new lens —empowers parents to solve their most vexing childrearing challenges. Using real life stories, Lerner unpacks the individualized process she guides parents through to settle common challenges, such as throwing tantrums in public, delaying bedtime for hours, refusing to participate in family mealtimes, and resisting potty training. Lerner then provides readers with a roadmap for how to recognize the root cause of their child’s behavior and how to create and implement an action plan tailored to the unique needs of each child and family. Why is My Child in Charge? is like having a child development specialist in your home. It shows how parents can develop proven, practical strategies that translate into adaptable, happy kids and calm, connected, in-control parents.
Publisher: Rowman & Littlefield
ISBN: 153814901X
Category : Family & Relationships
Languages : en
Pages : 219
Book Description
Solve toddler challenges with eight key mindshifts that will help you parent with clarity, calmness, and self-control. In Why is My Child in Charge?, Claire Lerner shows how making critical mindshifts—seeing children’s behaviors through a new lens —empowers parents to solve their most vexing childrearing challenges. Using real life stories, Lerner unpacks the individualized process she guides parents through to settle common challenges, such as throwing tantrums in public, delaying bedtime for hours, refusing to participate in family mealtimes, and resisting potty training. Lerner then provides readers with a roadmap for how to recognize the root cause of their child’s behavior and how to create and implement an action plan tailored to the unique needs of each child and family. Why is My Child in Charge? is like having a child development specialist in your home. It shows how parents can develop proven, practical strategies that translate into adaptable, happy kids and calm, connected, in-control parents.
S.O.R. Losers
Author: Avi
Publisher: Simon and Schuster
ISBN: 0689841574
Category : Children's stories, American
Languages : en
Pages : 104
Book Description
For use in schools and libraries only. A compulsory soccer team made up of seventh-graders uninterested in sports struggles to keep a winning attitude through a losing season.
Publisher: Simon and Schuster
ISBN: 0689841574
Category : Children's stories, American
Languages : en
Pages : 104
Book Description
For use in schools and libraries only. A compulsory soccer team made up of seventh-graders uninterested in sports struggles to keep a winning attitude through a losing season.
The Sore Loser
Author: Nia Mya Reese
Publisher:
ISBN: 9780998027111
Category :
Languages : en
Pages : 36
Book Description
8-year-old Melody is a very sore loser AND sore winner. Because of this bad attitude, Melody has a hard time making friends. Join Melody on her "attitude adjustment" journey, as she learns that in order to make AND keep friends, she has to change her behavior.
Publisher:
ISBN: 9780998027111
Category :
Languages : en
Pages : 36
Book Description
8-year-old Melody is a very sore loser AND sore winner. Because of this bad attitude, Melody has a hard time making friends. Join Melody on her "attitude adjustment" journey, as she learns that in order to make AND keep friends, she has to change her behavior.
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
I Love Jesus, But I Want to Die
Author: Sarah J. Robinson
Publisher: WaterBrook
ISBN: 0593193539
Category : Religion
Languages : en
Pages : 257
Book Description
A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect.
Publisher: WaterBrook
ISBN: 0593193539
Category : Religion
Languages : en
Pages : 257
Book Description
A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect.
Red Flags
Author: Gary S. Aumiller
Publisher: Penguin
ISBN: 110111908X
Category : Family & Relationships
Languages : en
Pages : 289
Book Description
Sure, he's gorgeous, funny, and charming—but early in any doomed relationship there are warning signals foretelling the bad news to come. Studies show that most women will try to justify these signs, excusing them so they don't interfere with their fantasy of having met the perfect man. Unfortunately, such signs are usually all too prophetic—they are the essence of what Gary Aumiller and Daniel Goldfarb call "Red Flags." The question then becomes how to detect and respond to a Red Flag before it's too late. This first-of-its-kind book will help readers determine a man's all-important "loser potential" within the first three dates. Each chapter includes a profile of a different loser, a post-date quiz to help you determine if Mr. Right is Mr. Wrong, and important information about the best way to break up with him. Red Flags has all the fun of a magazine quiz combined with the expertise of psychologists who specialize in the techniques used by the police to profile criminals. They know how to spot the rejects—and now you will, too!
Publisher: Penguin
ISBN: 110111908X
Category : Family & Relationships
Languages : en
Pages : 289
Book Description
Sure, he's gorgeous, funny, and charming—but early in any doomed relationship there are warning signals foretelling the bad news to come. Studies show that most women will try to justify these signs, excusing them so they don't interfere with their fantasy of having met the perfect man. Unfortunately, such signs are usually all too prophetic—they are the essence of what Gary Aumiller and Daniel Goldfarb call "Red Flags." The question then becomes how to detect and respond to a Red Flag before it's too late. This first-of-its-kind book will help readers determine a man's all-important "loser potential" within the first three dates. Each chapter includes a profile of a different loser, a post-date quiz to help you determine if Mr. Right is Mr. Wrong, and important information about the best way to break up with him. Red Flags has all the fun of a magazine quiz combined with the expertise of psychologists who specialize in the techniques used by the police to profile criminals. They know how to spot the rejects—and now you will, too!
Liam Wins the Game, Sometimes
Author: Jane Whelen-Banks
Publisher: Jessica Kingsley Publishers
ISBN: 1846428769
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.
Publisher: Jessica Kingsley Publishers
ISBN: 1846428769
Category : Psychology
Languages : en
Pages : 34
Book Description
Liam loves playing games. His favourite game is 'Woof Woof' which he loves to play with Daddy. When Liam collects all the bones and Daddy loses, he says 'Good game Liam'. When Daddy wins, he gets to shout 'Woof Woof – I win!'. Liam does not like it when he doesn't win. In Liam Wins the Game, Sometimes, lovable Liam learns that it is ok to feel disappointed if you don't win, but that it's not ok to moan or cry or throw things: sometimes you win and sometimes you don't. He learns how to become a good sport, and that makes him a real champ! Vibrant, colourful and lively, this book's positive messages and advice are ideal for young children wanting to understand social situations or how friendships work.
They Used to Call Me Snow White ... But I Drifted
Author: Gina Barreca
Publisher: UPNE
ISBN: 1611684463
Category : Social Science
Languages : en
Pages : 267
Book Description
Published by Viking in 1991 and issued as a paperback through Penguin Books in 1992, Snow White became an instant classic for both academic and general audiences interested in how women use humor and what others (men) think about funny women. Barreca, who draws on the work of scholars, writers, and comedians to illuminate a sharp critique of the gender-specific aspects of humor, provides laughs and provokes arguments as she shows how humor helps women break rules and occupy center stage. Barreca's new introduction provides a funny and fierce, up-to-the-minute account of the fate of women's humor over the past twenty years, mapping what has changed in our culture--and questioning what hasn't.
Publisher: UPNE
ISBN: 1611684463
Category : Social Science
Languages : en
Pages : 267
Book Description
Published by Viking in 1991 and issued as a paperback through Penguin Books in 1992, Snow White became an instant classic for both academic and general audiences interested in how women use humor and what others (men) think about funny women. Barreca, who draws on the work of scholars, writers, and comedians to illuminate a sharp critique of the gender-specific aspects of humor, provides laughs and provokes arguments as she shows how humor helps women break rules and occupy center stage. Barreca's new introduction provides a funny and fierce, up-to-the-minute account of the fate of women's humor over the past twenty years, mapping what has changed in our culture--and questioning what hasn't.
The Civilized Guide to Tabletop Gaming
Author: Teri Litorco
Publisher: Simon and Schuster
ISBN: 1440597979
Category : Games & Activities
Languages : en
Pages : 224
Book Description
Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!
Publisher: Simon and Schuster
ISBN: 1440597979
Category : Games & Activities
Languages : en
Pages : 224
Book Description
Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!