Strimko Book 1

Strimko Book 1 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973162964
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century. All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 easy-to-master puzzles with 4 x 4 through 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle. Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Strimko Book 1

Strimko Book 1 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973162964
Category :
Languages : en
Pages : 108

Get Book Here

Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century. All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 easy-to-master puzzles with 4 x 4 through 7 x 7 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle. Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

How to Play Sudoku

How to Play Sudoku PDF Author: Howexpert Press
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539314769
Category :
Languages : en
Pages : 218

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Book Description
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!

Expert Sudoku

Expert Sudoku PDF Author: Nikoli Publishing
Publisher: Workman Publishing Company
ISBN: 9780761158356
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!

The 1619 Project

The 1619 Project PDF Author: Nikole Hannah-Jones
Publisher: One World
ISBN: 0593230590
Category : History
Languages : en
Pages : 625

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Book Description
#1 NEW YORK TIMES BESTSELLER • NAACP IMAGE AWARD WINNER • A dramatic expansion of a groundbreaking work of journalism, The 1619 Project: A New Origin Story offers a profoundly revealing vision of the American past and present. “[A] groundbreaking compendium . . . bracing and urgent . . . This collection is an extraordinary update to an ongoing project of vital truth-telling.”—Esquire NOW AN EMMY-NOMINATED HULU ORIGINAL DOCUSERIES • FINALIST FOR THE KIRKUS PRIZE • ONE OF THE BEST BOOKS OF THE YEAR: The Washington Post, NPR, Esquire, Marie Claire, Electric Lit, Ms. magazine, Kirkus Reviews, Booklist In late August 1619, a ship arrived in the British colony of Virginia bearing a cargo of twenty to thirty enslaved people from Africa. Their arrival led to the barbaric and unprecedented system of American chattel slavery that would last for the next 250 years. This is sometimes referred to as the country’s original sin, but it is more than that: It is the source of so much that still defines the United States. The New York Times Magazine’s award-winning 1619 Project issue reframed our understanding of American history by placing slavery and its continuing legacy at the center of our national narrative. This book substantially expands on that work, weaving together eighteen essays that explore the legacy of slavery in present-day America with thirty-six poems and works of fiction that illuminate key moments of oppression, struggle, and resistance. The essays show how the inheritance of 1619 reaches into every part of contemporary American society, from politics, music, diet, traffic, and citizenship to capitalism, religion, and our democracy itself. This book that speaks directly to our current moment, contextualizing the systems of race and caste within which we operate today. It reveals long-glossed-over truths around our nation’s founding and construction—and the way that the legacy of slavery did not end with emancipation, but continues to shape contemporary American life. Featuring contributions from: Leslie Alexander • Michelle Alexander • Carol Anderson • Joshua Bennett • Reginald Dwayne Betts • Jamelle Bouie • Anthea Butler • Matthew Desmond • Rita Dove • Camille T. Dungy • Cornelius Eady • Eve L. Ewing • Nikky Finney • Vievee Francis • Yaa Gyasi • Forrest Hamer • Terrance Hayes • Kimberly Annece Henderson • Jeneen Interlandi • Honorée Fanonne Jeffers • Barry Jenkins • Tyehimba Jess • Martha S. Jones • Robert Jones, Jr. • A. Van Jordan • Ibram X. Kendi • Eddie Kendricks • Yusef Komunyakaa • Kevin M. Kruse • Kiese Laymon • Trymaine Lee • Jasmine Mans • Terry McMillan • Tiya Miles • Wesley Morris • Khalil Gibran Muhammad • Lynn Nottage • ZZ Packer • Gregory Pardlo • Darryl Pinckney • Claudia Rankine • Jason Reynolds • Dorothy Roberts • Sonia Sanchez • Tim Seibles • Evie Shockley • Clint Smith • Danez Smith • Patricia Smith • Tracy K. Smith • Bryan Stevenson • Nafissa Thompson-Spires • Natasha Trethewey • Linda Villarosa • Jesmyn Ward

Star Wars

Star Wars PDF Author: Kieron Gillen
Publisher: Marvel Entertainment
ISBN: 1302493922
Category : Comics & Graphic Novels
Languages : en
Pages : 169

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Book Description
Darth Vader has been secretly pursuing his own agenda, but now it is time for the End of Games. As Inspector Thanoth returns with some startling information, it seems that Vader may have passed his master's tests. But even after finding favor in the eyes of the Emperor, the Dark Lord's schemes may yet prove his undoing... Plus, the killer droids Triple-Zero and Beetee wreak havoc in their own homicidal adventure! Marvel's in-depth exploration of the Dark Side of Star Wars goes from strength to strength! COLLECTING: DARTH VADER 20-25.

The Use of Computer and Video Games for Learning

The Use of Computer and Video Games for Learning PDF Author: Alice Mitchell
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84

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Book Description


Learn to Draw Star Wars: Villains

Learn to Draw Star Wars: Villains PDF Author: Walter Foster Creative Team
Publisher: Walter Foster Publishing
ISBN: 1633226840
Category : Art
Languages : en
Pages : 131

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Book Description
Learn to Draw Star Wars: Villains will teach you to draw your favorite villains from the Star Wars galaxy—from the lowly stormtrooper and the notorious bounty hunter Boba Fett to the infamous crime lord Jabba the Hutt and the terrifying Sith Lord Darth Vader. In this 128-page drawing guide, Lucasfilm collaborator and professional artist Russell Walks shows artists of all skill levels how to render their favoriteStar Wars villains as detailed pencil portraits. After a brief introduction to drawing tools and materials, basic pencil techniques, shading techniques, and how to depict different textures, the book dives right into step-by-step drawing projects. See how each drawing lesson begins with basic shapes, with each new step building upon the last, eventually progressing to a finished fine art piece. Experience this legendary series from a whole new perspective as you develop your drawing skills with the easy-to-follow step-by-step instructions, insightful character notes, and drawing tips. Included in Learn to Draw Star Wars: Villains are drawing projects for Darth Maul, General Grievous, Count Dooku, Emperor Palpatine (Darth Sidious), Darth Vader, Bib Fortuna, Jabba the Hutt, Boba Fett, Kylo Ren, Captain Phasma, and Supreme Leader Snoke. Russell Walks also shows how to best depict a villainous character, four ways to draw lightsabers, a comparison of Darth Vader and Kylo Ren’s masks, the differences between Jango Fett and his clone Boba, how to draw different types of stormtrooper helmets, and more. So grab your drawing pencils, and use the Force—or join the Dark Side—on your artistic journey through the Star Wars galaxy!

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Strimko 5x5

Strimko 5x5 PDF Author: Tanya Grabarchuk
Publisher:
ISBN: 9781973305729
Category :
Languages : en
Pages : 108

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Book Description
Strimko is a logic number puzzle invented by The Grabarchuk Family in 2008. It is based on the idea of Latin squares described by a Swiss mathematician and physicist Leonhard Euler (1707-1783) in the 18th century.All Strimko puzzles are solvable with a pure logic, no special knowledge is required. Strimko uses only three basic elements: rows, columns, and streams. All elements have equal numbers of cells, and the goal is to make each row, column, and stream containing the whole set of specified numbers. Cells in the grid are organized into several streams of equal length, which often run diagonally and even branching. Such mechanics creates entangled patterns resulting in interesting challenges and unusual logic. This book contains a specially designed collection of 150 medium puzzles with 5 x 5 grid sizes. Puzzles are arranged from the easiest to the hardest ones so that you'll progress in solving skills with each next puzzle.Strimko challenges were handcrafted by Helen, Tanya, Serhiy, and Peter Grabarchuk, and up to date hundreds of original Strimko puzzles were published in various forms and platforms. Learn more at strimko.com. Happy puzzling!

Absolutely Nasty® Kakuro Level Three

Absolutely Nasty® Kakuro Level Three PDF Author: Conceptis Conceptis Puzzles
Publisher: Puzzlewright
ISBN: 9781402799914
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.