Author: Laurence Ralph
Publisher: Grand Central Publishing
ISBN: 1538740346
Category : Social Science
Languages : en
Pages : 264
Book Description
A riveting and heart-wrenching story of violence, grief and the American justice system, exploring the systemic issues that perpetuate gang participation in one of the wealthiest cities in the country, through the story of one teenager. In September of 2019, Luis Alberto Quiñonez—known as Sito— was shot to death as he sat in his car in the Mission District of San Francisco. He was nineteen. His killer, Julius Williams, was seventeen. It was the second time the teens had encountered one another. The first, five years before, also ended in tragedy, when Julius watched as his brother was stabbed to death by an acquaintance of Sito’s. The two murders merited a few local news stories, and then the rest of the world moved on. But for the families of the slain teenagers, it was impossible to move on. And for Laurence Ralph, the stepfather of Sito’s half-brother who had dedicated much of his academic career to studying gang-affiliated youth, Sito’s murder forced him to revisit a subject of scholarly inquiry in a profoundly different, deeply personal way. Written from Ralph's perspective as both a person enmeshed in Sito's family and as an Ivy League professor and expert on the entanglement of class and violence, SITO is an intimate story with an message about the lived experience of urban danger, and about anger, fear, grief, vengeance, and ultimately grace.
Sito
Laws Made by the Legislature During the Year ...
Author: Malta
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 616
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 616
Book Description
Host Bibliographic Record for Boundwith Item Barcode 30112118404265
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 598
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 598
Book Description
GSO Technical Report
Author:
Publisher:
ISBN:
Category : Oceanography
Languages : en
Pages : 210
Book Description
Publisher:
ISBN:
Category : Oceanography
Languages : en
Pages : 210
Book Description
Concordance of the Divina Commedia
Author: Edward Allen Fay
Publisher:
ISBN:
Category :
Languages : en
Pages : 834
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 834
Book Description
Questions, Queries and Facts
Author: Jonathan Ginzburg
Publisher:
ISBN:
Category : Grammar, Comparative and general
Languages : en
Pages : 750
Book Description
Publisher:
ISBN:
Category : Grammar, Comparative and general
Languages : en
Pages : 750
Book Description
Relazioni Degli Ambasciatori Veneti Al Senato
Author: Arnaldo Segarizzi
Publisher:
ISBN:
Category :
Languages : en
Pages : 300
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 300
Book Description
Pamphlets on Forest Mensuration
Author:
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Category : Forests and forestry
Languages : en
Pages : 778
Book Description
Publisher:
ISBN:
Category : Forests and forestry
Languages : en
Pages : 778
Book Description
Bolletino del Gruppo di lavoro sulle Ofioliti Mediterranee
Author:
Publisher:
ISBN:
Category : Geology, Structural
Languages : en
Pages : 584
Book Description
Publisher:
ISBN:
Category : Geology, Structural
Languages : en
Pages : 584
Book Description
Moving Innovation
Author: Tom Sito
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373
Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373
Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.