Author:
Publisher:
ISBN:
Category : Sculpture, American
Languages : en
Pages : 62
Book Description
Singular Vision S
Author:
Publisher:
ISBN:
Category : Sculpture, American
Languages : en
Pages : 62
Book Description
Publisher:
ISBN:
Category : Sculpture, American
Languages : en
Pages : 62
Book Description
Visions
Author: Edward Hammond Clarke
Publisher:
ISBN:
Category : Hallucinations and illusions
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Hallucinations and illusions
Languages : en
Pages : 348
Book Description
Neon Visions
Author: Brannon Costello
Publisher: LSU Press
ISBN: 0807168076
Category : Literary Criticism
Languages : en
Pages : 486
Book Description
In the 1980s, Howard Chaykin broke new ground in American comic books with a series of formally innovative, iconoclastic works that turned the traditional action-adventure tales of mainstream comics into a platform for personal expression, political engagement, and aesthetic experimentation. His original creations American Flagg!, Time2, and the notorious Black Kiss, along with his reshaping of familiar titles like The Shadow and Blackhawk, generated acclaim and often controversy as they challenged expectations of the visual design and subject matter permissible in popular comics. Today, Chaykin remains a vital and prolific artist, but despite the original and influential nature of his work, he receives scant critical attention. In Neon Visions, Brannon Costello offers the first book-length critical evaluation of Chaykin’s work and confronts the blind spots in comics scholarship that consign this seminal artist to the margins. He argues that Chaykin’s contributions are often overlooked because his comics eschew any pretensions to serious literature. Instead, Chaykin’s work revels in the cliffhanger thrills of heroic-adventure genres and courts outrage with transgressive depictions of violence and sexuality. Examining Chaykin’s career from his early successes to compelling contemporary series such as City of Tomorrow, Dominic Fortune, and the controversial Black Kiss 2, Costello explores how this inventive body of work, through its evolving treatment of the theme of authenticity, incisively investigates popular culture’s capacity to foster or constrain individual identity and political agency. Challenging prevailing assumptions about the types of comics deemed worthy of scholarly attention, Costello reveals that the work of an artist as distinctive as Howard Chaykin demands a nuanced reading—one that confronts his unique approach to the comics medium, his blending of autobiographical themes and genre trademarks, and his engagement with comic books as artifacts of consumer culture.
Publisher: LSU Press
ISBN: 0807168076
Category : Literary Criticism
Languages : en
Pages : 486
Book Description
In the 1980s, Howard Chaykin broke new ground in American comic books with a series of formally innovative, iconoclastic works that turned the traditional action-adventure tales of mainstream comics into a platform for personal expression, political engagement, and aesthetic experimentation. His original creations American Flagg!, Time2, and the notorious Black Kiss, along with his reshaping of familiar titles like The Shadow and Blackhawk, generated acclaim and often controversy as they challenged expectations of the visual design and subject matter permissible in popular comics. Today, Chaykin remains a vital and prolific artist, but despite the original and influential nature of his work, he receives scant critical attention. In Neon Visions, Brannon Costello offers the first book-length critical evaluation of Chaykin’s work and confronts the blind spots in comics scholarship that consign this seminal artist to the margins. He argues that Chaykin’s contributions are often overlooked because his comics eschew any pretensions to serious literature. Instead, Chaykin’s work revels in the cliffhanger thrills of heroic-adventure genres and courts outrage with transgressive depictions of violence and sexuality. Examining Chaykin’s career from his early successes to compelling contemporary series such as City of Tomorrow, Dominic Fortune, and the controversial Black Kiss 2, Costello explores how this inventive body of work, through its evolving treatment of the theme of authenticity, incisively investigates popular culture’s capacity to foster or constrain individual identity and political agency. Challenging prevailing assumptions about the types of comics deemed worthy of scholarly attention, Costello reveals that the work of an artist as distinctive as Howard Chaykin demands a nuanced reading—one that confronts his unique approach to the comics medium, his blending of autobiographical themes and genre trademarks, and his engagement with comic books as artifacts of consumer culture.
Hallucinations; or The rational history of apparitions, visions, dreams, ectasy, magnetism and somnambulism
Author: Alexandre Jacques Francois Brierre de Boismont
Publisher:
ISBN:
Category :
Languages : en
Pages : 570
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 570
Book Description
A Singular Vision
Author: Tom Armstrong
Publisher:
ISBN: 9781593720438
Category : Architect-designed houses
Languages : en
Pages : 0
Book Description
A modernist dream house filled with art in a spectacular seaside garden setting.
Publisher:
ISBN: 9781593720438
Category : Architect-designed houses
Languages : en
Pages : 0
Book Description
A modernist dream house filled with art in a spectacular seaside garden setting.
A History of Dreams, Visions, Apparitions, Ecstasy, Magnetism, and Somnabulism
Author: Alexandre-Jacques-François Brierre de Boismont
Publisher:
ISBN:
Category : Hallucinations and illusions
Languages : en
Pages : 574
Book Description
Publisher:
ISBN:
Category : Hallucinations and illusions
Languages : en
Pages : 574
Book Description
Outlook
Author: Alfred Emanuel Smith
Publisher:
ISBN:
Category :
Languages : en
Pages : 974
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 974
Book Description
The Outlook
Author:
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 630
Book Description
Publisher:
ISBN:
Category : United States
Languages : en
Pages : 630
Book Description
National Visions, National Blindness
Author: Leslie Dawn
Publisher: UBC Press
ISBN: 0774840625
Category : Art
Languages : en
Pages : 458
Book Description
In the early decades of the twentieth century, the visual arts were considered central to the formation of a distinct national identity, and the Group of Seven's landscapes became part of a larger program to unify the nation and assert its uniqueness. This book traces the development of this program and illuminates its conflicted history. Leslie Dawn problematizes conventional perceptions of the Group as a national school and underscores the contradictions inherent in international exhibitions showing unpeopled landscapes alongside Northwest Coast Native arts and the "Indian" paintings of Langdon Kihn and Emily Carr. Dawn examines how this dichotomy forced a re-evaluation of the place of First Nations in both Canadian art and nationalism.
Publisher: UBC Press
ISBN: 0774840625
Category : Art
Languages : en
Pages : 458
Book Description
In the early decades of the twentieth century, the visual arts were considered central to the formation of a distinct national identity, and the Group of Seven's landscapes became part of a larger program to unify the nation and assert its uniqueness. This book traces the development of this program and illuminates its conflicted history. Leslie Dawn problematizes conventional perceptions of the Group as a national school and underscores the contradictions inherent in international exhibitions showing unpeopled landscapes alongside Northwest Coast Native arts and the "Indian" paintings of Langdon Kihn and Emily Carr. Dawn examines how this dichotomy forced a re-evaluation of the place of First Nations in both Canadian art and nationalism.
Software for Your Head
Author: Jim McCarthy
Publisher: Addison-Wesley Professional
ISBN: 9780201604566
Category : Computers
Languages : en
Pages : 464
Book Description
Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery. In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols. Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision. 0201604566B09042001
Publisher: Addison-Wesley Professional
ISBN: 9780201604566
Category : Computers
Languages : en
Pages : 464
Book Description
Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery. In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols. Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision. 0201604566B09042001