Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

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Book Description

Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

Get Book Here

Book Description


Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

Get Book Here

Book Description


Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

Get Book Here

Book Description


Cybersickness in Virtual Reality Versus Augmented Reality

Cybersickness in Virtual Reality Versus Augmented Reality PDF Author: Kay Marie Stanney
Publisher: Frontiers Media SA
ISBN: 2889718123
Category : Technology & Engineering
Languages : en
Pages : 163

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Book Description


Getting Rid of Cybersickness

Getting Rid of Cybersickness PDF Author: Andras Kemeny
Publisher: Springer Nature
ISBN: 3030593428
Category : Computers
Languages : en
Pages : 148

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Book Description
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Measuring Sense of Presence and Motion's Effect on Simulator Sickness in Virtual Environments

Measuring Sense of Presence and Motion's Effect on Simulator Sickness in Virtual Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 49

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Book Description


Virtual, Augmented and Mixed Reality. Design and Interaction

Virtual, Augmented and Mixed Reality. Design and Interaction PDF Author: Jessie Y. C. Chen
Publisher: Springer Nature
ISBN: 3030496953
Category : Computers
Languages : en
Pages : 674

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Book Description
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Prediction of Simulator Sickness in a Virtual Environment

Prediction of Simulator Sickness in a Virtual Environment PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Flight simulators
Languages : en
Pages : 143

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Book Description


Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment

Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment PDF Author: Jennifer A. Ehrlich
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 56

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Book Description
"Previous research indicates that Helmet Mounted Displays (HMDs) using stereoscopic presentation techniques induce greater Simulator Sickness symptomology than a biocular presentation. However, neither of these presentation methods takes into account the different perspective each eye normally receives as a result of each eye turning to fixate on objects in different depth planes, referred to as vergence movements. The present study examined the effects of a vergence algorithm moderating the stereoscopic display in an HMD in a within subjects comparison to standard stereoscopic and biocular presentations. The experiment used a distance estimation task and the other major variable was incidence of simulator sickness. The experiment task required moving through rooms in a virtual environment and providing distance estimates to different objects. The findings suggest that most participants would recover more easily from simulator sickness symptoms with a vergence viewing condition. However, because this study shows a wide range of individual differences, a vergence adjustment to stereoscopic presentation should not be expected to eliminate the number of participants withdrawing, but only to reduce their number when repeated exposures are involved. Also, the range of individual differences indicates a need for multiple measures of symptomology not only to help identify individuals who are under duress, but to better assess when they have adapted. One candidate measure of duress is dark vergence, based on its objective scaling, its relevance to adaptation, and its correlation with 55 sub-scale scores."--DTIC.

Learning in a Synthetic Environment

Learning in a Synthetic Environment PDF Author: David M. Johnson
Publisher:
ISBN:
Category : Synthetic training devices
Languages : en
Pages : 86

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Book Description
"Soldiers explored a synthetic representation of an Army heliport under three visual display conditions: (1) wide field of view (FOV) helmet mounted display, (2) narrow FOV helmet mounted display, and (3) stationary, wide screen display. Pretest and posttest measures of spatial knowledge were recorded. Measures of presence in the virtual environment were recorded. Measures of simulator sickness were administered upon exit from the virtual environment and 24 hours later. Overall, soldiers acquired a significant amount of spatial knowledge from the synthetic representation. When transferred to the actual Army heliport, soldiers were able to navigate around the location with near zero errors. There was no effect of visual display on any measures of spatial knowledge. Also, there was no effect of visual display on reported presence or simulator sickness. Simulator sickness was significantly reduced after 24 hours away from the virtual environment. Presence did not correlate with spatial knowledge. Simulator sickness correlated negatively with spatial knowledge. Presence and simulator sickness were negatively correlated."--DTIC.