Simulation, Gaming and Language Learning

Simulation, Gaming and Language Learning PDF Author: David Crookall
Publisher: Heinle & Heinle Pub
ISBN: 9780838426739
Category :
Languages : en
Pages :

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Book Description


Digital Games and Language Learning

Digital Games and Language Learning PDF Author: Mark Peterson
Publisher: Bloomsbury Publishing
ISBN: 1350133019
Category : Language Arts & Disciplines
Languages : en
Pages : 288

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Book Description
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Games and Simulations in Online Learning: Research and Development Frameworks

Games and Simulations in Online Learning: Research and Development Frameworks PDF Author: Gibson, David
Publisher: IGI Global
ISBN: 1599043068
Category : Education
Languages : en
Pages : 420

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Book Description
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

The Acquisition of Communicative Competence

The Acquisition of Communicative Competence PDF Author: Richard L. Schiefelbusch
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 568

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Book Description


Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies

Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies PDF Author: Piu, Angela
Publisher: IGI Global
ISBN: 1605669318
Category : Education
Languages : en
Pages : 256

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Book Description
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences.

Simulation, Gaming, and Language Learning

Simulation, Gaming, and Language Learning PDF Author: David Crookall
Publisher: Addison-Wesley Longman
ISBN: 9780066326177
Category : Language and languages
Languages : en
Pages : 351

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Book Description


Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Games for Language Learning

Games for Language Learning PDF Author: Andrew Wright
Publisher:
ISBN:
Category :
Languages : en
Pages : 212

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Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching PDF Author: Hayo Reinders
Publisher: Springer
ISBN: 1137005262
Category : Language Arts & Disciplines
Languages : en
Pages : 318

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Book Description
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Engaging Learning

Engaging Learning PDF Author: Clark N. Quinn
Publisher: John Wiley & Sons
ISBN: 0787979791
Category : Business & Economics
Languages : en
Pages : 243

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Book Description
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.