Simulation Games in Action PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Simulation Games in Action PDF full book. Access full book title Simulation Games in Action by Colin J. Marsh. Download full books in PDF and EPUB format.
Author: Colin J. Marsh
Publisher:
ISBN: 9780868960593
Category : Educational games
Languages : en
Pages : 129
Get Book Here
Book Description
Author: Colin J. Marsh
Publisher:
ISBN: 9780868960593
Category : Educational games
Languages : en
Pages : 129
Get Book Here
Book Description
Author: H A Davison
Publisher: Routledge
ISBN: 1136223789
Category : Education
Languages : en
Pages : 204
Get Book Here
Book Description
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Toshiyuki Kaneda
Publisher: Springer Nature
ISBN: 9811620113
Category : Business & Economics
Languages : en
Pages : 309
Get Book Here
Book Description
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author: Clark Aldrich
Publisher: John Wiley & Sons
ISBN: 0470506741
Category : Business & Economics
Languages : en
Pages : 578
Get Book Here
Book Description
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 470
Get Book Here
Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812200
Category : Computers
Languages : en
Pages : 64
Get Book Here
Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164
Get Book Here
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author: R. H. Buskirk
Publisher:
ISBN:
Category :
Languages : en
Pages : 408
Get Book Here
Book Description
Author: Lynn Quitman Troyka
Publisher: Prentice Hall
ISBN:
Category : Education
Languages : en
Pages : 168
Get Book Here
Book Description
Author: Marcin Wardaszko
Publisher: Akademia Leona Kozminskiego
ISBN: 8366502015
Category : Business & Economics
Languages : en
Pages : 687
Get Book Here
Book Description
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.