Simulating Good and Evil

Simulating Good and Evil PDF Author: Marcus Schulzke
Publisher: Rutgers University Press
ISBN: 1978818580
Category : Computers
Languages : en
Pages : 223

Get Book Here

Book Description
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.

Simulating Good and Evil

Simulating Good and Evil PDF Author: Marcus Schulzke
Publisher: Rutgers University Press
ISBN: 1978818580
Category : Computers
Languages : en
Pages : 223

Get Book Here

Book Description
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.

Snowstop

Snowstop PDF Author: Alan Sillitoe
Publisher: Open Road Media
ISBN: 150403449X
Category : Fiction
Languages : en
Pages : 241

Get Book Here

Book Description
A gripping thriller set among Britain’s snowy peaks from the bestselling author of Saturday Night and Sunday Morning. Suspense, secrets, conspiracy, and entrapment come to a head in this dark allegory of the modern postwar condition. Snowbound in the remote White Cavalier Hotel in the mountains of England’s Lake District, a motley mix of strangers think they have found refuge, but instead discover a violent drama that is ready to explode. Among the mysterious guests imprisoned by the blizzard are a murderous BMW driver, a female hitchhiker, an anxious bookseller-forger, illicit lovers, aging Hells Angels bikers, a hostage of marriage, a loathsome father and son, and an IRA terrorist with a bomb-laden van. Everyone has brought along their personal baggage of guilt for crimes they have committed against society, and as they uncover one another’s secrets and unwind a conspiracy, they must also face their own selves. Taking kitchen sink realism into the depths of winter and the infernal mind of a terrorist, acclaimed British novelist and “angry young man” Alan Sillitoe creates a poignant existential investigation with a chilling twist.

Thomas Aquinas on the Passions

Thomas Aquinas on the Passions PDF Author: Robert Miner
Publisher: Cambridge University Press
ISBN: 0521897483
Category : Philosophy
Languages : en
Pages : 329

Get Book Here

Book Description
Provides an understanding of Thomas Aquinas' account of the passions, the elemental forces that affect human happiness.

Critical Approaches to the Films of M. Night Shyamalan

Critical Approaches to the Films of M. Night Shyamalan PDF Author: Jeffrey Andrew Weinstock
Publisher: Springer
ISBN: 0230112099
Category : Performing Arts
Languages : en
Pages : 251

Get Book Here

Book Description
Critical Approaches to the Films of M. Night Shyamalan represents the first serious academic engagement with auteur director M. Night Shyamalan and his work. The essays, including contributions from established film scholars David Sterritt, Murray Pomerance, Emmanuel Burdeau, R. Barton Palmer, Matt Hills, and Katherine Fowkes, explore the Hollywood blockbusters from The Sixth Sense to The Happening in terms of their themes, aesthetics, and marketing. Taken together, the collection recognizes and explores Shyamalan s "star status" and offers the concerted analysis that this cultural phenomenon requires.

Why It's OK to Be a Gamer

Why It's OK to Be a Gamer PDF Author: Sarah C. Malanowski
Publisher: Taylor & Francis
ISBN: 1040012302
Category : Philosophy
Languages : en
Pages : 136

Get Book Here

Book Description
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life. Key Features Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples Defends gaming through a virtue theoretic approach Discusses contemporary psychology and neuroscience literature on gaming Includes discussion of gamers, video games, and common experiences of gaming

Calculated Surprises

Calculated Surprises PDF Author: Johannes Lenhard
Publisher: Oxford University Press
ISBN: 0190873299
Category : Science
Languages : en
Pages : 273

Get Book Here

Book Description
If all philosophy starts with wondering, then Calculated Surprises starts with wondering about how computers are changing the face and inner workings of science. In this book, Lenhard concentrates on the ways in which computers and simulation are transforming the established conception of mathematical modeling. His core thesis is that simulation modeling constitutes a new mode of mathematical modeling that rearranges and inverts key features of the established conception. Although most of these new key features--such as experimentation, exploration, or epistemic opacity--have their precursors, the new ways in which they are being combined is generating a distinctive style of scientific reasoning. Lenhard also documents how simulation is affecting fundamental concepts of solution, understanding, and validation. He feeds these transformations back into philosophy of science, thereby opening up new perspectives on longstanding oppositions. By combining historical investigations with practical aspects, Calculated Surprises is accessible for a broad audience of readers. Numerous case studies covering a wide range of simulation techniques are balanced with broad reflections on science and technology. Initially, what computers are good at is calculating with a speed and accuracy far beyond human capabilities. Lenhard goes further and investigates the emerging characteristics of computer-based modeling, showing how this simple observation is creating a number of surprising challenges for the methodology and epistemology of science. These calculated surprises will attract both philosophers and scientific practitioners who are interested in reflecting on recent developments in science and technology.

Terrorism in Youth Popular Culture

Terrorism in Youth Popular Culture PDF Author: Martin Claar
Publisher: Rowman & Littlefield
ISBN: 1666963267
Category : Social Science
Languages : en
Pages : 351

Get Book Here

Book Description
As an integral part of the modern West, terrorism features prominently in the news, in film and television, even in video games and books. Packaged for public consumption, representations of terrorism and terrorists offer attempts to make sense of the contemporary experience. While terrorism is often treated as a topic of concern for mature audiences, this book focuses on media that are aimed at children and young adults. The contributors investigate the way terrorism is portrayed in movies, television shows, literature, games, and other popular culture formats aimed at these younger audiences, focusing particularly on the impact these portrayals have on these audiences as future decision-makers.

Seduction

Seduction PDF Author: Jean Baudrillard
Publisher: Palgrave Macmillan
ISBN: 9780312052942
Category : Social Science
Languages : en
Pages : 192

Get Book Here

Book Description
Examines modern critical theory, feminism, and psychoanalysis, and discusses the modern concept of sex roles and the political aspect of human sexuality.

An Education in 'Evil'

An Education in 'Evil' PDF Author: Cathryn van Kessel
Publisher: Springer
ISBN: 3030166058
Category : Education
Languages : en
Pages : 162

Get Book Here

Book Description
This book asserts that engaging with divergent understandings about the nature of evil and how it functions can help those interested in education think through issues in curriculum, pedagogy, and beyond. The author provokes thinking about and through the concept of evil in the spirit of thoughtful education (as opposed to thoughtless schooling) toward how we might live together in less harmful ways. Although thinking about evil can be uncomfortable and troubling, such inquiries help us explore what sort of relations we want to have with others. Analyzing our role in evil as humans, as well as our responsibilities to counter the processes of evil present in our everyday lives, opens up a potential to foster radical thought in and out of the classroom.

Simulacra and Simulation

Simulacra and Simulation PDF Author: Jean Baudrillard
Publisher: University of Michigan Press
ISBN: 9780472065219
Category : Art
Languages : en
Pages : 174

Get Book Here

Book Description
Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.