Simulated Worlds

Simulated Worlds PDF Author: Stuart A. Bremer
Publisher: Princeton University Press
ISBN: 1400867460
Category : Political Science
Languages : en
Pages : 267

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Book Description
This book evaluates the Simulated International Processer (SIPER) model of the international political system, which was derived from the Inter-Nation Simulation model created at Northwestern University. Stuart Bremer makes a significant advance by programming all aspects of the basic theory so that it more completely and accurately reflects the complexity of international relations in the real world. After describing the SIPER model, the author sets forth the values of the variables and parameters used for the twenty-four runs, including those that remained the same throughout and those that were varied. He then undertakes to validate the model by determining the extent to which the simulated nations behave like real world nations and simulated international systems like real international systems. In conclusion, he assesses the model's strengths and weaknesses and points to possible future improvements. Originally published in 1977. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Simulated Worlds

Simulated Worlds PDF Author: Stuart A. Bremer
Publisher: Princeton University Press
ISBN: 1400867460
Category : Political Science
Languages : en
Pages : 267

Get Book Here

Book Description
This book evaluates the Simulated International Processer (SIPER) model of the international political system, which was derived from the Inter-Nation Simulation model created at Northwestern University. Stuart Bremer makes a significant advance by programming all aspects of the basic theory so that it more completely and accurately reflects the complexity of international relations in the real world. After describing the SIPER model, the author sets forth the values of the variables and parameters used for the twenty-four runs, including those that remained the same throughout and those that were varied. He then undertakes to validate the model by determining the extent to which the simulated nations behave like real world nations and simulated international systems like real international systems. In conclusion, he assesses the model's strengths and weaknesses and points to possible future improvements. Originally published in 1977. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

The Simulated Multiverse

The Simulated Multiverse PDF Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN: 1954872011
Category : Computers
Languages : en
Pages : 484

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Book Description
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy PDF Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544

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Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology

Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology PDF Author: Peter Simon Sapaty
Publisher: Springer Nature
ISBN: 3030683419
Category : Technology & Engineering
Languages : en
Pages : 241

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Book Description
This book investigates new important applications of the Spatial Grasp Technology (SGT) allowing us to effectively simulate and manage large distributed dynamic systems on semantic and holistic levels. This patented technology, developed for decades and in different countries, is based on a completely different philosophy and model allowing us to directly operate in united distributed physical and virtual spaces and provide system solutions much simpler and more compact than under other approaches. The described applications include basic operations suitable for solving many network-related problems, simulation of such mysterious concept as consciousness so important for the design of advanced intelligent systems, modelling the spread of viruses and distribution of antivirus vaccine, and also implementation of the latest decision-centric and mosaic-based organizational concepts important for modern defence and industrial systems. The described technology version with its Spatial Grasp Language can be implemented even within university environments, with communicating language interpreter copies, potentially numbering millions to billions, easily embedded into any existing systems, including Internet, thus converting the whole world into a powerful symbiotic simulation management engine. The book is oriented on system scientists, application programmers, industry managers, and also university students interested in advanced M.Sc. and Ph.D. projects related to distributed system management.

Virtual Worlds as Philosophical Tools

Virtual Worlds as Philosophical Tools PDF Author: Stefano Gualeni
Publisher: Springer
ISBN: 1137521783
Category : Science
Languages : en
Pages : 325

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Book Description
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

Virtual Worlds

Virtual Worlds PDF Author: Judy O'Connell
Publisher: Aust Council for Ed Research
ISBN: 0864318847
Category : Computers
Languages : en
Pages : 66

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Book Description
Each year, there are more and more avatars in rich virtual environments. These immersive worlds - where the world within the screen becomes both the object and the site of interaction - are on the increase, matching the promise of technology with the creative minds of students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by multi-user virtual environments (MUVEs), massively multiplayer online role-playing games (MMORPGs), and 3D immersive worlds, so as to be able to create more interactive library, educational, and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds. (The Learning in a Changing World series by ACER Press addresses how the process of learning is evolving, including the array of resources available in the digital age, the changing curriculum, and the different teaching strategies needed in order to use new media and technologies. The series presents core areas for teachers, librarians, and school leaders to consider for 21st century learning which are: the digital world, virtual worlds, curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower students to be lifelong learners and active participants in society.)

Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds PDF Author: Woody Evans
Publisher: Elsevier
ISBN: 1780632746
Category : Computers
Languages : en
Pages : 217

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Book Description
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Learning in Real and Virtual Worlds

Learning in Real and Virtual Worlds PDF Author: P. Lacasa
Publisher: Springer
ISBN: 113731205X
Category : Education
Languages : en
Pages : 477

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Book Description
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Learning in Virtual Worlds

Learning in Virtual Worlds PDF Author: Sue Gregory
Publisher: Athabasca University Press
ISBN: 177199133X
Category : Education
Languages : en
Pages : 347

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Book Description
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Distributed Virtual Worlds

Distributed Virtual Worlds PDF Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 9783540676249
Category : Computers
Languages : en
Pages : 188

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Book Description
Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.