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Author: K. Carr
Publisher: CRC Press
ISBN: 100095093X
Category : Technology & Engineering
Languages : en
Pages : 260
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Book Description
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
Author: K. Carr
Publisher: CRC Press
ISBN: 100095093X
Category : Technology & Engineering
Languages : en
Pages : 260
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Book Description
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 544
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Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Author: Yiyu Cai
Publisher: Springer Nature
ISBN: 9811613613
Category : Technology & Engineering
Languages : en
Pages : 188
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Book Description
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Author: Ramesh S.V. Teegavarapu
Publisher: CRC Press
ISBN: 1000414272
Category : Technology & Engineering
Languages : en
Pages : 199
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Book Description
Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management focuses on the understanding, use, and application of system dynamics simulation and virtual reality approaches for modeling the spatial and temporal behavior of natural and managed hydro-environmental systems. The book discusses concepts of systems thinking and system dynamics approach, and it furthers understanding of the dynamic behavior of natural and engineering systems using feedbacks and dynamic simulation. Numerous examples of models built using different system dynamics simulation modeling environments are provided. It also introduces concepts related to computer animation and virtual reality–based immersive modeling. Applications of systems dynamics, simulation with animation, and virtual reality approaches for modeling and management of hydro-environmental systems are illustrated through case studies. This text is ideal for water resources professionals, graduate students, hydrologic modelers, and engineers who are interested in systems thinking, dynamic simulation, and virtual reality modeling approaches. It will serve as a valuable reference for engineering professionals who model, manage, and operate hydrosystems. Engineering educators will find the book immensely useful to enhance the learning experiences of students. Dr. Ramesh S. V. Teegavarapu is a professor at Florida Atlantic University with expertise in modeling water resources and environmental systems, hydroinformatics, and climate change. Dr. Chandramouli V. Chandramouli is a professor at Purdue University Northwest. His expertise is in water resources and environmental modeling integrating artificial intelligence techniques.
Author: Yiyu Cai
Publisher: Springer
ISBN: 9811328447
Category : Technology & Engineering
Languages : en
Pages : 128
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Book Description
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Author: El Sheikh, Asim
Publisher: IGI Global
ISBN: 1599042002
Category : Computers
Languages : en
Pages : 466
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Book Description
"This book offers insight into the computer science aspect of simulation and modeling while integrating the business practices of SM. It includes current issues related to simulation, such as: Web-based simulation, virtual reality, augmented reality, and artificial intelligence, combining different methods, views, theories, and applications of simulations in one volume"--Provided by publisher.
Author: Heather Duerre Humann
Publisher: McFarland
ISBN: 1476677530
Category : Literary Criticism
Languages : en
Pages : 204
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Book Description
In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. These depictions appear with such frequency that fictional portrayals of simulated worlds have become a popular sci-fi trope--one that prompts timeless questions about the nature of reality while also tapping into contemporary debates about emerging technologies. In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times also propels the popularity of these story lines. Because of the kinds of questions they raise and the cultural anxieties they provoke, these fictional representations provide a window into contemporary culture and demonstrate how we are reassessing our own reality.
Author: J.D. Westwood
Publisher: IOS Press
ISBN: 1614996253
Category : Medical
Languages : en
Pages : 496
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Book Description
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
Author: James D. Westwood
Publisher: IOS Press
ISBN: 1614992088
Category : Computers
Languages : en
Pages : 520
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Book Description
Since 1992, when it began as the Medicine Meets Virtual Reality conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry all come together with the shared goal of making healthcare more precise and effective.This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics simulation, modeling,
Author: Gerard Kim
Publisher: Springer Science & Business Media
ISBN: 1846282306
Category : Computers
Languages : en
Pages : 238
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Book Description
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.