SimTower

SimTower PDF Author: Rick Barba
Publisher: Boxtree
ISBN: 9780761500421
Category : Games & Activities
Languages : en
Pages : 180

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Book Description

SimTower

SimTower PDF Author: Rick Barba
Publisher: Boxtree
ISBN: 9780761500421
Category : Games & Activities
Languages : en
Pages : 180

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Book Description


Grow Your Business with Desktop Marketing

Grow Your Business with Desktop Marketing PDF Author: Steve Morgenstern
Publisher: Random House Puzzles & Games
ISBN:
Category : Business & Economics
Languages : en
Pages : 220

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Book Description
Outlines strategies and techniques for developing an effective marketing plan using a desktop computer.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 646

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Macworld

Macworld PDF Author:
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 1022

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Book Description


Maximum PC

Maximum PC PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108

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Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

SimIsle

SimIsle PDF Author: Douglas R. Brumley
Publisher: Prima Games
ISBN: 9780761500858
Category : Games & Activities
Languages : en
Pages : 252

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Book Description


The Secret History of Mac Gaming

The Secret History of Mac Gaming PDF Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538

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Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Engineering Play

Engineering Play PDF Author: Mizuko Ito
Publisher: MIT Press
ISBN: 026229155X
Category : Education
Languages : en
Pages : 247

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Book Description
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

MacUser

MacUser PDF Author:
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 788

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Book Description