Author: Gerald A. Heuer
Publisher: Springer Science & Business Media
ISBN: 3642468195
Category : Business & Economics
Languages : en
Pages : 295
Book Description
The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph.
Silverman’s Game
Author: Gerald A. Heuer
Publisher: Springer Science & Business Media
ISBN: 3642468195
Category : Business & Economics
Languages : en
Pages : 295
Book Description
The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph.
Publisher: Springer Science & Business Media
ISBN: 3642468195
Category : Business & Economics
Languages : en
Pages : 295
Book Description
The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph.
The Crime Numbers Game
Author: John A. Eterno
Publisher: CRC Press
ISBN: 1466551704
Category : Law
Languages : en
Pages : 317
Book Description
In the mid-1990s, the NYPD created a performance management strategy known as Compstat. It consisted of computerized data, crime analysis, and advanced crime mapping coupled with middle management accountability and crime strategy meetings with high-ranking decision makers. While initially credited with a dramatic reduction in crime, questions quic
Publisher: CRC Press
ISBN: 1466551704
Category : Law
Languages : en
Pages : 317
Book Description
In the mid-1990s, the NYPD created a performance management strategy known as Compstat. It consisted of computerized data, crime analysis, and advanced crime mapping coupled with middle management accountability and crime strategy meetings with high-ranking decision makers. While initially credited with a dramatic reduction in crime, questions quic
Game Shows FAQ
Author: Adam Nedeff
Publisher: Rowman & Littlefield
ISBN: 1540033171
Category : Performing Arts
Languages : en
Pages : 382
Book Description
TV game shows are an American pastime, broadcast ratings champ, and cultural institution. Lavishly illustrated and filled with entertaining titbits, Game Shows FAQ presents an unprecedented look at how the game show genre has evolved in the past hundred years. From its earliest days as a promotional tool for newspapers, to the high-browed panel games on radio, to the scandalous years of the quiz shows, to the glitzy and raucous games of the 1970s, to the prime-time extravaganzas of the modern era – this book examines the most relevant game shows of every decade, exploring how the genre changed and the reasons behind its evolution. Packed with photos and mementos to give a feel of how game shows evolved over the years, the book includes interviews and insights from the shows' beloved hosts, including Wink Martindale and Marc Summers, executives Bob Boden and Jamie Klein, and producers Aaron Solomon and Mark Maxwell-Smith, among others. Game Shows FAQ offers a richly detailed lineage of this American television institution.
Publisher: Rowman & Littlefield
ISBN: 1540033171
Category : Performing Arts
Languages : en
Pages : 382
Book Description
TV game shows are an American pastime, broadcast ratings champ, and cultural institution. Lavishly illustrated and filled with entertaining titbits, Game Shows FAQ presents an unprecedented look at how the game show genre has evolved in the past hundred years. From its earliest days as a promotional tool for newspapers, to the high-browed panel games on radio, to the scandalous years of the quiz shows, to the glitzy and raucous games of the 1970s, to the prime-time extravaganzas of the modern era – this book examines the most relevant game shows of every decade, exploring how the genre changed and the reasons behind its evolution. Packed with photos and mementos to give a feel of how game shows evolved over the years, the book includes interviews and insights from the shows' beloved hosts, including Wink Martindale and Marc Summers, executives Bob Boden and Jamie Klein, and producers Aaron Solomon and Mark Maxwell-Smith, among others. Game Shows FAQ offers a richly detailed lineage of this American television institution.
George Silverman's explanation
Author: Charles Dickens
Publisher:
ISBN:
Category : English fiction
Languages : en
Pages : 558
Book Description
Publisher:
ISBN:
Category : English fiction
Languages : en
Pages : 558
Book Description
It's Not the End
Author: Matt Moore
Publisher: ChiZine Publications
ISBN: 1771484519
Category : Fiction
Languages : en
Pages : 365
Book Description
“Moore is a gardener of nightmares, artlessly turning over the dark soil in which the horrors that entangle ordinary people in their killing grasp bloom” (Michael Rowe, award-winning author of October). All these worlds, and more, await you . . . Only able to recall the memories of others, a ghost must solve the mystery of his own death. The zombie apocalypse is the gateway to a higher human consciousness. An amusement park of the future might turn you into the attraction. An engineer-turned-mercenary races to kill the savior of mankind. After the sky falls, can anyone still hope? Twenty-one horror and science fiction tales of the bizarre, the terrifying, the all-too-near future. “Subtle power, intelligence, and humanity are the hallmarks of Moore’s work. These stories are apt to stick in your mind like quills. They did in mine.”—Nick Cutter, national bestselling author of The Troop “Moore takes us on a multitude of wild rides. If there is one thing I can say about these, it’s that they are action-packed . . . Moore is also very good at wrenching emotion out of his readers, whether abject horror or discomfort, the effect is visceral and real.” —The Ottawa Review of Books “Like the best science fiction or horror writers out there, Moore’s talent doesn’t stop at combining the everyday with the speculative—the real magic is his character work.” —Black Gate
Publisher: ChiZine Publications
ISBN: 1771484519
Category : Fiction
Languages : en
Pages : 365
Book Description
“Moore is a gardener of nightmares, artlessly turning over the dark soil in which the horrors that entangle ordinary people in their killing grasp bloom” (Michael Rowe, award-winning author of October). All these worlds, and more, await you . . . Only able to recall the memories of others, a ghost must solve the mystery of his own death. The zombie apocalypse is the gateway to a higher human consciousness. An amusement park of the future might turn you into the attraction. An engineer-turned-mercenary races to kill the savior of mankind. After the sky falls, can anyone still hope? Twenty-one horror and science fiction tales of the bizarre, the terrifying, the all-too-near future. “Subtle power, intelligence, and humanity are the hallmarks of Moore’s work. These stories are apt to stick in your mind like quills. They did in mine.”—Nick Cutter, national bestselling author of The Troop “Moore takes us on a multitude of wild rides. If there is one thing I can say about these, it’s that they are action-packed . . . Moore is also very good at wrenching emotion out of his readers, whether abject horror or discomfort, the effect is visceral and real.” —The Ottawa Review of Books “Like the best science fiction or horror writers out there, Moore’s talent doesn’t stop at combining the everyday with the speculative—the real magic is his character work.” —Black Gate
KI 2008: Advances in Artificial Intelligence
Author: Andreas Dengel
Publisher: Springer
ISBN: 3540858458
Category : Computers
Languages : en
Pages : 416
Book Description
KI 2008 was the 31st Annual German Conference on Arti?cial Intelligence held September 23–26 at the University of Kaiserslautern and the German Research Center for Arti?cial Intelligence DFKI GmbH in Kaiserslautern, Germany. The conference series started in 1975 with the German Workshop on AI (GWAI), which took place in Bonn, and represents the ?rst forum of its type for the German AI Community. Over the years AI has become a major ?eld in c- puter scienceinGermanyinvolvinga numberof successfulprojects thatreceived much international attention. Today KI conferences are international forums where participants from academia and industry from all over the world meet to exchange their recent research results and to discuss trends in the ?eld. Since 1993 the meeting has been called the “Annual German Conference on Arti?cial Intelligence,” designated by the German acronym KI. This volume contains the papers selected out of 77 submissions, including a number of submissions from outside German-speaking countries. In total, 15 submissions (19%) were accepted for oral and 30 (39%) for poster presentation. Oralpresentationsattheconferenceweresingletrack. Becauseofthis,thechoice of presentation form (oral, poster) was based on how well reviews indicated that the paper would ?t into one or the other format. The proceedings allocate the same space to both types of papers. In addition, we selected six papers that show high application potential - scribing systems or prototypical implementations of innovative AI technologies. They are also included in this volume as two-page extended abstracts.
Publisher: Springer
ISBN: 3540858458
Category : Computers
Languages : en
Pages : 416
Book Description
KI 2008 was the 31st Annual German Conference on Arti?cial Intelligence held September 23–26 at the University of Kaiserslautern and the German Research Center for Arti?cial Intelligence DFKI GmbH in Kaiserslautern, Germany. The conference series started in 1975 with the German Workshop on AI (GWAI), which took place in Bonn, and represents the ?rst forum of its type for the German AI Community. Over the years AI has become a major ?eld in c- puter scienceinGermanyinvolvinga numberof successfulprojects thatreceived much international attention. Today KI conferences are international forums where participants from academia and industry from all over the world meet to exchange their recent research results and to discuss trends in the ?eld. Since 1993 the meeting has been called the “Annual German Conference on Arti?cial Intelligence,” designated by the German acronym KI. This volume contains the papers selected out of 77 submissions, including a number of submissions from outside German-speaking countries. In total, 15 submissions (19%) were accepted for oral and 30 (39%) for poster presentation. Oralpresentationsattheconferenceweresingletrack. Becauseofthis,thechoice of presentation form (oral, poster) was based on how well reviews indicated that the paper would ?t into one or the other format. The proceedings allocate the same space to both types of papers. In addition, we selected six papers that show high application potential - scribing systems or prototypical implementations of innovative AI technologies. They are also included in this volume as two-page extended abstracts.
Library of Congress Subject Headings
Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1590
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1590
Book Description
Library of Congress Subject Headings
Author: Library of Congress. Cataloging Policy and Support Office
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1662
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1662
Book Description
Shareware Heroes
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1800181108
Category : Computers
Languages : en
Pages : 362
Book Description
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
Publisher: Unbound Publishing
ISBN: 1800181108
Category : Computers
Languages : en
Pages : 362
Book Description
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
On Overlapping Generations Models with Productive Capital
Author: Günther Lang
Publisher: Springer Science & Business Media
ISBN: 3642481523
Category : Business & Economics
Languages : en
Pages : 109
Book Description
This book was born out of a five-years research at Sonderforschungsbe reich 303 by the Deutsche Forschungsgemeinschaft (DFG) at Rheinische Friedrich-Wilhelms-Universitiit Bonn and was approved as my doctoral thesis by the Rechts-und Staatswissenschaftliche Fakultiit in December 1994. It was my former colleague Wolfgang Peters who had drawn my atten tion to overlapping-generations models and to problems of intergenerational efficiency and distribution. The subtle connection between the latter two has been fascinating me from the very beginning: redistribution of the results of free trade can become necessary from the point of view of efficiency, although no externalities hamper the development of an economy. In spite of being a matured part of economics, neoclassical growth theory had left many questions unsolved, some of them even unrecognized by a large part of our profession. I took up the challenge to contribute to the investigation of some of these thorny problems. One of these issues is the often quoted idea of the inter generational con tract. Although intergenerational transfers can improve intertemporal effi ciency, the design of pension schemes to achieve an improvement of well-being of some generations without hurting that of any other, is not an easy task in an economy with flexible prices. Quite frequently, only interest rate and growth rate are taken into account when deciding on whether a generation wins or looses.
Publisher: Springer Science & Business Media
ISBN: 3642481523
Category : Business & Economics
Languages : en
Pages : 109
Book Description
This book was born out of a five-years research at Sonderforschungsbe reich 303 by the Deutsche Forschungsgemeinschaft (DFG) at Rheinische Friedrich-Wilhelms-Universitiit Bonn and was approved as my doctoral thesis by the Rechts-und Staatswissenschaftliche Fakultiit in December 1994. It was my former colleague Wolfgang Peters who had drawn my atten tion to overlapping-generations models and to problems of intergenerational efficiency and distribution. The subtle connection between the latter two has been fascinating me from the very beginning: redistribution of the results of free trade can become necessary from the point of view of efficiency, although no externalities hamper the development of an economy. In spite of being a matured part of economics, neoclassical growth theory had left many questions unsolved, some of them even unrecognized by a large part of our profession. I took up the challenge to contribute to the investigation of some of these thorny problems. One of these issues is the often quoted idea of the inter generational con tract. Although intergenerational transfers can improve intertemporal effi ciency, the design of pension schemes to achieve an improvement of well-being of some generations without hurting that of any other, is not an easy task in an economy with flexible prices. Quite frequently, only interest rate and growth rate are taken into account when deciding on whether a generation wins or looses.