Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 PDF Author: Nick Zverloff
Publisher:
ISBN:
Category :
Languages : en
Pages : 154

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Book Description
Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 PDF Author: Nick Zverloff
Publisher:
ISBN:
Category :
Languages : en
Pages : 154

Get Book Here

Book Description
Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!

Masters of the Shoot-'Em-Up

Masters of the Shoot-'Em-Up PDF Author: Tadhg Taylor
Publisher: McFarland
ISBN: 1476620989
Category : Performing Arts
Languages : en
Pages : 241

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Book Description
This collection of interviews features American, British and Australian writers, directors and actors recounting their notable work in the action genre and the fun of blowing things up. Action movies and television series from 1950s to the mid-1980s are covered, with the main focus on the 1960s and 1970s--the era of Bullitt, Mannix and The Professionals. Twenty-five interviewees discuss their career highlights, including writers Richard Harris (The Saint) and Leigh Chapman (The Octagon), directors Stewart Raffill (High Risk), Michael Preese (T.J. Hooker) and Robert M. Lewis (Kung-Fu), and actors Tony Russel (Peter Gunn) and Peter Mark Richman (Combat!).

Shoot 'em Up

Shoot 'em Up PDF Author: Janey Mack
Publisher: Kensington Cozies
ISBN: 1617736953
Category : Fiction
Languages : en
Pages : 392

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Book Description
The mob’s running guns—and her family’s running wild. Meter maid turned undercover cop Maisie McGrane managed to survive her first sting operation with just a few minor stab wounds—and some lingering emotional scars. An assassination attempt on the mayor brings the ATF and DEA to Chicago, and they’re counting on Maisie’s underworld connections to help them infiltrate and cripple a cartel running guns and drugs into the city. But she won’t be going it alone. The DEA’s hand-selected charismatic hard-case Lee Sharpe as her partner and protector. And he’s taking his assignment seriously . . . in every way. But with her meddling Chicago PD family threatening to expose her true identity at any moment, Maisie will have to scramble to stay one step ahead of them, the cartel, and her new partner before her cover is shot. Praise for Time’s Up “Mack’s outstanding debut conjures equal parts Janet Evanovich and Michael Harvey... A fast and furious plot that expertly balances menace and laugh-out-loud hijinks.” —Publishers Weekly, Starred Review “Mystery buffs will not only be swept up in the ingenious and well-crafted plot but will love the irrepressible Maisie.” —Library Journal, Starred Review

Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games PDF Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236

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Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Tempest

Tempest PDF Author: Judd Ethan Ruggill
Publisher: University of Michigan Press
ISBN: 0472052691
Category : Computers
Languages : en
Pages : 167

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Book Description
Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture

The Video Game Explosion

The Video Game Explosion PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 031308243X
Category : Social Science
Languages : en
Pages : 401

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Book Description
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities PDF Author: Kurt Kalata
Publisher: Unbound Publishing
ISBN: 178352765X
Category : Games & Activities
Languages : en
Pages : 243

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Book Description
Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

250 Indie Games You Must Play

250 Indie Games You Must Play PDF Author: Mike Rose
Publisher: CRC Press
ISBN: 1466503173
Category : Computers
Languages : en
Pages : 278

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Book Description
This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.

My Gun Is Quick

My Gun Is Quick PDF Author: Mickey Spillane
Publisher: Penguin
ISBN: 1101174455
Category : Fiction
Languages : en
Pages : 261

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Book Description
The second novel in Mickey Spillane's classic detective series starring hard-boiled private eye Mike Hammer. When a red-headed prostitue is killed in a hit-and-run "accident" Mike Hammer hunts down her killers and uncovers a powerful New York prostitution ring.