Author: John Fairbairn
Publisher: Kiseido Publishing Company
ISBN: 9784906574971
Category : Chess variations
Languages : en
Pages : 170
Book Description
Shogi for Beginners
Author: John Fairbairn
Publisher: Kiseido Publishing Company
ISBN: 9784906574971
Category : Chess variations
Languages : en
Pages : 170
Book Description
Publisher: Kiseido Publishing Company
ISBN: 9784906574971
Category : Chess variations
Languages : en
Pages : 170
Book Description
Game Changer
Author: Matthew Sadler
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Japanese Chess (shōgni)
Author: Chō-yō
Publisher: New York : Eurasiamerica
ISBN:
Category : Chess
Languages : en
Pages : 264
Book Description
Publisher: New York : Eurasiamerica
ISBN:
Category : Chess
Languages : en
Pages : 264
Book Description
4 Great Games
Author: A. L. Hosking
Publisher:
ISBN: 9780953108916
Category : Chess
Languages : en
Pages : 136
Book Description
Publisher:
ISBN: 9780953108916
Category : Chess
Languages : en
Pages : 136
Book Description
The Manga Guide to Microprocessors
Author: Michio Shibuya
Publisher: No Starch Press
ISBN: 1593278179
Category : Computers
Languages : en
Pages : 265
Book Description
Ayumi is a world-class shogi (Japanese chess) player who can’t be beaten—that is, until she loses to a powerful computer called the Shooting Star. Ayumi vows to find out everything she can about her new nemesis. Lucky for her, Yuu Kano, the genius programmer behind the Shooting Star, is willing to teach her all about the inner workings of the microprocessor—the “brain” inside all computers, phones, and gadgets. Follow along with Ayumi in The Manga Guide to Microprocessors and you’ll learn about: -How the CPU processes information and makes decision -How computers perform arithmetic operations and store information -logic gates and how they’re used in integrated circuits -the Key components of modern computers, including registers, GPUs, and RAM -Assembly language and how it differs from high-level programming languages Whether you’re a computer science student or just want to understand the power of microprocessors, you’ll find what you need to know in The Manga Guide to Microprocessors.
Publisher: No Starch Press
ISBN: 1593278179
Category : Computers
Languages : en
Pages : 265
Book Description
Ayumi is a world-class shogi (Japanese chess) player who can’t be beaten—that is, until she loses to a powerful computer called the Shooting Star. Ayumi vows to find out everything she can about her new nemesis. Lucky for her, Yuu Kano, the genius programmer behind the Shooting Star, is willing to teach her all about the inner workings of the microprocessor—the “brain” inside all computers, phones, and gadgets. Follow along with Ayumi in The Manga Guide to Microprocessors and you’ll learn about: -How the CPU processes information and makes decision -How computers perform arithmetic operations and store information -logic gates and how they’re used in integrated circuits -the Key components of modern computers, including registers, GPUs, and RAM -Assembly language and how it differs from high-level programming languages Whether you’re a computer science student or just want to understand the power of microprocessors, you’ll find what you need to know in The Manga Guide to Microprocessors.
Pawn Power in Chess
Author: Hans Kmoch
Publisher: Courier Corporation
ISBN: 0486319695
Category : Games & Activities
Languages : en
Pages : 322
Book Description
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
Publisher: Courier Corporation
ISBN: 0486319695
Category : Games & Activities
Languages : en
Pages : 322
Book Description
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
Tsume Shogi: 1-Move Checkmate 111 Problems
Author: Seigo Sato
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
The goal of the shogi game is to capture the opponent's kings. For this objective, I will recommend you solve Tsume Shogi. By solving it, you will acquire the following skills. Understand how to make good use of each piece. Be able to find a simple checkmate during a game. Be able to attack while paying attention to the opponent's defense. Tsume Shogi is a puzzle that helps you learn the various ways to capture a king. It is useful for both beginners and advanced players. In this book, I provide 111 problems of 1-move Tsume Shogi for beginners. I hope this training will help you do well in the endgame!
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
The goal of the shogi game is to capture the opponent's kings. For this objective, I will recommend you solve Tsume Shogi. By solving it, you will acquire the following skills. Understand how to make good use of each piece. Be able to find a simple checkmate during a game. Be able to attack while paying attention to the opponent's defense. Tsume Shogi is a puzzle that helps you learn the various ways to capture a king. It is useful for both beginners and advanced players. In this book, I provide 111 problems of 1-move Tsume Shogi for beginners. I hope this training will help you do well in the endgame!
Tsume Puzzles for Japanese Chess
Author: Gene Davis
Publisher: Createspace Independent Publishing Platform
ISBN: 9781463690557
Category : Shogi problems
Languages : en
Pages : 0
Book Description
Centuries before sudoku, crossword puzzles, or word searches challenged Western minds, Japanese military and royalty were creating and enjoying tsume puzzles. Tsume puzzles are mating puzzles for shogi (Japanese chess.) Shogi's history dates back 1000 years with archeological evidence that shogi existed in Japan at least by the 11th century. Some of the greatest know tsume puzzle books date back several centuries. Tsume puzzles have a long and honored tradition. Tsume are widely recognized to improve shogi skills. Tsume are also fun puzzles that anyone can enjoy. Whether your interest is in improving your shogi game, or just solving puzzles, this book provides many hours of entertaining shogi riddles. In this book you will find: * A complete introduction with rules of tsume puzzles and shogi rules that apply * Over 200 tsume puzzles of varying difficulty * Puzzles ranging from one move to thirteen moves * Solutions * Explanatory notes to many solutions * A quick reference section for those new to tsume and shogi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781463690557
Category : Shogi problems
Languages : en
Pages : 0
Book Description
Centuries before sudoku, crossword puzzles, or word searches challenged Western minds, Japanese military and royalty were creating and enjoying tsume puzzles. Tsume puzzles are mating puzzles for shogi (Japanese chess.) Shogi's history dates back 1000 years with archeological evidence that shogi existed in Japan at least by the 11th century. Some of the greatest know tsume puzzle books date back several centuries. Tsume puzzles have a long and honored tradition. Tsume are widely recognized to improve shogi skills. Tsume are also fun puzzles that anyone can enjoy. Whether your interest is in improving your shogi game, or just solving puzzles, this book provides many hours of entertaining shogi riddles. In this book you will find: * A complete introduction with rules of tsume puzzles and shogi rules that apply * Over 200 tsume puzzles of varying difficulty * Puzzles ranging from one move to thirteen moves * Solutions * Explanatory notes to many solutions * A quick reference section for those new to tsume and shogi
Back to Basics: Tactics
Author: Dan Heisman
Publisher: SCB Distributors
ISBN: 1936490145
Category : Games & Activities
Languages : en
Pages : 429
Book Description
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
Publisher: SCB Distributors
ISBN: 1936490145
Category : Games & Activities
Languages : en
Pages : 429
Book Description
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
Habu's Words
Author: Yoshiharu Habu
Publisher:
ISBN: 9780953108923
Category : Shogi
Languages : en
Pages : 118
Book Description
Publisher:
ISBN: 9780953108923
Category : Shogi
Languages : en
Pages : 118
Book Description