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Author: Jonathan Moeller
Publisher: Azure Flame Media
ISBN:
Category : Fiction
Languages : en
Pages : 422
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Book Description
War is coming between the Shield Knight and the Exarch. But neither sees the dark power manipulating the battle from the shadows. To drive the Exarch from her stronghold on the Isle of Kordain, Ridmark is gambling on a bold strategy - to reach the Isle through the twisting caverns of the Deeps. But the caverns of the Deeps are filled with deadly dangers and deeper mysteries. And disturbing one of those mysteries might wake a darkness to dwarf even the Exarch herself...
Author: Jonathan Moeller
Publisher: Azure Flame Media
ISBN:
Category : Fiction
Languages : en
Pages : 422
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Book Description
War is coming between the Shield Knight and the Exarch. But neither sees the dark power manipulating the battle from the shadows. To drive the Exarch from her stronghold on the Isle of Kordain, Ridmark is gambling on a bold strategy - to reach the Isle through the twisting caverns of the Deeps. But the caverns of the Deeps are filled with deadly dangers and deeper mysteries. And disturbing one of those mysteries might wake a darkness to dwarf even the Exarch herself...
Author: Theresa Bane
Publisher: McFarland
ISBN: 1476676887
Category : Social Science
Languages : en
Pages : 228
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Book Description
Curious about the chains that bound Fenriswulf in Norse mythology? Or the hut of Baba Yaga, the infamous witch of Russian folklore? Containing more than one thousand detailed entries on the magical and mythical items from the different folklore, legends, and religions the world over, this encyclopedia is the first of its kind. From Abadi, the named stone in Roman mythology to Zul-Hajam, one of the four swords said to belong to the prophet Mohammed, each item is described in as much detail as the original source material provided, including information on its origin, who was its wielder, and the extent of its magical abilities. The text also includes a comprehensive cross-reference system and an extensive bibliography to aid researchers.
Author: Hua TuoZaiShi
Publisher: Funstory
ISBN: 1636898009
Category : Fiction
Languages : en
Pages : 1232
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Book Description
Three years ago, Lin Qing went to prison full of hatred and coincidentally obtained the ancient teachings of the God of Agriculture. When he returned, he was already proficient in peerless medical skills and also had mysterious and wondrous techniques in his possession.
Author: Steve Alford
Publisher: Lulu.com
ISBN: 0244981353
Category : Fiction
Languages : en
Pages : 151
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Book Description
When a chance discovery leads the Guardians of the Heart Forest to learn they face a new threat, they must once again use their Animental powers to defend the forest from attack. But their new enemies, led by the evil Queen Thymera, have far more than simply capturing the Heart Forest in their sights... They want the world - and every living creature on it.
Author: Julie Vaid
Publisher: Julie Vaid
ISBN:
Category : Fiction
Languages : en
Pages : 286
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Book Description
Casey Callow, a prestigious member of the Protection Guild, has her sights set on understanding the rare power over darkness plaguing her country of Calgonia. In a land where everyone possesses an ability over either water, air, earth, or fire, darkness stands out as a dangerous and mysterious fifth element. But darkness is not the only thing plaguing the country. Rival to her own guild, the Assassin Guild poses threats to Calgonia with their less than moral undertakings. After the estate of the esteemed Onendilo family is ravaged by darkness, Casey soon discovers the Assassin Guild is more sinister than she once believed. She finds herself partnered with the enigmatic ex-Assassin, Noriko Ondendilo, as she works to uncover the truth of the Assassin Guild and its connection to darkness. Through trials of trust, love, and humanity, Casey and Noriko strive to save those closest to them from falling into the clutches of the Assassin Guild. Can the duo uncover the plot of the Assassins in time? Or will the Assassins' use of darkness consume all they know to be true?
Author: Shawn Cady
Publisher: Xlibris Corporation
ISBN: 1479771627
Category : Fiction
Languages : en
Pages : 370
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Book Description
The World of Aurora is a place of perils. War has wracked its empires, the Old Ones, both good and evil, have taken interest, and dark, sinister powers conspire in the shadows. And when Augdenguld finds one of its largest cities suddenly unresponsive, a small band of heroes finds an even greater enemy than the elves or the barbarians of the northern wastes. The Lich Lord has set his gaze upon their mortal world, and has readied an army to take it, piece by bloody piece. The Dreadborne has come! Lord Surthath, Old One of Fate and Knowledge, knows well the terrible forces that the Lich Lord serves, but how can one slay a foe that is already dead?
Author: Chuck D. Pierce
Publisher: Baker Books
ISBN: 1441268588
Category : Religion
Languages : en
Pages : 193
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Book Description
This message from Chuck Pierce and Robert Heidler likens our spiritual defense to that of the children of Israel while in battle. Within the ranks there were those who carried huge shields to protect the bulk of the army. And just as we fight spiritual battles today, there is a mighty shield we can carry to protect us. This shield of faith is one of the main ways we can resist our enemy's attacks. We are fully capable of resisting the enemy's attacks, but we must first be able to recognize how Satan fights. His main weapons are to create fear and doubt in us and to tempt us to become complainers and murmurers. If we succumb, our faith is weakened. The keys to increasing our faith are found in knowing the Word of God, which engenders praise, thankfulness, trust, and obedience.
Author: Brian Bloor
Publisher: B. R. Bloor
ISBN: 1424155096
Category : Good and evil
Languages : en
Pages : 247
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Book Description
Having tracked a great evil across a barbaric land, a vast army lays siege to a once grand city, trapping an ancient creature within and dealing a heavy blow to the men sworn to defend its walls. Intent on making this city their final stand, the army slaughters even the beasts of the fields, leaving nothing alive that it may have touched. Overwhelmed, the city is forced to lay its hopes in the hands of a band of arrogant mercenaries. Unwilling to tolerate their abuses, however, people begin to rise up against them. The mercenaries, surrounded by an enemy whose atrocities they cannot comprehend and numbers that they cannot defeat, find that they have trapped themselves within a hostile city. Then one by one they begin to fall to an evil that they refuse to see. The foreign armyas final stand against evil is the cityas final stand for life.
Author: AQEEL AHMED
Publisher: AQEEL AHMED
ISBN: 1998240886
Category : Fiction
Languages : en
Pages : 32
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Book Description
Within the chasm of despair lies dimensions where hope fades and darkness thrives. Travelers confront demonic entities and battle their own inner demons. Survival demands that they find light within the depths of despair. Summary: The Chasm of Despair is a mysterious and sad place in the magical land of endless hope. It is tucked between two tall mountains. Some people in the town talk about it in whispers and in bedtime stories, but not many people actually go there. Here is the epic story of Leo, a brave young explorer who is on a good mission to find the Light of Hope, a mythical light that is said to drive out darkness and light up the whole country. Leo's quest takes him through real-life settings and tests his bravery, strength, and faith. The Chasm of Despair, which has a scary name, is Leo's biggest test. It's a path of fear and doubt. This is where our hero's real journey starts. Along his travels, Leo meets strange friends and people who share his desire for happiness and hope. In the end, these bonds become his compass, giving him strength and support when things get tough. As Leo goes deeper into the abyss, he faces powerful enemies: demons that represent his darkest worries and fears. Both internal and foreign conflicts put Leo's resolve to the test. Still, every contact makes Leo's understanding of optimism stronger. Instead of being an outside force, he learns that hope is a spark that lives inside and can light up even the darkest parts of the heart. This story is both about the power of hope and about a little kid who sets out to discover the vast unknown with nothing but a strong will. The Light of Hope shows how Leo has changed from a young child with big dreams to a source of hope for everyone after being buried in the Chasm of Despair. The story of Leo's search shows how powerful hope can be and how determined people can be when they are looking for light in the dark. These words serve as a warning that we can all face our fears, get past problems, and find our inner light, even when things look hopeless. In the story, the Chasm of Despair, which many people used to be afraid of, is turned into a scene of victory, which reinforces the old lesson that where there is darkness, there is always the chance of light. Chapter 1: The Start of the Journey A little boy named Leo lived in the middle of a cute little town called Brightfield. He loved stories and adventures. Many people were smiling, there were clear streams, and the fields were green and lush. There was peace and quiet there. Even in this cute town, people were always talking about a faraway land that was full of magic and evil. The place was called the Chasm of Despair. People said it was a place where hope seemed to fade, where light couldn't get through, and where shadows moved on their own. Because he wasn't afraid and was interested, Leo often asked about these stories. He wished he could explore this area on his own, figure out its secrets, and find the fabled Light of Hope, which was said to shine in the darkest places. As the sun went down one evening, Leo stood behind a big oak tree on the edge of the town. The sky was turning orange and purple. He was thinking about stories about the Chasm of Despair. His town had just been through some hard times, he thought. Not many crops had been harvested, and his friends and neighbors were becoming worried. "What if," Leo thought, "I could find the Light of Hope and bring it back to Brightfield? Maybe then, our village could flourish once again, filled with laughter and light." Leo made the decision that night to go on a trip he didn't know much about. He looked determined as he did it. It wasn't going to be easy, he knew. Even after hearing all the tough things and dangerous things that the Chasm could offer, he was still determined. Leo packed his bags with food, a warm blanket, and, most importantly, a reliable lantern so that he could leave as soon as the sun came up. He hoped that the lantern's soft glow would help him find his way through the darkest tunnels and remind him of the light he was trying to bring back. As the first rays of dawn rose over the hills and cast a soft glow over Brightfield, Leo took a deep breath and stepped out into an exciting new world. He felt a wave of hope wash over him as he turned to face his town, whose roofs were sparkling in the early morning light. He smiled and looked over the distance to see where his trip would take him. Whatever the Chasm of Despair held, Leo was ready for it. He was sure of himself and wanted his town to shine even brighter than before. This was the start of a trip that would test his bravery and show him how powerful his light and hope really were. Chapter 2: Getting to the Divide. As soon as Leo got to the unknown Chasm of Despair, strange things started to happen. He could no longer see the beautiful blue sky that he had left behind in Brightfield. It had turned a deep, dark gray. As he got closer to the gap, everything about him seemed to be trying to tell him of the problems that were going to come. He could feel the ground moving beneath his feet. It was no longer firm and familiar. With each step, it seemed to be living. The hike made Leo's heartbeat fast, and he was also scared about what would happen next. Leo bravely walked toward the gap after taking a deep breath to calm his heart. As he looked at it, it was like he could see into another world. The sun seemed to disappear into the darkness below. It looked like the darkness took in all the light, leaving only shadows that moved in strange ways on the walls. It was so full and thick. It was scary and mysterious how these shadows moved around, making it hard to tell where they stopped and where they began. Leo, on the other hand, never gave up. He thought back to the original reason he was on this trip: to find the Light of Hope and bring it back to his hometown. Taking another deep breath, he stepped into the abyss and thought about that thought again. As he worked, the light from above seemed to fade even more, and darkness sat over him like a thick blanket. He was afraid that the darkness would take him away from the wonderful days he had spent in Brightfield. In spite of the horror that was about to devour him, Leo felt a surge of confidence. He knew that this was just the start of his journey and that he had to face many more difficulties before he could reach the Light of Hope. He knew he wasn't by himself, though. It gave him the strength to go because he carried the goals and dreams of everyone in his community with him. Leo's strength and determination shone through even as the light dimmed and the shadows moved. They pushed him deeper into the abyss and toward the experiences that lay ahead.
Author: Melvin Karew
Publisher: Xlibris Corporation
ISBN: 1477153284
Category : Fiction
Languages : en
Pages : 475
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Book Description
The guard at the city gates does not attempt to stop the stranger entering Nuthollia, for his job is to keep people inside the city and no person would enter the city voluntarily unless he were an agent of Grimlindus. Nuthollia, the capital of Neuthonia, is no longer a trading metropolis. Its remaining inhabitants are usually hiding indoors, trying to escape Grimlindus's violent soldiers the tall blond northerners, bandit warriors and Knights of Destruction, as well as goblins, hobgoblins, kobolds and ogres from further east on the steppes. While contact with these soldiers is dangerous and unpredictable, the soldiers do keep the city's economy moving, the trade continuing. So Nuthollia's inhabitants, the original Neuthonics as well as countless released prisoners-of-war, attempt to earn a meagre living in fear and dread. The stranger is Ærnwulf, the tall barbarian who had been learning sword-skills in the cold hills of the Borderlands. He is dressed in heavy furs. His long, straight, black hair is tied back by a broad cloth that completely conceals his forehead and from which hangs three beaded feathers. His heavy broadsword is strapped to his back, partially buried within his fur coat, while a number of knives are strapped to his chest and belt. A two-headed tomahawk hangs from his belt. He is accompanied by Caleb, the huge wolf that is as large as a small pony and which has a thick mane of grey fur. Man and wolf survey the cold, snow-covered streets, looking beyond the unhappy houses to the dark palace standing on a hill near the centre of the city. They turn away from it and head into one of the darker and less inviting neighbourhoods, where even Grimlindus's soldiers would think twice before entering. The houses are closer together than elsewhere; the streets disappear into narrow alleyways and blind corners. Open doorways and boarded windows show that many of the residences are empty of normal occupation. However, a quick survey inside would reveal hiding squatters, ruffians, thieves and muggers. The man and wolf stop in front of a building that is deep within this neighbourhood. This building is similar to all the others, dismal and grey. It has a heavy steel door with a small window at face height, covered by a shutter. The man thumps on the door and the shutter is pulled back, revealing two dark, slanted eyes. "What do you want?" says the bouncer. "Where are your mistresses?" asks Ærnwulf, with a heavy, northern accent. "They are busy. Who wants to know?" "I was sent by Cleosius the warlord, to purchase something which was stolen from him. They are expecting me." The shutter is slid shut and Ærnwulf hears muted discussions behind it. The shutter slides open again. "You are early!" snaps the voice and the shutter slams closed. Ærnwulf thumps on the door again, his blows echoing inside. The shutter is pulled back again. "Can I wait inside?" he asks. The door opens, revealing a seven-and-a-half foot monstrosity, which bends over inside the small front room; its hairy frame fills up the doorway. Bugbear! thinks Ærnwulf, staring at the hairy giant-goblin, which would tower over one of its smaller goblin or hobgoblin cousins. "Come inside," it snarls, "but the wolf stays out there." After re-locking the door, the bugbear leads Ærnwulf along a dimly lit corridor, before arriving at a small room, furnished only with a hard-backed chair. "The mistresses are busy," the bugbear growls, "but I will send someone to fetch them when they are, um, finished. Would you like a drink while you are waiting?" Ærnwulf waves the bugbear away and sits on the chair. In a moment, he becomes completely motionless, his keen eyes surveying every inch of the room. He waits, becoming tenser as he looks at the low ceiling and the walls. After a short time he stands up, goes to the door and tries the handle, finding it locked. H