The Shadow Matrix

The Shadow Matrix PDF Author: Marion Zimmer Bradley
Publisher: Astra Publishing House
ISBN: 1101165685
Category : Fiction
Languages : en
Pages : 519

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Book Description
After spending her youth in the Terran Empire, Margaret Alton returns to Darkover, the planet of her birth. There she discovers she has the Alton Gift--forced rapport and compulsion--one of the strongest and most dangerous of the inherited Laran gifts of the telepathic Comyn--the ruling families of Darkover. And even as she struggles to control her newfound powers, Margaret finds herself falling in love with the Regent to the royal Elhalyn Domain, a man she has been forbidden to marry, for their alliance would irrevocably alter the power balance of their planet!

The Shadow Matrix

The Shadow Matrix PDF Author: Marion Zimmer Bradley
Publisher: Astra Publishing House
ISBN: 1101165685
Category : Fiction
Languages : en
Pages : 519

Get Book

Book Description
After spending her youth in the Terran Empire, Margaret Alton returns to Darkover, the planet of her birth. There she discovers she has the Alton Gift--forced rapport and compulsion--one of the strongest and most dangerous of the inherited Laran gifts of the telepathic Comyn--the ruling families of Darkover. And even as she struggles to control her newfound powers, Margaret finds herself falling in love with the Regent to the royal Elhalyn Domain, a man she has been forbidden to marry, for their alliance would irrevocably alter the power balance of their planet!

Shadow Matrix

Shadow Matrix PDF Author: Marion Zimmer Bradley
Publisher:
ISBN: 9781322697628
Category :
Languages : en
Pages :

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Book Description


Real-Time Shadows

Real-Time Shadows PDF Author: Elmar Eisemann
Publisher: CRC Press
ISBN: 1568814380
Category : Computers
Languages : en
Pages : 399

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Book Description
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.

OpenGL Programming Guide

OpenGL Programming Guide PDF Author: John Kessenich
Publisher: Addison-Wesley Professional
ISBN: 0134495535
Category : Computers
Languages : en
Pages : 1526

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Book Description
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Representation Theory

Representation Theory PDF Author: Amritanshu Prasad
Publisher: Cambridge University Press
ISBN: 1316222705
Category : Mathematics
Languages : en
Pages : 206

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Book Description
This book discusses the representation theory of symmetric groups, the theory of symmetric functions and the polynomial representation theory of general linear groups. The first chapter provides a detailed account of necessary representation-theoretic background. An important highlight of this book is an innovative treatment of the Robinson–Schensted–Knuth correspondence and its dual by extending Viennot's geometric ideas. Another unique feature is an exposition of the relationship between these correspondences, the representation theory of symmetric groups and alternating groups and the theory of symmetric functions. Schur algebras are introduced very naturally as algebras of distributions on general linear groups. The treatment of Schur–Weyl duality reveals the directness and simplicity of Schur's original treatment of the subject. In addition, each exercise is assigned a difficulty level to test readers' learning. Solutions and hints to most of the exercises are provided at the end.

Intelligent Decision Technologies

Intelligent Decision Technologies PDF Author: Ireneusz Czarnowski
Publisher: Springer Nature
ISBN: 9811934444
Category : Technology & Engineering
Languages : en
Pages : 591

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Book Description
This book gathers selected papers from the KES-IDT 2022 Conference, held in Rhodes, Greece on June 20–22, 2022. The book presents and discusses the latest research results and generates new ideas in the field of intelligent decision-making. The range of topics discussed are classification, prediction, data analysis, big data, data science, decision support, knowledge engineering, and modeling in diverse areas such as finance, cybersecurity, economics, health, management, and transportation. The problems in Industry 4.0 and IoT are also addressed. The book contains several sections devoted to specific topics, such as intelligent data processing and its applications, high-dimensional data analysis and its applications, multi-criteria decision analysis—theory and applications, large-scale systems for intelligent decision-making and knowledge engineering, decision technologies and related topics in big data analysis of social and financial issues, and decision-making theory for economics.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF Author: Frank Luna
Publisher: Wordware Publishing, Inc.
ISBN: 1449633757
Category : Computers
Languages : en
Pages : 655

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Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Computer Animation

Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431684336
Category : Computers
Languages : en
Pages : 248

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Book Description


Intelligent Big Multimedia Databases

Intelligent Big Multimedia Databases PDF Author: Andreas Wichert
Publisher: World Scientific
ISBN: 9814696668
Category : Computers
Languages : en
Pages : 324

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Book Description
Multimedia databases address a growing number of commercially important applications such as media on demand, surveillance systems and medical systems. The book presents essential and relevant techniques and algorithms to develop and implement large multimedia database systems. The traditional relational database model is based on a relational algebra that is an offshoot of first-order logic and of the algebra of sets. The simple relational model is not powerful enough to address multimedia data. Because of this, multimedia databases are categorized into many major areas. Each of these areas are now so extensive that a major understanding of the mathematical core concepts requires the study of different fields such as information retrieval, digital image processing, feature extraction, fractals, machine learning, neuronal networks and high-dimensional indexing. This book unifies the essential concepts and recent algorithms into a single comprehensive volume. Contents:IntroductionMultimedia DatabasesTransform FunctionsCompressionFeature ExtractionLow Dimensional IndexingApproximative IndexingHigh Dimensional IndexingDealing with Text DatabasesStatistical Supervised Machine LearningMultimodal FusionSoftware ArchitectureMultimedia Databases in Medicine Readership: Professionals, academics, researchers and graduate students in databases, artificial intelligence, pattern recognition and neural networks. Keywords:Big Data;Content-Based Multimedia Retrieval;Wavelets;Compression;Feature Extractopm;High-Dimensional Indexing;Information Retrieval;Machine Learning

Programming Languages and Systems

Programming Languages and Systems PDF Author: Helmut Seidl
Publisher: Springer Science & Business Media
ISBN: 3642288685
Category : Computers
Languages : en
Pages : 614

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Book Description
This book constitutes the refereed proceedings of the 21st European Symposium on Programming, ESOP 2012, held in Tallinn, Estonia, as part of ETAPS 2012, in March/April 2012. The 28 full papers, presented together with one full length invited talk, were carefully reviewed and selected from 92 submissions. Papers were invited on all aspects of programming language research, including: programming paradigms and styles, methods and tools to write and specify programs and languages, methods and tools for reasoning about programs, methods and tools for implementation, and concurrency and distribution.