Author: Rainald Schumacher
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 180
Book Description
The multi-dimensionality of our daily experiences is reduced by the television and internet media to the surface of a flat screen. Thus reality loses more and more of its spatial qualities, even as theoretical physicists develop increasingly sophisticated models to better understand the structures of time and space. As they employ an ever-growing number of dimensions in this endeavor, the mode of our sensual reception continues to become as flat and one-dimensional as the monitors of the computers at which we work. Throughout the history of art, sculpture has been prized as one of the foremost artistic expressions in western culture, one that employs far less illusionism than, for instance, painting. The works included in "Sculptural Sphere" are analyzed based on their spatial parameters. Their dimensions prove useful in defining the sculptural sphere that surrounds our bodies, as well as our reception of our multi-dimensional spatial environment.
Sculptural Sphere
Author: Rainald Schumacher
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 180
Book Description
The multi-dimensionality of our daily experiences is reduced by the television and internet media to the surface of a flat screen. Thus reality loses more and more of its spatial qualities, even as theoretical physicists develop increasingly sophisticated models to better understand the structures of time and space. As they employ an ever-growing number of dimensions in this endeavor, the mode of our sensual reception continues to become as flat and one-dimensional as the monitors of the computers at which we work. Throughout the history of art, sculpture has been prized as one of the foremost artistic expressions in western culture, one that employs far less illusionism than, for instance, painting. The works included in "Sculptural Sphere" are analyzed based on their spatial parameters. Their dimensions prove useful in defining the sculptural sphere that surrounds our bodies, as well as our reception of our multi-dimensional spatial environment.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 180
Book Description
The multi-dimensionality of our daily experiences is reduced by the television and internet media to the surface of a flat screen. Thus reality loses more and more of its spatial qualities, even as theoretical physicists develop increasingly sophisticated models to better understand the structures of time and space. As they employ an ever-growing number of dimensions in this endeavor, the mode of our sensual reception continues to become as flat and one-dimensional as the monitors of the computers at which we work. Throughout the history of art, sculpture has been prized as one of the foremost artistic expressions in western culture, one that employs far less illusionism than, for instance, painting. The works included in "Sculptural Sphere" are analyzed based on their spatial parameters. Their dimensions prove useful in defining the sculptural sphere that surrounds our bodies, as well as our reception of our multi-dimensional spatial environment.
Sculptural Materiality in the Age of Conceptualism
Author: MarinR. Sullivan
Publisher: Routledge
ISBN: 1351549677
Category : Art
Languages : en
Pages : 211
Book Description
Sculptural Materiality in the Age of Conceptualism is structured around four distinct but interrelated projects initially realized in Italy between 1966 and 1972: Yayoi Kusama?s Narcissus Garden, Michelangelo Pistoletto?s Newspaper Sphere (Sfera di giornali), Robert Smithson?s Asphalt Rundown, and Joseph Beuys?s Arena. These works all utilized non-traditional materials, collaborative patronage models, and alternative modes of display to create a spatially and temporally dispersed arena of matter and action, with photography serving as a connective, material thread within the sculpture it reflects. While created by major artists of the postwar period, these particular projects have yet to receive substantive art historical analysis, especially from a sculptural perspective. Here, they anchor a transnational narrative in which sculpture emerged as a node, a center of transaction comprising multiple material phenomenon, including objects, images, and actors. When seen as entangled, polymorphous entities, these works suggest that the charge of sculpture in the late postwar period came from its concurrent existence as both three-dimensional phenomena and photographic image, in the interchanges among the materials that continue to activate and alter the constitution of sculpture within the contemporary sphere.
Publisher: Routledge
ISBN: 1351549677
Category : Art
Languages : en
Pages : 211
Book Description
Sculptural Materiality in the Age of Conceptualism is structured around four distinct but interrelated projects initially realized in Italy between 1966 and 1972: Yayoi Kusama?s Narcissus Garden, Michelangelo Pistoletto?s Newspaper Sphere (Sfera di giornali), Robert Smithson?s Asphalt Rundown, and Joseph Beuys?s Arena. These works all utilized non-traditional materials, collaborative patronage models, and alternative modes of display to create a spatially and temporally dispersed arena of matter and action, with photography serving as a connective, material thread within the sculpture it reflects. While created by major artists of the postwar period, these particular projects have yet to receive substantive art historical analysis, especially from a sculptural perspective. Here, they anchor a transnational narrative in which sculpture emerged as a node, a center of transaction comprising multiple material phenomenon, including objects, images, and actors. When seen as entangled, polymorphous entities, these works suggest that the charge of sculpture in the late postwar period came from its concurrent existence as both three-dimensional phenomena and photographic image, in the interchanges among the materials that continue to activate and alter the constitution of sculpture within the contemporary sphere.
The Sculptural Imagination
Author: Alex Potts
Publisher: Yale University Press
ISBN: 9780300088014
Category : Art
Languages : en
Pages : 442
Book Description
Potts also offers a detailed view of selected iconic works by sculptors ranging from Antonio Canova and Auguste Rodin to Constantin Brancusi, David Smith, Carl Andre, Eva Hesse and Louise Bourgeois - key players in modern thinking about the sculptural. The impact of minimalism features prominently in this discussion, for it disrupted accepted understanding of how a viewer interacts with a work of art, thereby placing the phenomenology of viewing three-dimensional objects for the first time at the center of debate about modern visual art."--Jacket.
Publisher: Yale University Press
ISBN: 9780300088014
Category : Art
Languages : en
Pages : 442
Book Description
Potts also offers a detailed view of selected iconic works by sculptors ranging from Antonio Canova and Auguste Rodin to Constantin Brancusi, David Smith, Carl Andre, Eva Hesse and Louise Bourgeois - key players in modern thinking about the sculptural. The impact of minimalism features prominently in this discussion, for it disrupted accepted understanding of how a viewer interacts with a work of art, thereby placing the phenomenology of viewing three-dimensional objects for the first time at the center of debate about modern visual art."--Jacket.
The Sculptural in the (Post-)Digital Age
Author: Mara-Johanna Kölmel
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311077514X
Category : Art
Languages : en
Pages : 242
Book Description
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311077514X
Category : Art
Languages : en
Pages : 242
Book Description
Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture
Rudolf Steiner's Sculptural Group
Author: Sergei O. Prokofieff
Publisher: Temple Lodge Publishing
ISBN: 1906999457
Category : Body, Mind & Spirit
Languages : en
Pages : 139
Book Description
Saved by good fortune from the flames that engulfed the first Goetheanum, Rudolf Steiners wooden sculpture of the Christ, "the Representative of Humanity," standing between the adversary forces of Lucifer and Ahriman, remains intact, although unfinished, and on display to this day. Unique in the history of art, the Sculptural Group was deeply connected to Rudolf Steiners inner being. The great Christian initiate even died by its side, having made efforts to work on the sculpture days before he crossed the threshold.
Publisher: Temple Lodge Publishing
ISBN: 1906999457
Category : Body, Mind & Spirit
Languages : en
Pages : 139
Book Description
Saved by good fortune from the flames that engulfed the first Goetheanum, Rudolf Steiners wooden sculpture of the Christ, "the Representative of Humanity," standing between the adversary forces of Lucifer and Ahriman, remains intact, although unfinished, and on display to this day. Unique in the history of art, the Sculptural Group was deeply connected to Rudolf Steiners inner being. The great Christian initiate even died by its side, having made efforts to work on the sculpture days before he crossed the threshold.
The World in the Mind and Sculpture of Deafblind People
Author: Ewa Anna Niestorowicz
Publisher: Cambridge Scholars Publishing
ISBN: 1443893765
Category : Art
Languages : en
Pages : 254
Book Description
The World in the Mind and Sculpture of Deafblind People discusses the creative capabilities of people with simultaneous impairment of sight and hearing. It is a pioneering interdisciplinary study combining theories from the fields of pedagogy, psychology, semiotics and theory of art. It presents a study of the act of creation performed by deafblind people, which makes it possible to propose a vision of reality as conveyed through their sculptures, and which forms a base for the scrutiny of the specific and individual ways of understanding the world and its visualisation in the minds of deafblind artists. The key to the model of the analysis of the creative act proposed here is the concept of a sign developed by semiotics as proposed by Morris and Peirce. The study indicates the fact that creative challenges can become the means of transgressing barriers of disabilities, can serve as therapy, and can influence social attitudes resulting in conscious studying of, participating in, and transforming reality. This book will aid specialists working within the fields of pedagogy, special education, psychology, and fine arts, as well as teachers, students, researchers, art therapists, and workshop instructors.
Publisher: Cambridge Scholars Publishing
ISBN: 1443893765
Category : Art
Languages : en
Pages : 254
Book Description
The World in the Mind and Sculpture of Deafblind People discusses the creative capabilities of people with simultaneous impairment of sight and hearing. It is a pioneering interdisciplinary study combining theories from the fields of pedagogy, psychology, semiotics and theory of art. It presents a study of the act of creation performed by deafblind people, which makes it possible to propose a vision of reality as conveyed through their sculptures, and which forms a base for the scrutiny of the specific and individual ways of understanding the world and its visualisation in the minds of deafblind artists. The key to the model of the analysis of the creative act proposed here is the concept of a sign developed by semiotics as proposed by Morris and Peirce. The study indicates the fact that creative challenges can become the means of transgressing barriers of disabilities, can serve as therapy, and can influence social attitudes resulting in conscious studying of, participating in, and transforming reality. This book will aid specialists working within the fields of pedagogy, special education, psychology, and fine arts, as well as teachers, students, researchers, art therapists, and workshop instructors.
Sculpting the Blender Way
Author: Xury Greer
Publisher: Packt Publishing Ltd
ISBN: 1801071284
Category : Computers
Languages : en
Pages : 502
Book Description
Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender’s user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender’s basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is for This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Publisher: Packt Publishing Ltd
ISBN: 1801071284
Category : Computers
Languages : en
Pages : 502
Book Description
Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender’s user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender’s basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is for This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Classical Sculpture
Author: Irene Bald Romano
Publisher: University of Pennsylvania Press
ISBN: 1934536296
Category : Social Science
Languages : en
Pages : 401
Book Description
This first complete published catalogue of one of the most important classical sculpture collections in the United States includes 154 works from Italy, Greece, Cyprus, Asia Minor, North Africa, Roman Syria and Palestine, Egypt, and Babylonia, ranging in date from the late seventh century B.C. to the fourth century A.D. Each piece receives a complete description with measurements and report of condition, a list of the previous published sources, and a commentary reflecting the most recent scholarship, along with extensive photographic documentation. Various audiences will appreciate the accessibility of the scholarship presented here—students may engage in further study on some of topics raised by individual pieces or groups of sculptures, and the scholarly community will welcome a work that provides an up-to-date and comprehensive examination of a significant classical sculpture collection in one of the world's great archaeology museums.
Publisher: University of Pennsylvania Press
ISBN: 1934536296
Category : Social Science
Languages : en
Pages : 401
Book Description
This first complete published catalogue of one of the most important classical sculpture collections in the United States includes 154 works from Italy, Greece, Cyprus, Asia Minor, North Africa, Roman Syria and Palestine, Egypt, and Babylonia, ranging in date from the late seventh century B.C. to the fourth century A.D. Each piece receives a complete description with measurements and report of condition, a list of the previous published sources, and a commentary reflecting the most recent scholarship, along with extensive photographic documentation. Various audiences will appreciate the accessibility of the scholarship presented here—students may engage in further study on some of topics raised by individual pieces or groups of sculptures, and the scholarly community will welcome a work that provides an up-to-date and comprehensive examination of a significant classical sculpture collection in one of the world's great archaeology museums.
The Sculpture of David Nash
Author: Julian Andrews
Publisher: Univ of California Press
ISBN: 9780520220447
Category : Art
Languages : en
Pages : 180
Book Description
A fully illustrated overview of the work of David Nash, a contemporary British sculptor famous for his work with natural materials.
Publisher: Univ of California Press
ISBN: 9780520220447
Category : Art
Languages : en
Pages : 180
Book Description
A fully illustrated overview of the work of David Nash, a contemporary British sculptor famous for his work with natural materials.
Sculpture in Wood
Author: John Rood
Publisher: U of Minnesota Press
ISBN: 1452911592
Category : Sculpture
Languages : en
Pages : 194
Book Description
Publisher: U of Minnesota Press
ISBN: 1452911592
Category : Sculpture
Languages : en
Pages : 194
Book Description