Sams Teach Yourself Visual C++ .NET in 24 Hours

Sams Teach Yourself Visual C++ .NET in 24 Hours PDF Author: Richard J. Simon
Publisher: Sams Publishing
ISBN: 9780672323232
Category : Computers
Languages : en
Pages : 444

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Book Description
The typical user of this book will be past users of Visual C++ looking to get up to speed quickly on developing applications for the .NET framework in Visual C++.

Sams Teach Yourself Visual C++ .NET in 24 Hours

Sams Teach Yourself Visual C++ .NET in 24 Hours PDF Author: Richard J. Simon
Publisher: Sams Publishing
ISBN: 9780672323232
Category : Computers
Languages : en
Pages : 444

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Book Description
The typical user of this book will be past users of Visual C++ looking to get up to speed quickly on developing applications for the .NET framework in Visual C++.

Sams Teach Yourself C++ in 24 Hours, 5/e

Sams Teach Yourself C++ in 24 Hours, 5/e PDF Author: Jesse Liberty
Publisher: Pearson Education India
ISBN: 9788131766910
Category :
Languages : en
Pages : 468

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Book Description


Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours PDF Author: Michael Morrison
Publisher: Sams Publishing
ISBN: 9780672324611
Category : Computers
Languages : en
Pages : 510

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Book Description
A gentle introduction to game programming on the Windows platform for the complete beginner.

Sams Teach Yourself Visual C++ 6 in 24 Hours

Sams Teach Yourself Visual C++ 6 in 24 Hours PDF Author: Mickey Williams
Publisher: Sams Publishing
ISBN:
Category : Computers
Languages : en
Pages : 470

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Book Description
Using the 24-hour approach, even a novice programmer can learn all the steps of developing a Visual C++ program. This book is a great learning tool for both existing programmers who have worked with other languages and computer users new to programming and Visual C++.

Sams Teach Yourself WPF in 24 Hours

Sams Teach Yourself WPF in 24 Hours PDF Author: Rob Eisenberg
Publisher: Sams Publishing
ISBN: 9780672329852
Category : Application program interfaces (Computer software)
Languages : en
Pages : 0

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Book Description
Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF''s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I Getting Started 1 What WPF Is and Isn''t 5 2 Understanding XAML 17 3 Introducing the Font Viewer 27 4 Handling Application Layout 41 5 Using Basic Controls 59 6 Introducing Data Binding 75 Part II Reaching the User 7 Designing an Application 93 8 Building a Text Document Editor 107 9 Getting a Handle on Events 121 10 Commands 145 11 Output 157 Part III Visualizing Data 12 Building a Contact Manager 177 13 Presenters and Views 193 14 Resources and Styles 211 15 Digging Deeper into Data Binding 229 16 Visualizing Lists 251 Part IV Creating Rich Experiences 17 Building a Media Viewer 267 18 Drawing with Shapes 291 19 Colors and Brushes 315 20 Transforms and Effects 331 21 Using Control Templates 347 22 Triggers 369 23 Animation 383 24 Best Practices 407 Part V Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix C: Project Source (downloadable) 437 Index 439

Sams Teach Yourself Beginning Programming in 24 Hours

Sams Teach Yourself Beginning Programming in 24 Hours PDF Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 9780672323072
Category : Computers
Languages : en
Pages : 508

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Book Description
"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself Visual C# 2010 in 24 Hours

Sams Teach Yourself Visual C# 2010 in 24 Hours PDF Author: Scott J. Dorman
Publisher: Sams Publishing
ISBN: 0672331675
Category : Computers
Languages : en
Pages : 733

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Book Description
C# has quickly established itself as one of the world's most widely used programming languages. The newest version, Visual C# 2010, includes several important new features, including Silverlight, the Entity Framework, tighter integration with version 4.0 of the .NET Framework, and full support for programming Windows 7 and Office. The proven Sams Teach Yourself method will help all newcomers to C# 2010 get up to speed quickly, no matter whether you've had experience with previous versions of Visual C# or not. You are taken step by step through the process of software development, learning elements as you build a sample application so that the material is framed in a real world approach. The accompanying DVD contains Visual C# 2010 Express Edition, and the companion Web site contains all the code and exercises from the book. Step-by-step instructions carefully walk you through the most common tasks Q & As, quizzes, and exercises at the end of each chapter help you test your knowledge Notes and tips point out shortcuts and solutions The companion DVD contains Visual C# 2010 Express Edition - everything you need to get started programming in C#

Sams Teach Yourself C++ in One Hour a Day

Sams Teach Yourself C++ in One Hour a Day PDF Author: Jesse Liberty
Publisher: Sams Publishing
ISBN: 9780672329418
Category : C++ (Computer program language)
Languages : en
Pages : 0

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Book Description
Updated and reworked to trim down the material into shorter, more focused one-hour lessons, this book contains numerous examples of syntax and detailed analysis of code to provide solid instruction for beginning programmers.

Sams Teach Yourself DirectX 7 in 24 Hours

Sams Teach Yourself DirectX 7 in 24 Hours PDF Author: Robert Dunlop
Publisher: Sams Publishing
ISBN: 9780672316340
Category : Computers
Languages : en
Pages : 614

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Book Description
Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Sams Teach Yourself C in 24 Hours

Sams Teach Yourself C in 24 Hours PDF Author: Tony Zhang
Publisher: Sams Publishing
ISBN: 9780672318610
Category : C (Computer program language)
Languages : en
Pages : 0

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Book Description
Sams Teach Yourself C in 24 Hours, Second Edition, shows you how to program in C in an easy-to-understand format. C is a powerful and flexible language used for a wide range of projects. You begin with learning the basics to write a first program and then move on to arrays, pointers, disk input/output, and functions. This book will allow you to understanding data types, loops, and strings to make your programs work for you. You'll also work with arrays, structures, and unions to expand your programming skills, use pointers to access and retrieve data elements, develop programs that process mathematical equations, functions, and variables, and explore memory management techniques.