Author: Rob Heinsoo
Publisher:
ISBN: 9780786956210
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Rules Compendium
Author: Rob Heinsoo
Publisher:
ISBN: 9780786956210
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Publisher:
ISBN: 9780786956210
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Rules Compendium
Author: Chris Sims
Publisher:
ISBN: 9780786947256
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The definitive reference guide of "Dungeons & Dragons]" core rules, this supplement takes all of the games most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.
Publisher:
ISBN: 9780786947256
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The definitive reference guide of "Dungeons & Dragons]" core rules, this supplement takes all of the games most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.
Battletech Compendium
Author: FASA Corp
Publisher:
ISBN:
Category : Adventure games
Languages : en
Pages : 188
Book Description
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
Publisher:
ISBN:
Category : Adventure games
Languages : en
Pages : 188
Book Description
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
Magic Item Compendium
Author: Andy Collins
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Handbook of Composition
Author: Edwin Campbell Woolley
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 272
Book Description
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 272
Book Description
The Compendium of Forgotten Secrets
Author: William Hudson King
Publisher:
ISBN: 9780692154847
Category : Art
Languages : en
Pages : 190
Book Description
The official hardcover release of one of the most popular 5th Edition Tabletop RPG supplements of all time, the Compendium of Forgotten Secrets: Awakening features hundreds of new options for players and game masters alike! 50 Full-Color Illustrations, 34 Player Subclasses, Over 100 new spells, feats, and invocations, Top Rated by Popular Vote
Publisher:
ISBN: 9780692154847
Category : Art
Languages : en
Pages : 190
Book Description
The official hardcover release of one of the most popular 5th Edition Tabletop RPG supplements of all time, the Compendium of Forgotten Secrets: Awakening features hundreds of new options for players and game masters alike! 50 Full-Color Illustrations, 34 Player Subclasses, Over 100 new spells, feats, and invocations, Top Rated by Popular Vote
The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Design Rules
Author: Elaine Griffin
Publisher: Penguin
ISBN: 1101162937
Category : Architecture
Languages : en
Pages : 262
Book Description
Recipient of the Gold Medal in the Living Now Awards-Home Improvement The essential do-it-yourself guide from one of the top designers in the country that uncovers the secret home design rules used by the pros Many design books are filled with lavish photography of perfect rooms that most of us can only dream of re-creating. Without any practical advice, the look is unattainable. That's where Design Rules comes in. Here, Elaine Griffin, one of the country's 100 top designers (House Beautiful), explains all the practical decorating standards that professionals use behind the scenes to create flowing, balanced, gorgeous design. Packed with helpful illustrations and hundreds of step-by-step tips, Design Rules includes essential advice such as: ?Pick a pleasing color palette (that really works) ?Correctly size their bedsize tables (so they don't tower over their beds) ?Enhance the visual appeal of windowless rooms (so they're not dungeons) ?Design furniture arrangements that function and flow ?Style up even the most forlorn kitchens, baths and yes, basements and laundry rooms (honey, no space is too dreadful to be made ultra fab) ?Brighten up their kitchens with a can of paint and a burst of strategically- placed color (location, location, location!) ?Figure out which styles of furniture go together (there is a rule and it's easy!) ?Make their own personalities shine throughout their homes (because they should) ?And oodles more! Design Rules is for the growing number of savvy, novice home designers who are well-versed in what good design looks like, but need advice on how to translate it into their own home. It is the home design bible people have been waiting for.
Publisher: Penguin
ISBN: 1101162937
Category : Architecture
Languages : en
Pages : 262
Book Description
Recipient of the Gold Medal in the Living Now Awards-Home Improvement The essential do-it-yourself guide from one of the top designers in the country that uncovers the secret home design rules used by the pros Many design books are filled with lavish photography of perfect rooms that most of us can only dream of re-creating. Without any practical advice, the look is unattainable. That's where Design Rules comes in. Here, Elaine Griffin, one of the country's 100 top designers (House Beautiful), explains all the practical decorating standards that professionals use behind the scenes to create flowing, balanced, gorgeous design. Packed with helpful illustrations and hundreds of step-by-step tips, Design Rules includes essential advice such as: ?Pick a pleasing color palette (that really works) ?Correctly size their bedsize tables (so they don't tower over their beds) ?Enhance the visual appeal of windowless rooms (so they're not dungeons) ?Design furniture arrangements that function and flow ?Style up even the most forlorn kitchens, baths and yes, basements and laundry rooms (honey, no space is too dreadful to be made ultra fab) ?Brighten up their kitchens with a can of paint and a burst of strategically- placed color (location, location, location!) ?Figure out which styles of furniture go together (there is a rule and it's easy!) ?Make their own personalities shine throughout their homes (because they should) ?And oodles more! Design Rules is for the growing number of savvy, novice home designers who are well-versed in what good design looks like, but need advice on how to translate it into their own home. It is the home design bible people have been waiting for.
The U.S. Intelligence Community Law Sourcebook
Author:
Publisher: American Bar Association
ISBN: 1616327944
Category : Intelligence service
Languages : en
Pages : 6
Book Description
Publisher: American Bar Association
ISBN: 1616327944
Category : Intelligence service
Languages : en
Pages : 6
Book Description
Blood Pact
Author: Abnett Dan
Publisher: Games Workshop
ISBN: 9781844168231
Category : Fiction
Languages : en
Pages : 0
Book Description
Gaunt and his men are his men are drawn into a web of intrigue and murder surrounding an enemy prisoner. Twelfth novel in the eternally popular SF series Gaunt's Ghosts, which follows the story of Commissar Ibram Gaunt and his regiment the Tanith First-and-Only on the bloody battlefields of the far future.
Publisher: Games Workshop
ISBN: 9781844168231
Category : Fiction
Languages : en
Pages : 0
Book Description
Gaunt and his men are his men are drawn into a web of intrigue and murder surrounding an enemy prisoner. Twelfth novel in the eternally popular SF series Gaunt's Ghosts, which follows the story of Commissar Ibram Gaunt and his regiment the Tanith First-and-Only on the bloody battlefields of the far future.