Author: Ken Allen
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Rollercoaster Tycoon 3
Author: Ken Allen
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Sabotage!
Author: Shane Breaux
Publisher: Grosset & Dunlap
ISBN: 9780448428642
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The reader's choices will help friends Jason and Max find out why so many rides at the local theme park are malfunctioning, in a story with fourteen possible endings.
Publisher: Grosset & Dunlap
ISBN: 9780448428642
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The reader's choices will help friends Jason and Max find out why so many rides at the local theme park are malfunctioning, in a story with fourteen possible endings.
How To Build Brick Airplanes
Author: Peter Blackert
Publisher: Motorbooks
ISBN: 0760361657
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
How to Build Brick Airplanes puts the power of the world's most fearsome jets in your hands—learn how to build the SR-71, the P38 Lightning, the B2 bomber, and more, from LEGO bricks. Grab some bricks, because it's time to get building! How to Build Brick Airplanes is loaded with clear, easy-to-follow designs for creating contemporary and classic jets, warbirds, bombers, and more using nothing more than bricks found in many common LEGO sets. More than just simple, generic recreations, the planes here are all scale models of their real-world counterparts. How to Build Brick Airplanes opens with simpler designs, before working up to more detailed builds. This vivid, user-friendly, and fun title is sure to bring hours of joy and airborne wonder to LEGO fans across the globe, whether you're an aviation enthusiast, LEGO lover, or looking for a project to share with little ones of your own. LEGO is the world's #1 toy company. The adults who grew up building LEGO City and Spaceports are now passing their old sets on to their children—and a new generation of LEGO builders has emerged, along with a rabid online community and celebrated custom builders.
Publisher: Motorbooks
ISBN: 0760361657
Category : Crafts & Hobbies
Languages : en
Pages : 195
Book Description
How to Build Brick Airplanes puts the power of the world's most fearsome jets in your hands—learn how to build the SR-71, the P38 Lightning, the B2 bomber, and more, from LEGO bricks. Grab some bricks, because it's time to get building! How to Build Brick Airplanes is loaded with clear, easy-to-follow designs for creating contemporary and classic jets, warbirds, bombers, and more using nothing more than bricks found in many common LEGO sets. More than just simple, generic recreations, the planes here are all scale models of their real-world counterparts. How to Build Brick Airplanes opens with simpler designs, before working up to more detailed builds. This vivid, user-friendly, and fun title is sure to bring hours of joy and airborne wonder to LEGO fans across the globe, whether you're an aviation enthusiast, LEGO lover, or looking for a project to share with little ones of your own. LEGO is the world's #1 toy company. The adults who grew up building LEGO City and Spaceports are now passing their old sets on to their children—and a new generation of LEGO builders has emerged, along with a rabid online community and celebrated custom builders.
Revolutionaries at Sony
Author: Reiji Asakura
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
Coasters 101
Author: Nick Weisenberger
Publisher: Nick Weisenberger
ISBN: 1468013556
Category : Travel
Languages : en
Pages : 134
Book Description
Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer
Publisher: Nick Weisenberger
ISBN: 1468013556
Category : Travel
Languages : en
Pages : 134
Book Description
Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer
Spaced Out!
Author: Bobbi J. G. Weiss
Publisher:
ISBN: 9780448431949
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Kosmos Space Park has an incredible out-of-this-world theme, and four friends are about to find out if those alien costumes are a little too real.
Publisher:
ISBN: 9780448431949
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Kosmos Space Park has an incredible out-of-this-world theme, and four friends are about to find out if those alien costumes are a little too real.
Learning to Play
Author: Myint Swe Khine
Publisher: Peter Lang
ISBN: 9781433112355
Category : Computers
Languages : en
Pages : 234
Book Description
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Publisher: Peter Lang
ISBN: 9781433112355
Category : Computers
Languages : en
Pages : 234
Book Description
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1466640197
Category : Education
Languages : en
Pages : 361
Book Description
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Publisher: IGI Global
ISBN: 1466640197
Category : Education
Languages : en
Pages : 361
Book Description
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The Book of Games
Author: Bendik Stang
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449
Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449
Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.