Author: Ken Allen
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Rollercoaster Tycoon 3
Author: Ken Allen
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Publisher:
ISBN: 9780761545835
Category : Amusement parks
Languages : en
Pages : 0
Book Description
Ready to Lose Your Lunch? - Essential hints for creating awesome amusement parks - Tricks to keep your guests happy and spending money - Strategies for beating every scenario in the game - Details on every available coaster, ride, shop, character, and more - Insights into peep psychology - Resource management essentials - The inside scoop on the making of RCT3 from the developers - Tips for creating custom pyrotechnic shows with the Fireworks MixMasterTM - Pointers for using sandbox mode and creating your own huge parks
Sabotage!
Author: Shane Breaux
Publisher: Grosset & Dunlap
ISBN: 9780448428642
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The reader's choices will help friends Jason and Max find out why so many rides at the local theme park are malfunctioning, in a story with fourteen possible endings.
Publisher: Grosset & Dunlap
ISBN: 9780448428642
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
The reader's choices will help friends Jason and Max find out why so many rides at the local theme park are malfunctioning, in a story with fourteen possible endings.
The Sega Arcade Revolution
Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476631964
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Publisher: McFarland
ISBN: 1476631964
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Spaced Out!
Author: Bobbi J. G. Weiss
Publisher:
ISBN: 9780448431949
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Kosmos Space Park has an incredible out-of-this-world theme, and four friends are about to find out if those alien costumes are a little too real.
Publisher:
ISBN: 9780448431949
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Kosmos Space Park has an incredible out-of-this-world theme, and four friends are about to find out if those alien costumes are a little too real.
How To Build Brick Airplanes
Author: Peter Blackert
Publisher: Motorbooks
ISBN: 0760361657
Category : Crafts & Hobbies
Languages : en
Pages : 192
Book Description
How to Build Brick Airplanes puts the power of the world's most fearsome jets in your hands—learn how to build the SR-71, the P38 Lightning, the B2 bomber, and more, from LEGO bricks. Grab some bricks, because it's time to get building! How to Build Brick Airplanes is loaded with clear, easy-to-follow designs for creating contemporary and classic jets, warbirds, bombers, and more using nothing more than bricks found in many common LEGO sets. More than just simple, generic recreations, the planes here are all scale models of their real-world counterparts. How to Build Brick Airplanes opens with simpler designs, before working up to more detailed builds. This vivid, user-friendly, and fun title is sure to bring hours of joy and airborne wonder to LEGO fans across the globe, whether you're an aviation enthusiast, LEGO lover, or looking for a project to share with little ones of your own. LEGO is the world's #1 toy company. The adults who grew up building LEGO City and Spaceports are now passing their old sets on to their children—and a new generation of LEGO builders has emerged, along with a rabid online community and celebrated custom builders.
Publisher: Motorbooks
ISBN: 0760361657
Category : Crafts & Hobbies
Languages : en
Pages : 192
Book Description
How to Build Brick Airplanes puts the power of the world's most fearsome jets in your hands—learn how to build the SR-71, the P38 Lightning, the B2 bomber, and more, from LEGO bricks. Grab some bricks, because it's time to get building! How to Build Brick Airplanes is loaded with clear, easy-to-follow designs for creating contemporary and classic jets, warbirds, bombers, and more using nothing more than bricks found in many common LEGO sets. More than just simple, generic recreations, the planes here are all scale models of their real-world counterparts. How to Build Brick Airplanes opens with simpler designs, before working up to more detailed builds. This vivid, user-friendly, and fun title is sure to bring hours of joy and airborne wonder to LEGO fans across the globe, whether you're an aviation enthusiast, LEGO lover, or looking for a project to share with little ones of your own. LEGO is the world's #1 toy company. The adults who grew up building LEGO City and Spaceports are now passing their old sets on to their children—and a new generation of LEGO builders has emerged, along with a rabid online community and celebrated custom builders.
Coasters 101
Author: Nick Weisenberger
Publisher: Nick Weisenberger
ISBN: 1468013556
Category : Travel
Languages : en
Pages : 134
Book Description
Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer
Publisher: Nick Weisenberger
ISBN: 1468013556
Category : Travel
Languages : en
Pages : 134
Book Description
Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer
My Book About Me By ME Myself
Author: Dr. Seuss
Publisher: Random House Books for Young Readers
ISBN: 0394800931
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
Tell your own story with a little help from Dr. Seuss in this DIY dream activity book that's all about YOU! A perfect gift to celebrate a new school year, birthdays, milestones and all the amazing things YOU accomplish! How tall are YOU? How many teeth do YOU have? Where do YOU live? What do YOU like to eat? Kids will answer these questions and more, celebrating their unique selves while creating their very own biographies in this classic activity book from Dr. Seuss, illustrated by Roy Mckie. With fill-in-the-blanks, lists, check boxes, and drawing prompts, this book allows readers to write and draw right on the fun-filled pages! From the number of freckles you have, to the kind of house you live in, to the silly animal sounds you can make, Dr. Seuss guides kids through an interactive reading experience with a creative spark. The perfect gift for special birthdays or for year-round fun, this book will hold special memories long after it's filled in.
Publisher: Random House Books for Young Readers
ISBN: 0394800931
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
Tell your own story with a little help from Dr. Seuss in this DIY dream activity book that's all about YOU! A perfect gift to celebrate a new school year, birthdays, milestones and all the amazing things YOU accomplish! How tall are YOU? How many teeth do YOU have? Where do YOU live? What do YOU like to eat? Kids will answer these questions and more, celebrating their unique selves while creating their very own biographies in this classic activity book from Dr. Seuss, illustrated by Roy Mckie. With fill-in-the-blanks, lists, check boxes, and drawing prompts, this book allows readers to write and draw right on the fun-filled pages! From the number of freckles you have, to the kind of house you live in, to the silly animal sounds you can make, Dr. Seuss guides kids through an interactive reading experience with a creative spark. The perfect gift for special birthdays or for year-round fun, this book will hold special memories long after it's filled in.
Learning to Play
Author: Myint Swe Khine
Publisher: Peter Lang
ISBN: 9781433112355
Category : Computers
Languages : en
Pages : 234
Book Description
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Publisher: Peter Lang
ISBN: 9781433112355
Category : Computers
Languages : en
Pages : 234
Book Description
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1466640197
Category : Education
Languages : en
Pages : 361
Book Description
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Publisher: IGI Global
ISBN: 1466640197
Category : Education
Languages : en
Pages : 361
Book Description
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.