Risky Games

Risky Games PDF Author: Olga Bicos
Publisher: Speaking Volumes
ISBN: 1628154993
Category : Fiction
Languages : en
Pages : 460

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Book Description

Risky Games

Risky Games PDF Author: Olga Bicos
Publisher: Speaking Volumes
ISBN: 1628154993
Category : Fiction
Languages : en
Pages : 460

Get Book Here

Book Description


Risky Game

Risky Game PDF Author: Tracy Solheim
Publisher: Sun Home Productions
ISBN: 1949270041
Category : Fiction
Languages : en
Pages : 349

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Book Description
Fans of Maren Moore, Lisa Suzanne, and Chelle Sloan will enjoy this steamy, opposites-attract romantic comedy by USA Today bestselling contemporary romance author, Tracy Solheim. Just when he was at the top of his game… Baltimore Blaze tight-end Brody Janik is a natural-born football star. At twenty-seven, his record-breaking athletic performance and his cover-boy good looks have turned him into a household name. But Brody’s hiding a major secret behind his charming, jock persona: a health condition that may cut his career short. PhD candidate Shannon ‘Shay’ Everett works multiple jobs to put herself through school—including an unpaid internship with the Blaze training department. Strapped for cash, Shay answers the call of a NFL gossip blogger to uncover personal details about the Blaze players. Sneaking into the locker room one night, she gets entangled in Brody’s secret… and swept up by his charm. Brody isn’t sure what to make of the gawky girl with the whiskey eyes, especially when he discovers she was snooping. His first instinct is to turn her in as a snitch, but she could destroy him by sharing his secret. Instead, he decides to keep her close… perhaps closer than either of them originally intended. A fun and flirty fake relationship sports romance with a satisfying HEA that can be read as a standalone.

Risky Game

Risky Game PDF Author: Stacey Lynn
Publisher: SL Books
ISBN:
Category : Fiction
Languages : en
Pages : 313

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Book Description
Romance between them is strictly off-limits, but forbidden attraction has never felt so irresistible…I’m playing a risky game… I’m the brand new coach of the current Super Bowl Champions. If that isn’t hard enough, I’m also one of the youngest coaches in the league. Coupled with a recently finalized divorce and the goal to take the team and the city of Nashville's fans by storm, my ex throws me for a loop when she says she’s sending our daughter to me so she can take an extended three-month vacation. Don’t get me wrong, I love my little girl more than anything but suddenly becoming a full-time single dad and the Steele’s new coach rocks the turf beneath my feet. I need some help and I need it fast. Enter Ruby Moore. The answer to my prayers. She’s looking for a new start, is great with kids and is the perfect set of eyes to watch my daughter when I’m not around. The problem? I think she is perfect for me too. The other problem? She’s not only my nanny, but she’s also the younger sister of a guy I’m tasked with leading. She’s way too young and sweet for me and the way she loves Amelia makes my heart melt. I don’t expect her perfume to remind me of lazy beach days and for her smiles to become a craving I can’t live without. But I can’t stop thinking about her. Fleeting glances turn into deeper conversations and even more carnal nights. Soon, she’s a forbidden addiction I can’t quit. I know I'm playing a Risky Game, but can I keep the woman I've fallen in love with, while still maintaining the respect of the team I’m trying to lead to another Championship?

Games to Play and Games Not to Play

Games to Play and Games Not to Play PDF Author: Uri Weiss
Publisher: Springer Nature
ISBN: 3031276019
Category : Decision making
Languages : en
Pages : 240

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Book Description
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.

The Most Dangerous Game

The Most Dangerous Game PDF Author: Richard Connell
Publisher: Lindhardt og Ringhof
ISBN: 8728187490
Category : Fiction
Languages : en
Pages : 28

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Book Description
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".

Worlds in Play

Worlds in Play PDF Author: Suzanne De Castell
Publisher: Peter Lang
ISBN: 9780820486437
Category : Art
Languages : en
Pages : 364

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Book Description
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»

Pervasive Games

Pervasive Games PDF Author: Markus Montola
Publisher: CRC Press
ISBN: 0080889794
Category : Art
Languages : en
Pages : 337

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Book Description
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

The Shaky Game

The Shaky Game PDF Author: Arthur Fine
Publisher: University of Chicago Press
ISBN: 9780226249483
Category : Science
Languages : en
Pages : 240

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Book Description
In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."—Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical problems associated with the interpretation of quantum theory with a discussion of some of the contemporary questions concerning realism and antirealism. . . . Clear, thoughtful, [and] well-written."—Allan Franklin, Annals of Science "Attempts, from Einstein's published works and unpublished correspondence, to piece together a coherent picture of 'Einstein realism.' Especially illuminating are the letters between Einstein and fellow realist Schrödinger, as the latter was composing his famous 'Schrödinger-Cat' paper."—Nick Herbert, New Scientist "Beautifully clear. . . . Fine's analysis is penetrating, his own results original and important. . . . The book is a splendid combination of new ways to think about quantum mechanics, about realism, and about Einstein's views of both."—Nancy Cartwright, Isis

Hoyle's Games Modernized

Hoyle's Games Modernized PDF Author: Edmond Hoyle
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 460

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Book Description


Powering Up

Powering Up PDF Author: Rebecca Mileham
Publisher: John Wiley & Sons
ISBN: 0470712074
Category : Computers
Languages : en
Pages : 336

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Book Description
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted... or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work? If you're part of the gaming revolution yourself, or are just curious to know what's fact and what's fiction in the media coverage of this topic, then this is the book for you. About the author Rebecca Mileham has written for the Sunday Times, She magazine, and for museums all over the UK. In ten years at the Science Museum, London, she developed exhibitions on topics as diverse as Charles Babbage's Difference Engines, robotic submarines, face transplants and the male pill. http://www.rebecca.mileham.net/