Rifts Game Master Guide

Rifts Game Master Guide PDF Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0

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Rifts Game Master Guide

Rifts Game Master Guide PDF Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570670
Category : Fantasy games
Languages : en
Pages : 0

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Book Description


Rifts Adventure Guide

Rifts Adventure Guide PDF Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9781574570724
Category : Fantasy games
Languages : en
Pages : 0

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Rifts Role-Playing Game

Rifts Role-Playing Game PDF Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376

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Rifts Sourcebook

Rifts Sourcebook PDF Author: Kevin Siembieda
Publisher:
ISBN: 9780916211516
Category : Games & Activities
Languages : en
Pages : 124

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Rifts Book of Magic

Rifts Book of Magic PDF Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574570694
Category : Games
Languages : en
Pages : 352

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Rifts Conversion Book

Rifts Conversion Book PDF Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9780916211530
Category : Fiction
Languages : en
Pages : 224

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Dungeon Master's Guide II

Dungeon Master's Guide II PDF Author: Jesse Decker
Publisher:
ISBN: 9780786936878
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.

Thunder Rift

Thunder Rift PDF Author: Colin McComb
Publisher: TSR
ISBN: 9781560763819
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 32

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Book Description
This is the first entry-level accessory for use with the new D&D game. It provides a mini-campaign world where the Dungeon Masters can set their various adventure modules. The product also describes the player characters' village and the key people they meet, and the setting can be transferred to any world players choose. Map.

City of Mist Master of Ceremonies Toolkit City of Mist RPG Supp.

City of Mist Master of Ceremonies Toolkit City of Mist RPG Supp. PDF Author: Modiphius
Publisher: Modiphius
ISBN: 9789659258758
Category : Games & Activities
Languages : en
Pages : 243

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Book Description
A detective role-playing game in a city of ordinary people and legendary powers

Third Person

Third Person PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262533790
Category : Games & Activities
Languages : en
Pages : 493

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Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.