Richard Simmons Mad Libs

Richard Simmons Mad Libs PDF Author: Brandon T. Snider
Publisher: Penguin
ISBN: 0593519256
Category : Humor
Languages : en
Pages : 0

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Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about your favorite workout instructor: Richard Simmons! Get movin' with Richard Simmons and his fitness tape: Sweatin' to the PLURAL NOUN! With 21 “fill-in-the-blank” stories about songs you haven't heard in decades, ridiculously colorful tank tops, and aerobic concerts, relive the glory days in this retro Mad Libs! Play alone, in a group, or in the studio with Richard himself! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.

Richard Simmons Mad Libs

Richard Simmons Mad Libs PDF Author: Brandon T. Snider
Publisher: Penguin
ISBN: 0593519256
Category : Humor
Languages : en
Pages : 0

Get Book Here

Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about your favorite workout instructor: Richard Simmons! Get movin' with Richard Simmons and his fitness tape: Sweatin' to the PLURAL NOUN! With 21 “fill-in-the-blank” stories about songs you haven't heard in decades, ridiculously colorful tank tops, and aerobic concerts, relive the glory days in this retro Mad Libs! Play alone, in a group, or in the studio with Richard himself! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.

Richard Simmons Talking Bobblehead

Richard Simmons Talking Bobblehead PDF Author: Robb Pearlman
Publisher: Running Press Miniature Editions
ISBN: 9780762475384
Category : Humor
Languages : en
Pages : 0

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Book Description
Find inspiration for wellness, confidence, and hope with this official, one-of-a-kind talking bobblehead of the world's favorite fitness guru, Richard Simmons. Set includes: SPECIFICATIONS: 3 inch Richard Simmons bobblehead figure on a base AUTHENTIC AUDIO: Says 10 unique motivational messages in the inimitable voice of Simmons himself. Lines include "This is so much fun!" "You can do it!" and "You know you're worth it!" BONUS BOOK: 32-page book features full-color photos and more inspirational quotes PERFECT GIFT: A uniquely motivational gift OFFICIALLY LICENSED: Authentic collectible

Game World

Game World PDF Author: C.J. Farley
Publisher: Akashic Books
ISBN: 1617752061
Category : Juvenile Fiction
Languages : en
Pages : 290

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Book Description
"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

Game Over! Mad Libs

Game Over! Mad Libs PDF Author: Brandon T. Snider
Publisher: Mad Libs
ISBN: 0843183691
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Game Over Mad Libs features 21 hilarious and over-the-top stories all about gaming. Whether you're an Xbox junkie, a Wii Sports expert, or a Minecraft addict, there's something for every kid (and adult ) gamer inside this book. Grab a bag of chips and your favorite bean bag chair--it's time to jump into the world of video games, Mad Libs style

Marvel's Spider-Man Mad Libs

Marvel's Spider-Man Mad Libs PDF Author: Brandon T. Snider
Publisher: National Geographic Books
ISBN: 0515157368
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
Mad Libs is the world’s greatest word game and the perfect gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Marvel's Spider-Man! Spider-Man has a new sidekick: Your Friendly Neighborhood Spider-ANIMAL! With 21 “fill-in-the-blank” stories about Doctor Octopus, Mysterio, and the Green Goblin, Marvel's Spider-Man Mad Libs has something for all fans of this webslinging superhero! Play alone, in a group, or at Fisk Tower! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Marvel's Spider-Man Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about Spider-Man! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!

Raven Rock

Raven Rock PDF Author: Garrett M. Graff
Publisher: Simon and Schuster
ISBN: 147673545X
Category : History
Languages : en
Pages : 560

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Book Description
Now a 6-part mini-series called Why the Rest of Us Die airing on VICE TV! The shocking truth about the government’s secret plans to survive a catastrophic attack on US soil—even if the rest of us die—is “a frightening eye-opener” (Kirkus Reviews) that spans the dawn of the nuclear age to today, and "contains everything one could possibly want to know" (The Wall Street Journal). Every day in Washington, DC, the blue-and-gold first Helicopter Squadron, codenamed “MUSSEL,” flies over the Potomac River. As obvious as the Presidential motorcade, most people assume the squadron is a travel perk for VIPs. They’re only half right: while the helicopters do provide transport, the unit exists to evacuate high-ranking officials in the event of a terrorist or nuclear attack on the capital. In the event of an attack, select officials would be whisked by helicopters to a ring of secret bunkers around Washington, even as ordinary citizens were left to fend for themselves. “In exploring the incredible lengths (and depths) that successive administrations have gone to in planning for the aftermath of a nuclear assault, Graff deftly weaves a tale of secrecy and paranoia” (The New York Times Book Review) with details "that read like they've been ripped from the pages of a pulp spy novel" (Vice). For more than sixty years, the US government has been developing secret Doomsday strategies to protect itself, and the multibillion-dollar Continuity of Government (COG) program takes numerous forms—from its potential to evacuate the Liberty Bell from Philadelphia to the plans to launch nuclear missiles from a Boeing-747 jet flying high over Nebraska. Garrett M. Graff sheds light on the inner workings of the 650-acre compound, called Raven Rock, just miles from Camp David, as well as dozens of other bunkers the government built for its top leaders during the Cold War, from the White House lawn to Cheyenne Mountain in Colorado to Palm Beach, Florida, and the secret plans that would have kicked in after a Cold War nuclear attack to round up foreigners and dissidents and nationalize industries. Equal parts a presidential, military, and cultural history, Raven Rock tracks the evolution of the government plan and the threats of global war from the dawn of the nuclear era through the War on Terror.

100 Days of School Mad Libs Junior

100 Days of School Mad Libs Junior PDF Author: Kim Ostrow
Publisher: Penguin
ISBN: 0593222075
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Let's VERB up and down and celebrate the first 100 days of school with Mad Libs Junior! Inside this Mad Libs Junior, you'll find all the ways to celebrate the first 100 days of school! This interactive book is perfect for beginning readers who aren't yet comfortable with parts of speech. With easy-to-follow directions and word banks to guide them, readers can enjoy crafting 21 exciting stories, based on all kinds of fun 100 Days activities!

Sonic the Hedgehog Mad Libs

Sonic the Hedgehog Mad Libs PDF Author: Rob Valois
Publisher: Penguin
ISBN: 0515158070
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Fans of Sonic the Hedgehog will love filling in the blanks of this Mad Libs, with stories all about one of the most iconic, spiky-haired animated characters of all time! It doesn't matter if you're 8 or 38: there's no denying that Sonic the Hedgehog is one of the coolest animated characters of all time! Our Mad Libs immortalizes Sonic with 21 fill-in-the-blank stories all about Sonic and his many thrilling adventures!

Never Say Diet

Never Say Diet PDF Author: Chantel Hobbs
Publisher: WaterBrook
ISBN: 0307444937
Category : Family & Relationships
Languages : en
Pages : 242

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Book Description
Hobbs lost 200 pounds without the help of surgery, pills, point systems, or a trendy diet. And just as important, she has kept the weight off. In this work, readers get straight talk on developing the determination, commitment, and personal responsibility it takes to achieve weight loss that lasts.

The Monstrosity of Christ

The Monstrosity of Christ PDF Author: Slavoj Zizek
Publisher: MIT Press
ISBN: 0262265818
Category : Philosophy
Languages : en
Pages : 321

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Book Description
A militant Marxist atheist and a “Radical Orthodox” Christian theologian square off on everything from the meaning of theology and Christ to the war machine of corporate mafia. “What matters is not so much that Žižek is endorsing a demythologized, disenchanted Christianity without transcendence, as that he is offering in the end (despite what he sometimes claims) a heterodox version of Christian belief.”—John Milbank “To put it even more bluntly, my claim is that it is Milbank who is effectively guilty of heterodoxy, ultimately of a regression to paganism: in my atheism, I am more Christian than Milbank.”—Slavoj Žižek In this corner, philosopher Slavoj Žižek, a militant atheist who represents the critical-materialist stance against religion's illusions; in the other corner, “Radical Orthodox” theologian John Milbank, an influential and provocative thinker who argues that theology is the only foundation upon which knowledge, politics, and ethics can stand. In The Monstrosity of Christ, Žižek and Milbank go head to head for three rounds, employing an impressive arsenal of moves to advance their positions and press their respective advantages. By the closing bell, they have not only proven themselves worthy adversaries, they have shown that faith and reason are not simply and intractably opposed. Žižek has long been interested in the emancipatory potential offered by Christian theology. And Milbank, seeing global capitalism as the new century's greatest ethical challenge, has pushed his own ontology in more political and materialist directions. Their debate in The Monstrosity of Christ concerns the future of religion, secularity, and political hope in light of a monsterful event—God becoming human. For the first time since Žižek's turn toward theology, we have a true debate between an atheist and a theologian about the very meaning of theology, Christ, the Church, the Holy Ghost, Universality, and the foundations of logic. The result goes far beyond the popularized atheist/theist point/counterpoint of recent books by Christopher Hitchens, Richard Dawkins, and others. Žižek begins, and Milbank answers, countering dialectics with “paradox.” The debate centers on the nature of and relation between paradox and parallax, between analogy and dialectics, between transcendent glory and liberation. Slavoj Žižek is a philosopher and cultural critic. He has published over thirty books, including Looking Awry, The Puppet and the Dwarf, and The Parallax View (these three published by the MIT Press). John Milbank is an influential Christian theologian and the author of Theology and Social Theory: Beyond Secular Reason and other books. Creston Davis, who conceived of this encounter, studied under both Žižek and Milbank.