RetroSpace: Collected Essays on Chicano Literature

RetroSpace: Collected Essays on Chicano Literature PDF Author: Juan Bruce-Novoa
Publisher: Arte Publico Press
ISBN: 9781611922714
Category : Literary Collections
Languages : en
Pages : 196

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Book Description
RetroSpace is a collection of the seminal articles of the noted critic Bruce-Novoa on the history and theory of Chicano literature.

RetroSpace: Collected Essays on Chicano Literature

RetroSpace: Collected Essays on Chicano Literature PDF Author: Juan Bruce-Novoa
Publisher: Arte Publico Press
ISBN: 9781611922714
Category : Literary Collections
Languages : en
Pages : 196

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Book Description
RetroSpace is a collection of the seminal articles of the noted critic Bruce-Novoa on the history and theory of Chicano literature.

Getting Competitive

Getting Competitive PDF Author: Philip R. Thomas
Publisher: McGraw-Hill Companies
ISBN:
Category : Business & Economics
Languages : en
Pages : 280

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Book Description
This book outlines techniques for simplifying and shortening cycle time - the time it takes to get things done.

Mexican American Literature

Mexican American Literature PDF Author: Elizabeth Jacobs
Publisher: Routledge
ISBN: 1134218222
Category : Literary Criticism
Languages : en
Pages : 201

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Book Description
Presenting an up-to-date critical perspective as well as a cultural, political and historical context, this book is an excellent introduction to Mexican American literature, affording readers the major novels, drama and poetry. This volume presents fresh and original readings of major works, and with its historiographic and cultural analyses, impressively delivers key information to the reader.

Writing Outside the Nation

Writing Outside the Nation PDF Author: Azade Seyhan
Publisher: Princeton University Press
ISBN: 1400823994
Category : Literary Criticism
Languages : en
Pages : 200

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Book Description
Some of the most innovative writers of contemporary literature are writing in diaspora in their second or third language. Here Azade Seyhan describes the domain of transnational poetics they inhabit. She begins by examining the works of selected bilingual and bicultural writers of the United States (including Oscar Hijuelos, Maxine Hong Kingston, and Eva Hoffman) and Germany (Libuse Moníková, Rafik Schami, and E. S. Özdamar, among others), developing a new framework for understanding the relationship between displacement, memory, and language. Considering themes of loss, witness, translation, identity, and exclusion, Seyhan interprets diasporic literatures as condensed archives of cultural and linguistic memory that give integrity and coherence to pasts ruptured by migration. The book next compares works by contemporary Chicana and Turkish-German women writers as innovative and sovereign literary voices within the larger national cultures of the United States and Germany. Seyhan identifies in American multiculturalism critical clues for analyzing new cultural formations in Europe and maintains that Germany's cultural transformation suggests new ways of reading the American literary mosaic. Her approach, however, extends well beyond these two literatures. She creates a critical map of a "third geography," where a transnational, multilingual literary movement is gathering momentum. Writing Outside the Nation both contributes to and departs from postcolonial studies in that it focuses specifically on transnational writers working outside of their "mother tongue" and compares American and German diasporic literatures within a sophisticated conceptual framework. It illustrates how literature's symbolic economy can reclaim lost personal and national histories, as well as connect disparate and distant cultural traditions.

Picturing the Space Shuttle

Picturing the Space Shuttle PDF Author: John Bisney
Publisher: University of Florida Press
ISBN: 9781683402053
Category : History
Languages : en
Pages : 288

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Book Description
Rare views of the beginnings of a historic space program After the excitement of the first Moon landing, the U.S. space program took an ambitious new direction closer to home: NASA's Space Shuttle program promised frequent access to Earth orbit for medical and scientific breakthroughs; deploying, repairing and maintaining satellites; and assembling a space station. Picturing the Space Shuttle is the first photographic history of the program's early years as the world's first space plane debuted. Showcasing over 450 unpublished and lesser-known images, this book traces the growth of the Space Shuttle from 1965 to 1982, from initial concept through its first four space flights. The photographs offer windows into designing the first reusable space vehicle as well as the construction and testing of the prototype shuttle Enterprise. They also show the factory assembly and delivery of the Space Shuttle Columbia, preparations at the major NASA field centers, and astronaut selection and training. Finally, the book devotes a chapter to each of the first four orbital missions, STS-1 through STS-4, providing an abundance of seldom seen photos for each flight. Mostly selected from J. L. Pickering's personal archive, the world's largest private collection of U.S. human space flight images, the high-quality photographs in this book are paired with veteran journalist John Bisney's detailed descriptions and historical background information. The book also includes images of NASA and Shuttle contractor booklets, manuals, access badges, and press kits, as well as a foreword by Robert Crippen, the pilot of the first Space Shuttle flight. Picturing the Space Shuttle recreates the excitement of an era in which the possibilities of space exploration seemed limitless.

Folklore, Literature, and Cultural Theory

Folklore, Literature, and Cultural Theory PDF Author: Cathy L. Preston
Publisher: Routledge
ISBN: 1317942957
Category : Literary Criticism
Languages : en
Pages : 294

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Book Description
First published in 1996. The need to write, particularly in pre-technological recording days, in order to preserve and to analyze, lies at the heart of folklore and yet to write means to change the medium in which much folk communication and art actually took and takes place. In Part I of the collection, the contributors address literary constructions of traditional and emergent cultures, those of Leslie Marmon Silko, Sandra Cisneros, Pat Mora, Carmen Tafolla, Julio Cortázar, Milan Kundera, Franz Kafka, Philip Roth, Thomas Hardy, and Dacia Maraini. The contributors to Part II of the collection offer readings of a variety of traditional, vernacular, and local performances.

Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly PDF Author: Rick Battagline
Publisher: Packt Publishing Ltd
ISBN: 1838646833
Category : Computers
Languages : en
Pages : 588

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Book Description
Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Arnold Render Cinema4D User Guide

Arnold Render Cinema4D User Guide PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 908

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Book Description
Arnold Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: a ray server for traditional scanline renderers a tool for baking/procedural generation of lighting data (lightmaps for videogames) an interactive rendering and relighting tool Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray / path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However in doing so, they use up large amounts of memory, introduce bias into the sampling that cause visual artifacts. They also require artists to understand the details of how these algorithms work in order to correctly choose various control settings in order to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation / use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms in order to gain any benefit. At Solid Angle, we believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting.

Bridges, Borders, and Breaks

Bridges, Borders, and Breaks PDF Author: William Orchard
Publisher: University of Pittsburgh Press
ISBN: 0822981416
Category : Literary Criticism
Languages : en
Pages : 342

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Book Description
This volume reassesses the field of Chicana/o literary studies in light of the rise of Latina/o studies, the recovery of a large body of early literature by Mexican Americans, and the "transnational turn" in American studies. The chapters reveal how "Chicano" defines a literary critical sensibility as well as a political one and show how this view can yield new insights about the status of Mexican Americans, the legacies of colonialism, and the ongoing prospects for social justice. Chicana/o literary representations emerge as significant examples of the local that interrogate globalization's attempts to erase difference. They also highlight how Chicana/o literary studies' interests in racial justice and the minority experience have produced important intersections with new disciplines while also retaining a distinctive character. The recalibration of Chicana/o literary studies in light of these shifts raises important methodological and disciplinary questions, which these chapters address as they introduce the new tools required for the study of Chicana/o literature at this critical juncture.

Handbook of Latin American Literature (Routledge Revivals)

Handbook of Latin American Literature (Routledge Revivals) PDF Author: David William Foster
Publisher: Routledge
ISBN: 131751825X
Category : Literary Criticism
Languages : en
Pages : 821

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Book Description
First published in 1987 (this second edition in 1992), the Handbook of Latin American Literature offers readers the opportunity to explore this literary history in the English Language and constitutes an ideological approach to Latin American Literature. It provides both concise information concerning particular authors, works, and literary traditions of Latin America as well as comprehensive material about the various national literatures of the area. This book will therefore be of interest to Hispanic scholars, as well as more general readers and non-Hispanists.