Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925218
Category : Art
Languages : en
Pages : 0
Book Description
ILLUSTRATION & COMMERCIAL ART. Resident Evil 6 Artworks.
Resident Evil 6 Artworks
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925218
Category : Art
Languages : en
Pages : 0
Book Description
ILLUSTRATION & COMMERCIAL ART. Resident Evil 6 Artworks.
Publisher: Udon Entertainment
ISBN: 9781927925218
Category : Art
Languages : en
Pages : 0
Book Description
ILLUSTRATION & COMMERCIAL ART. Resident Evil 6 Artworks.
The Art of Resident Evil 5
Author: Capcom USA.
Publisher: Udon Entertainment
ISBN: 9781926778044
Category : Computer art
Languages : en
Pages : 0
Book Description
Dive into the terrifying artwork of Resident Evil 5, the latest chapter in Capcom's top-selling, zombie-filled franchise. Included in this 200-page art book are character and creature designs, environment paintings, development sketches, storyboards, promotional art, creator commentary, and more.
Publisher: Udon Entertainment
ISBN: 9781926778044
Category : Computer art
Languages : en
Pages : 0
Book Description
Dive into the terrifying artwork of Resident Evil 5, the latest chapter in Capcom's top-selling, zombie-filled franchise. Included in this 200-page art book are character and creature designs, environment paintings, development sketches, storyboards, promotional art, creator commentary, and more.
Valkyria Chronicles 2
Author: Sega
Publisher: Udon Entertainment
ISBN: 9781926778389
Category : Art
Languages : en
Pages : 0
Book Description
Featuring the spectacular artwork of Valkyria Chronicles 2, the Sony PSP follow-up to SEGA's critically acclaimed tactical RPG! Valkyria Chronicles 2: World Artworks includes over 300-pages of character designs, vehicle and weapon designs, storyboards, and promotional art, all accompanied by detailed character information and creator commentary.
Publisher: Udon Entertainment
ISBN: 9781926778389
Category : Art
Languages : en
Pages : 0
Book Description
Featuring the spectacular artwork of Valkyria Chronicles 2, the Sony PSP follow-up to SEGA's critically acclaimed tactical RPG! Valkyria Chronicles 2: World Artworks includes over 300-pages of character designs, vehicle and weapon designs, storyboards, and promotional art, all accompanied by detailed character information and creator commentary.
The Art of Mondo
Author: Mondo
Publisher: Simon and Schuster
ISBN: 1608878066
Category : Art
Languages : en
Pages : 320
Book Description
Experience the incredible pop culture art of Mondo, beloved by fans and iconic filmmakers alike. Based in Austin, Texas, Mondo is an art gallery and online store devoted to the love of film, art, music, and collectibles. Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.
Publisher: Simon and Schuster
ISBN: 1608878066
Category : Art
Languages : en
Pages : 320
Book Description
Experience the incredible pop culture art of Mondo, beloved by fans and iconic filmmakers alike. Based in Austin, Texas, Mondo is an art gallery and online store devoted to the love of film, art, music, and collectibles. Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.
Devil May Cry
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925485
Category : Art
Languages : en
Pages : 0
Book Description
It's the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from all four classic Devil May Cry games and the Devil May Cry anime series. Inside you'll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!
Publisher: Udon Entertainment
ISBN: 9781927925485
Category : Art
Languages : en
Pages : 0
Book Description
It's the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from all four classic Devil May Cry games and the Devil May Cry anime series. Inside you'll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!
The Art of The Evil Within
Author: Bethesda Games
Publisher: Dark Horse Comics
ISBN: 161655570X
Category : Adventure video games
Languages : en
Pages : 227
Book Description
"THE ART OF THE EVIL WITHIN is a comprehensive look at the newest horror video game by the legendary Shinji Mikami--the father of survival horror! Go behind the scenes with never-before-seen concept art and captions by the developers detailing their creative process and revealing what went into making this terrifying psychological thriller."--Page 4 of cover.
Publisher: Dark Horse Comics
ISBN: 161655570X
Category : Adventure video games
Languages : en
Pages : 227
Book Description
"THE ART OF THE EVIL WITHIN is a comprehensive look at the newest horror video game by the legendary Shinji Mikami--the father of survival horror! Go behind the scenes with never-before-seen concept art and captions by the developers detailing their creative process and revealing what went into making this terrifying psychological thriller."--Page 4 of cover.
One Place after Another
Author: Miwon Kwon
Publisher: MIT Press
ISBN: 9780262612029
Category : Architecture
Languages : en
Pages : 236
Book Description
A critical history of site-specific art since the late 1960s. Site-specific art emerged in the late 1960s in reaction to the growing commodification of art and the prevailing ideals of art's autonomy and universality. Throughout the 1970s and 1980s, as site-specific art intersected with land art, process art, performance art, conceptual art, installation art, institutional critique, community-based art, and public art, its creators insisted on the inseparability of the work and its context. In recent years, however, the presumption of unrepeatability and immobility encapsulated in Richard Serra's famous dictum "to remove the work is to destroy the work" is being challenged by new models of site specificity and changes in institutional and market forces. One Place after Another offers a critical history of site-specific art since the late 1960s and a theoretical framework for examining the rhetoric of aesthetic vanguardism and political progressivism associated with its many permutations. Informed by urban theory, postmodernist criticism in art and architecture, and debates concerning identity politics and the public sphere, the book addresses the siting of art as more than an artistic problem. It examines site specificity as a complex cipher of the unstable relationship between location and identity in the era of late capitalism. The book addresses the work of, among others, John Ahearn, Mark Dion, Andrea Fraser, Donald Judd, Renee Green, Suzanne Lacy, Inigo Manglano-Ovalle, Richard Serra, Mierle Laderman Ukeles, and Fred Wilson.
Publisher: MIT Press
ISBN: 9780262612029
Category : Architecture
Languages : en
Pages : 236
Book Description
A critical history of site-specific art since the late 1960s. Site-specific art emerged in the late 1960s in reaction to the growing commodification of art and the prevailing ideals of art's autonomy and universality. Throughout the 1970s and 1980s, as site-specific art intersected with land art, process art, performance art, conceptual art, installation art, institutional critique, community-based art, and public art, its creators insisted on the inseparability of the work and its context. In recent years, however, the presumption of unrepeatability and immobility encapsulated in Richard Serra's famous dictum "to remove the work is to destroy the work" is being challenged by new models of site specificity and changes in institutional and market forces. One Place after Another offers a critical history of site-specific art since the late 1960s and a theoretical framework for examining the rhetoric of aesthetic vanguardism and political progressivism associated with its many permutations. Informed by urban theory, postmodernist criticism in art and architecture, and debates concerning identity politics and the public sphere, the book addresses the siting of art as more than an artistic problem. It examines site specificity as a complex cipher of the unstable relationship between location and identity in the era of late capitalism. The book addresses the work of, among others, John Ahearn, Mark Dion, Andrea Fraser, Donald Judd, Renee Green, Suzanne Lacy, Inigo Manglano-Ovalle, Richard Serra, Mierle Laderman Ukeles, and Fred Wilson.
The Art of Assassin's Creed Valhalla
Author: Ubisoft
Publisher: Dark Horse Comics
ISBN: 1506719317
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights.
Publisher: Dark Horse Comics
ISBN: 1506719317
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights.
SF25
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925195
Category : Art
Languages : en
Pages : 0
Book Description
The king of fighting games gets the ultimate art book with SF25: The Art of Street Fighter, collecting over 25 years of Street Fighter artwork! This 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare concept art, and more. SF25 features over 100-pages of new material, including tribute art from top Japanese artists, never-before-collected sketches and game art, and all-new interviews with the people who created the legend that is Street Fighter!
Publisher: Udon Entertainment
ISBN: 9781927925195
Category : Art
Languages : en
Pages : 0
Book Description
The king of fighting games gets the ultimate art book with SF25: The Art of Street Fighter, collecting over 25 years of Street Fighter artwork! This 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare concept art, and more. SF25 features over 100-pages of new material, including tribute art from top Japanese artists, never-before-collected sketches and game art, and all-new interviews with the people who created the legend that is Street Fighter!
Culture Jamming
Author: Marilyn DeLaure
Publisher: NYU Press
ISBN: 147980620X
Category : Art
Languages : en
Pages : 481
Book Description
A collaboration of political activism and participatory culture seeking to upend consumer capitalism, including interviews with The Yes Men, The Guerrilla Girls, among others. Coined in the 1980s, “culture jamming” refers to an array of tactics deployed by activists to critique, subvert, and otherwise “jam” the workings of consumer culture. Ranging from media hoaxes and advertising parodies to flash mobs and street art, these actions seek to interrupt the flow of dominant, capitalistic messages that permeate our daily lives. Employed by Occupy Wall Street protesters and the Russian feminist punk band Pussy Riot alike, culture jamming scrambles the signal, injects the unexpected, and spurs audiences to think critically and challenge the status quo. The essays, interviews, and creative work assembled in this unique volume explore the shifting contours of culture jamming by plumbing its history, mapping its transformations, testing its force, and assessing its efficacy. Revealing how culture jamming is at once playful and politically transgressive, this accessible collection explores the degree to which culture jamming has fulfilled its revolutionary aims. Featuring original essays from prominent media scholars discussing Banksy and Shepard Fairey, foundational texts such as Mark Dery’s culture jamming manifesto, and artwork by and interviews with noteworthy culture jammers including the Guerrilla Girls, The Yes Men, and Reverend Billy, Culture Jamming makes a crucial contribution to our understanding of creative resistance and participatory culture.
Publisher: NYU Press
ISBN: 147980620X
Category : Art
Languages : en
Pages : 481
Book Description
A collaboration of political activism and participatory culture seeking to upend consumer capitalism, including interviews with The Yes Men, The Guerrilla Girls, among others. Coined in the 1980s, “culture jamming” refers to an array of tactics deployed by activists to critique, subvert, and otherwise “jam” the workings of consumer culture. Ranging from media hoaxes and advertising parodies to flash mobs and street art, these actions seek to interrupt the flow of dominant, capitalistic messages that permeate our daily lives. Employed by Occupy Wall Street protesters and the Russian feminist punk band Pussy Riot alike, culture jamming scrambles the signal, injects the unexpected, and spurs audiences to think critically and challenge the status quo. The essays, interviews, and creative work assembled in this unique volume explore the shifting contours of culture jamming by plumbing its history, mapping its transformations, testing its force, and assessing its efficacy. Revealing how culture jamming is at once playful and politically transgressive, this accessible collection explores the degree to which culture jamming has fulfilled its revolutionary aims. Featuring original essays from prominent media scholars discussing Banksy and Shepard Fairey, foundational texts such as Mark Dery’s culture jamming manifesto, and artwork by and interviews with noteworthy culture jammers including the Guerrilla Girls, The Yes Men, and Reverend Billy, Culture Jamming makes a crucial contribution to our understanding of creative resistance and participatory culture.