Reputations in Repeated Games, Second Version

Reputations in Repeated Games, Second Version PDF Author: George J. Mailath
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

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Book Description
This paper, prepared for the Handbook of Game Theory, volume 4 (Peyton Young and Shmuel Zamir, editors, Elsevier Press), surveys work on reputations in repeated games of incomplete information.

Reputations in Repeated Games, Second Version

Reputations in Repeated Games, Second Version PDF Author: George J. Mailath
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

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Book Description
This paper, prepared for the Handbook of Game Theory, volume 4 (Peyton Young and Shmuel Zamir, editors, Elsevier Press), surveys work on reputations in repeated games of incomplete information.

Repeated Games and Reputations

Repeated Games and Reputations PDF Author: George J. Mailath
Publisher: Oxford University Press
ISBN: 0198041217
Category : Business & Economics
Languages : en
Pages : 664

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Book Description
Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.

Repeated Games and Reputations

Repeated Games and Reputations PDF Author: George J. Mailath
Publisher: Oxford University Press
ISBN: 0195300793
Category : Business & Economics
Languages : en
Pages : 664

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Book Description
Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.

Reputation and Punishment in Repeated Games with Two Long Run Players

Reputation and Punishment in Repeated Games with Two Long Run Players PDF Author: Robert Evans
Publisher:
ISBN:
Category :
Languages : en
Pages : 25

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Book Description


Disappearing Private Reputations in Long-Run Relationships, Second Version

Disappearing Private Reputations in Long-Run Relationships, Second Version PDF Author: Martin Cripps
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
For games of public reputation with uncertainty over types and imperfect public monitoring, Cripps, Mailath, and Samuelson (2004) showed that an informed player facing short-lived uninformed opponents cannot maintain a permanent reputation for playing a strategy that is not part of an equilibrium of the game without uncertainty over types. This paper extends that result to games in which the uninformed player is long-lived and has private beliefs, so that the informed player's reputation is private. We also show that the rate at which reputations disappear is uniform across equilibria and that reputations disappear in sufficiently long discounted finitely-repeated games.

Essays on Reputation and Repeated Games

Essays on Reputation and Repeated Games PDF Author: Benjamin Leonard Sperisen
Publisher:
ISBN:
Category :
Languages : en
Pages : 396

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Book Description
This dissertation consists of three essays on reputation and repeated games. Reputation models typically assume players have full memory of past events, yet in many applications this assumption does not hold. In the first chapter, I explore two different relaxations of the assumption that history is perfectly observed in the context of Ely and Välimäki's (2003) mechanic game, where reputation (with full history observation) is clearly bad for all players. First I consider "limited history," where short-run players see only the most recent T periods. For large T, the full history equilibrium behavior always holds due to an "echo" effect (for high discount factors); for small T, the repeated static equilibrium exists. Second I consider "fading history," where short-run players randomly sample past periods with probabilities that "fade" toward zero for older periods. When fading is faster than a fairly lax threshold, the long-run player always acts myopically, a result that holds more generally for reputation games where the long-run player has a strictly dominant stage game action. This finding suggests that reputational incentives may be too weak to affect long-run player behavior in some realistic word-of-mouth environments. The second chapter develops general theoretical tools to study incomplete information games where players observe only finitely many recent periods. I derive a recursive characterization of the set of equilibrium payoffs, which allows analysis of both stationary and (previously unexplored) non-stationary equilibria. I also introduce "quasi-Markov perfection," an equilibrium refinement which is a necessary condition of any equilibrium that is "non-fragile" (purifiable), i.e., robust to small, additively separable and independent perturbations of payoffs. These tools are applied to two examples. The first is a product choice game with 1-period memory of the firm's actions, obtaining a complete characterization of the exact minimum and maximum purifiable equilibrium payoffs for almost all discount factors and prior beliefs on an "honest" Stackelberg commitment type, which shows that non-stationary equilibria expand the equilibrium set. The second is the same game with long memory: in all stationary and purifiable equilibria, the long-run player obtains exactly the Stackelberg payoff so long as the memory is longer than a threshold dependent on the prior. These results show that the presence of the honest type (even for arbitrarily small prior beliefs) qualitatively changes the equilibrium set for any fixed discount factor above a threshold independent of the prior, thereby not requiring extreme patience. The third chapter studies the question of why drug trafficking organizations inflict violence on each other, and why conflict breaks out under some government crackdowns and not others, in a repeated games context. Violence between Mexican drug cartels soared following the government's anti-cartel offensive starting in 2006, but not under previous crackdowns. I construct a theoretical explanation for these observations and previous empirical research. I develop a duopoly model where the firms have the capacity to make costly attacks on each other. The firms use the threat of violence to incentivize inter-cartel cooperation, and under imperfect monitoring, violence occurs on the equilibrium path of a high payoff equilibrium. When a "corrupt" government uses the threat of law enforcement as a punishment for uncooperative behavior, violence is not needed as frequently to achieve high payoffs. When government cracks down indiscriminately, the firms may return to frequent violence as a way of ensuring cooperation and high payoffs, even if the crackdown makes drug trafficking otherwise less profitable.

Game Theory and Economic Analysis

Game Theory and Economic Analysis PDF Author: Christian Schmidt
Publisher: Routledge
ISBN: 1134511183
Category : Business & Economics
Languages : en
Pages : 202

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Book Description
This book presents the huge variety of current contributions of game theory to economics. The reader is taken through a concise history of game theory and exposed to original pieces of work that are significant to game theory as a whole.

Economics and the Theory of Games

Economics and the Theory of Games PDF Author: Fernando Vega-Redondo
Publisher: Cambridge University Press
ISBN: 9780521775908
Category : Business & Economics
Languages : en
Pages : 530

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Book Description
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Playing for Real, Coursepack Edition

Playing for Real, Coursepack Edition PDF Author: Ken Binmore
Publisher: Oxford University Press
ISBN: 0199924546
Category : Business & Economics
Languages : en
Pages : 403

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Book Description
Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes and comes with a disk of teaching aids including pdf files of the author's own lecture presentations together with two series of weekly exercise sets with answers and two sample final exams with answers. There are at least three questions a game theory book might answer: What is game theory about? How is game theory applied? Why is game theory right? Playing for Real is perhaps the only book that attempts to answer all three questions without getting heavily mathematical. Its many problems and examples are an integral part of its approach. Just as athletes take pleasure in training their bodies, there is much satisfaction to be found in training one's mind to think in a way that is simultaneously rational and creative. With all of its puzzles and paradoxes, game theory provides a magnificent mental gymnasium for this purpose. It is the author's hope that exercising on the equipment provided by this Coursepack Edition will bring the reader the same kind of pleasure that it has brought to so many other students.

Game Theory and the Law

Game Theory and the Law PDF Author: Douglas G. Baird
Publisher: Harvard University Press
ISBN: 9780674341111
Category : Law
Languages : en
Pages : 348

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Book Description
This book is the first to apply the tools of game theory and information economics to advance our understanding of how laws work. Organized around the major solution concepts of game theory, it shows how such well known games as the prisoner's dilemma, the battle of the sexes, beer-quiche, and the Rubinstein bargaining game can illuminate many different kinds of legal problems. Game Theory and the Law highlights the basic mechanisms at work and lays out a natural progression in the sophistication of the game concepts and legal problems considered.