Author: Trevor Clinger
Publisher: Trevor Clinger
ISBN:
Category : Games & Activities
Languages : en
Pages : 19
Book Description
Dive into the wild world of "Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, and Tricks Guide." This essential companion for gamers is brimming with insider knowledge to enhance your experience in the expansive frontier. Uncover powerful cheats, clever hacks, and expert tips that will help you master combat, maximize your resources, and navigate the intricate storyline like a pro. Whether you're a seasoned outlaw or a newcomer to the game, this guide will elevate your gameplay, ensuring you never miss a treasure or a thrilling moment in this iconic adventure. Saddle up and get ready for your ultimate journey through the West!
Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, And Tricks Guide
Author: Trevor Clinger
Publisher: Trevor Clinger
ISBN:
Category : Games & Activities
Languages : en
Pages : 19
Book Description
Dive into the wild world of "Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, and Tricks Guide." This essential companion for gamers is brimming with insider knowledge to enhance your experience in the expansive frontier. Uncover powerful cheats, clever hacks, and expert tips that will help you master combat, maximize your resources, and navigate the intricate storyline like a pro. Whether you're a seasoned outlaw or a newcomer to the game, this guide will elevate your gameplay, ensuring you never miss a treasure or a thrilling moment in this iconic adventure. Saddle up and get ready for your ultimate journey through the West!
Publisher: Trevor Clinger
ISBN:
Category : Games & Activities
Languages : en
Pages : 19
Book Description
Dive into the wild world of "Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, and Tricks Guide." This essential companion for gamers is brimming with insider knowledge to enhance your experience in the expansive frontier. Uncover powerful cheats, clever hacks, and expert tips that will help you master combat, maximize your resources, and navigate the intricate storyline like a pro. Whether you're a seasoned outlaw or a newcomer to the game, this guide will elevate your gameplay, ensuring you never miss a treasure or a thrilling moment in this iconic adventure. Saddle up and get ready for your ultimate journey through the West!
No Logo
Author: Naomi Klein
Publisher: Macmillan
ISBN: 9780312203436
Category : Business & Economics
Languages : en
Pages : 520
Book Description
"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.
Publisher: Macmillan
ISBN: 9780312203436
Category : Business & Economics
Languages : en
Pages : 520
Book Description
"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.
101 Awesome Builds
Author: Triumph Books
Publisher: Triumph Books
ISBN: 1633194086
Category : Games & Activities
Languages : en
Pages : 208
Book Description
With more than 100 million participants Minecraft has become a global craze and is one of the most popular video games ever 101 Awesome Builds provides players at all levels the tools to excel in the most popular aspect of the game: building. Featuring step-by-step, colorful guides to builds of all shapes and sizes, this book is a must-have for beginning players and master builders alike.From the experts who brought you The Big Book of Building, this guide features more hints, tips, and cheats to open up the creative minds of all Minecraft players. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Publisher: Triumph Books
ISBN: 1633194086
Category : Games & Activities
Languages : en
Pages : 208
Book Description
With more than 100 million participants Minecraft has become a global craze and is one of the most popular video games ever 101 Awesome Builds provides players at all levels the tools to excel in the most popular aspect of the game: building. Featuring step-by-step, colorful guides to builds of all shapes and sizes, this book is a must-have for beginning players and master builders alike.From the experts who brought you The Big Book of Building, this guide features more hints, tips, and cheats to open up the creative minds of all Minecraft players. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
More Brilliant than the Sun
Author: Kodwo Eshun
Publisher: Verso Books
ISBN: 1784786748
Category : Music
Languages : en
Pages : 0
Book Description
The classic work on the music of Afrofuturism, from jazz to jungle More Brilliant than the Sun: Adventures in Sonic Fiction is one of the most extraordinary books on music ever written. Part manifesto for a militant posthumanism, part journey through the unacknowledged traditions of diasporic science fiction, this book finds the future shock in Afrofuturist sounds from jazz, dub and techno to funk, hip hop and jungle. By exploring the music of such musical luminaries as Sun Ra, Alice Coltrane, Lee Perry, Dr Octagon, Parliament and Underground Resistance, theorist and artist Kodwo Eshun mobilises their concepts in order to open the possibilities of sonic fiction: the hitherto unexplored intersections between science fiction and organised sound. Situated between electronic music history, media theory, science fiction and Afrodiasporic studies, More Brilliant than the Sun is one of the key works to stake a claim for the generative possibilities of Afrofuturism. Much referenced since its original publication in 1998, but long unavailable, this new edition includes an introduction by Kodwo Eshun as well as texts by filmmaker John Akomfrah and producer Steve Goodman aka kode9.
Publisher: Verso Books
ISBN: 1784786748
Category : Music
Languages : en
Pages : 0
Book Description
The classic work on the music of Afrofuturism, from jazz to jungle More Brilliant than the Sun: Adventures in Sonic Fiction is one of the most extraordinary books on music ever written. Part manifesto for a militant posthumanism, part journey through the unacknowledged traditions of diasporic science fiction, this book finds the future shock in Afrofuturist sounds from jazz, dub and techno to funk, hip hop and jungle. By exploring the music of such musical luminaries as Sun Ra, Alice Coltrane, Lee Perry, Dr Octagon, Parliament and Underground Resistance, theorist and artist Kodwo Eshun mobilises their concepts in order to open the possibilities of sonic fiction: the hitherto unexplored intersections between science fiction and organised sound. Situated between electronic music history, media theory, science fiction and Afrodiasporic studies, More Brilliant than the Sun is one of the key works to stake a claim for the generative possibilities of Afrofuturism. Much referenced since its original publication in 1998, but long unavailable, this new edition includes an introduction by Kodwo Eshun as well as texts by filmmaker John Akomfrah and producer Steve Goodman aka kode9.
Video Games and Creativity
Author:
Publisher: Academic Press
ISBN: 0128017058
Category : Psychology
Languages : en
Pages : 330
Book Description
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Publisher: Academic Press
ISBN: 0128017058
Category : Psychology
Languages : en
Pages : 330
Book Description
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Men of Wealth
Author: John T. Flynn
Publisher: Ludwig von Mises Institute
ISBN: 161016329X
Category : Capitalists and financiers
Languages : en
Pages : 570
Book Description
Publisher: Ludwig von Mises Institute
ISBN: 161016329X
Category : Capitalists and financiers
Languages : en
Pages : 570
Book Description
YouTube For Dummies
Author: Doug Sahlin
Publisher: John Wiley & Sons
ISBN: 111805170X
Category : Computers
Languages : en
Pages : 413
Book Description
YouTube For Dummies takes the classic Dummies tact in helping tech novices get a handle on a popular technology that more tech-savvy audiences consider "simple." With so much content on YouTube getting media attention, more first-timers are jumping on the site and they need help. The book also helps the next step audience of users looking to add content to YouTube. Content includes: Watching the Tube - includes getting your PC ready for YouTube viewing, finding video, signing up for an account, and creating favorites. Loading Video to YouTube—covers the nuts and bolts of shooting video, transferring it to a PC, editing it, and sending it up to YouTube. Bringing Along YouTube—covers the various ways you can use YouTube video in places other than on the site. Includes mobile YouTube and adding videos to your MySpace page or another Web site. I Always Wanted To Direct—explores how to use YouTube's directors program to upload longer video, use the site for marketing, or launch your own videoblog.
Publisher: John Wiley & Sons
ISBN: 111805170X
Category : Computers
Languages : en
Pages : 413
Book Description
YouTube For Dummies takes the classic Dummies tact in helping tech novices get a handle on a popular technology that more tech-savvy audiences consider "simple." With so much content on YouTube getting media attention, more first-timers are jumping on the site and they need help. The book also helps the next step audience of users looking to add content to YouTube. Content includes: Watching the Tube - includes getting your PC ready for YouTube viewing, finding video, signing up for an account, and creating favorites. Loading Video to YouTube—covers the nuts and bolts of shooting video, transferring it to a PC, editing it, and sending it up to YouTube. Bringing Along YouTube—covers the various ways you can use YouTube video in places other than on the site. Includes mobile YouTube and adding videos to your MySpace page or another Web site. I Always Wanted To Direct—explores how to use YouTube's directors program to upload longer video, use the site for marketing, or launch your own videoblog.
A Little Corner of Freedom
Author: Douglas R. Weiner
Publisher: Univ of California Press
ISBN: 9780520928114
Category : Nature
Languages : en
Pages : 576
Book Description
While researching Russia's historical efforts to protect nature, Douglas Weiner unearthed unexpected findings: a trail of documents that raised fundamental questions about the Soviet political system. These surprising documents attested to the unlikely survival of a critical-minded, scientist-led movement through the Stalin years and beyond. It appeared that, within scientific societies, alternative visions of land use, resrouce exploitation, habitat protection, and development were sustained and even publicly advocated. In sharp contrast to known Soviet practices, these scientific societies prided themselves on their traditions of free elections, foreign contacts, and a pre-revolutionary heritage. Weiner portrays nature protection activists not as do-or-die resisters to the system, nor as inoffensive do-gooders. Rather, they took advantage of an unpoliced realm of speech and activity and of the patronage by middle-level Soviet officials to struggle for a softer path to development. In the process, they defended independent social and professional identities in the face of a system that sought to impose official models of behavior, ethics, and identity for all. Written in a lively style, this absorbing story tells for the first time how organized participation in nature protection provided an arena for affirming and perpetuating self-generated social identities in the USSR and preserving a counterculture whose legacy survives today.
Publisher: Univ of California Press
ISBN: 9780520928114
Category : Nature
Languages : en
Pages : 576
Book Description
While researching Russia's historical efforts to protect nature, Douglas Weiner unearthed unexpected findings: a trail of documents that raised fundamental questions about the Soviet political system. These surprising documents attested to the unlikely survival of a critical-minded, scientist-led movement through the Stalin years and beyond. It appeared that, within scientific societies, alternative visions of land use, resrouce exploitation, habitat protection, and development were sustained and even publicly advocated. In sharp contrast to known Soviet practices, these scientific societies prided themselves on their traditions of free elections, foreign contacts, and a pre-revolutionary heritage. Weiner portrays nature protection activists not as do-or-die resisters to the system, nor as inoffensive do-gooders. Rather, they took advantage of an unpoliced realm of speech and activity and of the patronage by middle-level Soviet officials to struggle for a softer path to development. In the process, they defended independent social and professional identities in the face of a system that sought to impose official models of behavior, ethics, and identity for all. Written in a lively style, this absorbing story tells for the first time how organized participation in nature protection provided an arena for affirming and perpetuating self-generated social identities in the USSR and preserving a counterculture whose legacy survives today.
Paratextualizing Games
Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364
Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364
Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Star Wars and the History of Transmedia Storytelling
Author: Sean Guynes
Publisher:
ISBN: 9789462986213
Category : Communication. Mass media
Languages : en
Pages : 0
Book Description
Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.
Publisher:
ISBN: 9789462986213
Category : Communication. Mass media
Languages : en
Pages : 0
Book Description
Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.