Author: Anthony Lewis Brooks
Publisher: Springer Nature
ISBN: 3030596087
Category : Technology & Engineering
Languages : en
Pages : 551
Book Description
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Recent Advances in Technologies for Inclusive Well-Being
Author: Anthony Lewis Brooks
Publisher: Springer Nature
ISBN: 3030596087
Category : Technology & Engineering
Languages : en
Pages : 551
Book Description
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Publisher: Springer Nature
ISBN: 3030596087
Category : Technology & Engineering
Languages : en
Pages : 551
Book Description
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Advances in Assistive Technologies
Author: George A. Tsihrintzis
Publisher: Springer Nature
ISBN: 3030871320
Category : Technology & Engineering
Languages : en
Pages : 317
Book Description
This book aims at exposing its readers to some of the most significant advances in assistive technologies. Assistive technologies develop devices to assist vulnerable people, including elderly people, people with cognitive disabilities such as memory problems or dementia, and people with functional disabilities such as those needing support in toileting, moving around, eating, bathing, dressing, grooming, and taking personal care. The ever-increasing life expectancy and world population, along with the emergence of new diseases and the regrettable continuation of armed conflicts, press for development and availability of assistive technologies that offer people in need the opportunity to live secure and controlled lives with more active participation in society and at a reduced assistive cost. This task can be accomplished only with more advanced devices than traditional-powered wheelchairs or eating/drinking devices, including prosthetics, exoskeletons, visual and hearing aids, cognitive aids, and devices enhanced with artificial intelligence. The book consists of an editorial note and an additional twelve (12) chapters, all of which have been written by authors who work on the corresponding chapter theme and are recognized for their significant research contributions. In more detail, the chapters in the book are organized into four parts, namely (i) Advances in Assistive Technologies in Healthcare, (ii) Advances in Assistive Technologies in Medical Diagnosis, (iii) Advances in Assistive Technologies in Mobility and Navigation, and (iv) Advances in Privacy and Explainability in Assistive Technologies. This research book is directed towards professors, researchers, scientists, engineers, and students in assistive technologies. It is also directed towards readers who come from other disciplines and is interested in becoming versed in some of the most recent assistive technologies. An extensive list of bibliographic references at the end of each chapter guides its readers to probe further into the application areas of interest to them.
Publisher: Springer Nature
ISBN: 3030871320
Category : Technology & Engineering
Languages : en
Pages : 317
Book Description
This book aims at exposing its readers to some of the most significant advances in assistive technologies. Assistive technologies develop devices to assist vulnerable people, including elderly people, people with cognitive disabilities such as memory problems or dementia, and people with functional disabilities such as those needing support in toileting, moving around, eating, bathing, dressing, grooming, and taking personal care. The ever-increasing life expectancy and world population, along with the emergence of new diseases and the regrettable continuation of armed conflicts, press for development and availability of assistive technologies that offer people in need the opportunity to live secure and controlled lives with more active participation in society and at a reduced assistive cost. This task can be accomplished only with more advanced devices than traditional-powered wheelchairs or eating/drinking devices, including prosthetics, exoskeletons, visual and hearing aids, cognitive aids, and devices enhanced with artificial intelligence. The book consists of an editorial note and an additional twelve (12) chapters, all of which have been written by authors who work on the corresponding chapter theme and are recognized for their significant research contributions. In more detail, the chapters in the book are organized into four parts, namely (i) Advances in Assistive Technologies in Healthcare, (ii) Advances in Assistive Technologies in Medical Diagnosis, (iii) Advances in Assistive Technologies in Mobility and Navigation, and (iv) Advances in Privacy and Explainability in Assistive Technologies. This research book is directed towards professors, researchers, scientists, engineers, and students in assistive technologies. It is also directed towards readers who come from other disciplines and is interested in becoming versed in some of the most recent assistive technologies. An extensive list of bibliographic references at the end of each chapter guides its readers to probe further into the application areas of interest to them.
Proceedings of International Conference on Information Technology and Applications
Author: Sajid Anwar
Publisher: Springer Nature
ISBN: 9811993319
Category : Technology & Engineering
Languages : en
Pages : 720
Book Description
This book includes high-quality papers presented at 16th International Conference on Information Technology and Applications (ICITA 2022), held in Lisbon, Portugal during October 20–22, 2022. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, Internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modeling, human–computer interaction, online learning / e-learning, computer networks, and web engineering.
Publisher: Springer Nature
ISBN: 9811993319
Category : Technology & Engineering
Languages : en
Pages : 720
Book Description
This book includes high-quality papers presented at 16th International Conference on Information Technology and Applications (ICITA 2022), held in Lisbon, Portugal during October 20–22, 2022. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, Internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modeling, human–computer interaction, online learning / e-learning, computer networks, and web engineering.
Advances in Human Factors in Wearable Technologies and Game Design
Author: Tareq Ahram
Publisher: Springer
ISBN: 3030204766
Category : Technology & Engineering
Languages : en
Pages : 438
Book Description
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Publisher: Springer
ISBN: 3030204766
Category : Technology & Engineering
Languages : en
Pages : 438
Book Description
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Creative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education
Author: David Guralnick
Publisher: Springer Nature
ISBN: 3031416376
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create. The Learning Ideas Conference 2023 was the 16th annual conference and was held as a hybrid event. The conference took place from June 14–16, 2023., both in New York and online, and included a special track: The ALICE (Adaptive Learning via Interactive, Collaborative and Emotional Approaches) Special Track. Topics covered in this book include among others: online learning methodologies, diversity and inclusion in learning, case studies in university and corporate settings, new technologies in learning (such as virtual reality, augmented reality, holograms, and artificial intelligence), adaptive learning, and project-based learning. The papers included in this book are of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others.
Publisher: Springer Nature
ISBN: 3031416376
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create. The Learning Ideas Conference 2023 was the 16th annual conference and was held as a hybrid event. The conference took place from June 14–16, 2023., both in New York and online, and included a special track: The ALICE (Adaptive Learning via Interactive, Collaborative and Emotional Approaches) Special Track. Topics covered in this book include among others: online learning methodologies, diversity and inclusion in learning, case studies in university and corporate settings, new technologies in learning (such as virtual reality, augmented reality, holograms, and artificial intelligence), adaptive learning, and project-based learning. The papers included in this book are of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others.
Artificial Intelligence and Machine Learning for Healthcare
Author: Chee-Peng Lim
Publisher: Springer Nature
ISBN: 3031111540
Category : Technology & Engineering
Languages : en
Pages : 239
Book Description
Artificial intelligence (AI) and machine learning (ML) have transformed many standard and conventional methods in undertaking health and well-being issues of humans. AL/ML-based systems and tools play a critical role in this digital and big data era to address a variety of medical and healthcare problems, improving treatments and quality of care for patients. This edition on AI and ML for healthcare consists of two volumes. The first presents selected AI and ML studies on medical imaging and healthcare data analytics, while the second unveils emerging methodologies and trends in AI and ML for delivering better medical treatments and healthcare services in the future. In this first volume, progresses in AI and ML technologies for medical image, video, and signal processing as well as health information and data analytics are presented. These selected studies offer readers theoretical and practical knowledge and ideas pertaining to recent advances in AI and ML for effective and efficient image and data analytics, leading to state-of-the-art AI and ML technologies for advancing the healthcare sector.
Publisher: Springer Nature
ISBN: 3031111540
Category : Technology & Engineering
Languages : en
Pages : 239
Book Description
Artificial intelligence (AI) and machine learning (ML) have transformed many standard and conventional methods in undertaking health and well-being issues of humans. AL/ML-based systems and tools play a critical role in this digital and big data era to address a variety of medical and healthcare problems, improving treatments and quality of care for patients. This edition on AI and ML for healthcare consists of two volumes. The first presents selected AI and ML studies on medical imaging and healthcare data analytics, while the second unveils emerging methodologies and trends in AI and ML for delivering better medical treatments and healthcare services in the future. In this first volume, progresses in AI and ML technologies for medical image, video, and signal processing as well as health information and data analytics are presented. These selected studies offer readers theoretical and practical knowledge and ideas pertaining to recent advances in AI and ML for effective and efficient image and data analytics, leading to state-of-the-art AI and ML technologies for advancing the healthcare sector.
Emerging Technology Applications to Promote Physical Activity and Health
Author: Zan Gao
Publisher: MDPI
ISBN: 303897708X
Category : Medical
Languages : en
Pages : 176
Book Description
As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.
Publisher: MDPI
ISBN: 303897708X
Category : Medical
Languages : en
Pages : 176
Book Description
As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.
ArtsIT, Interactivity and Game Creation
Author: Matthias Wölfel
Publisher: Springer Nature
ISBN: 3030955311
Category : Technology & Engineering
Languages : en
Pages : 476
Book Description
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.
Publisher: Springer Nature
ISBN: 3030955311
Category : Technology & Engineering
Languages : en
Pages : 476
Book Description
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.
Sustainable Digital Transformation
Author: Stefano Za
Publisher: Springer Nature
ISBN: 3031157702
Category : Business & Economics
Languages : en
Pages : 304
Book Description
Digital transformation is one of the most discussed topics today because of its impact on society and the economy. This book explores how digital transformation can be made sustainable and how sustainability strategies can be integrated into the different phases of digital transformation development. It shows how ICT experts, managers, and policy makers can contribute to a sustainable digital transformation by examining the technological, organizational, and societal implications. The book is based on a selection of best papers on this topic presented at the annual conference of the Italian Chapter of AIS in Trento, Italy, in October 2021. The plurality of views offered makes the book particularly relevant for scholars, companies, and organizations in the public sector.
Publisher: Springer Nature
ISBN: 3031157702
Category : Business & Economics
Languages : en
Pages : 304
Book Description
Digital transformation is one of the most discussed topics today because of its impact on society and the economy. This book explores how digital transformation can be made sustainable and how sustainability strategies can be integrated into the different phases of digital transformation development. It shows how ICT experts, managers, and policy makers can contribute to a sustainable digital transformation by examining the technological, organizational, and societal implications. The book is based on a selection of best papers on this topic presented at the annual conference of the Italian Chapter of AIS in Trento, Italy, in October 2021. The plurality of views offered makes the book particularly relevant for scholars, companies, and organizations in the public sector.
Serious Games
Author: Heinrich Söbke
Publisher: Springer Nature
ISBN: 3031153251
Category : Computers
Languages : en
Pages : 269
Book Description
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Publisher: Springer Nature
ISBN: 3031153251
Category : Computers
Languages : en
Pages : 269
Book Description
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.