Author: Alison Gaylin
Publisher: Simon and Schuster
ISBN: 1476727597
Category : Fiction
Languages : en
Pages : 206
Book Description
From the Edgar-nominated author of Into the Dark comes the riveting and witty story of a teenage girl caught between her image-obsessed family—stars of a hit reality show about her sextuplet siblings—and the long-buried truth about her biological father. With a major crush on an adorable pop star, annoying younger siblings, and a mom and stepdad who are too strict, Estella Blanchard is a typical teenage girl—except that her daily struggles are plotlines on the reality show Seven Is Heaven, which relentlessly documents her life as the older half-sister of sextuplets. Estella’s an Oscar-worthy actress at hiding her true feelings from the camera. However, she can’t outrun the spotlight when she receives a Christmas present from her biological father...who died ten years ago under mysterious circumstances. Blamed for this “sick prank,” Estella is placed in an unorthodox support group for troubled child stars—including a twenty-three-year-old has-been, a backstabbing drama queen, and a super-cute (but very off-limits) boy bander. And, as weird as the group is, when a creepy paparazzo starts stalking her, claiming that her dad is actually alive, Estella's going to need their help to uncover the truth and stay alive.
Reality Ends Here
Author: Alison Gaylin
Publisher: Simon and Schuster
ISBN: 1476727597
Category : Fiction
Languages : en
Pages : 206
Book Description
From the Edgar-nominated author of Into the Dark comes the riveting and witty story of a teenage girl caught between her image-obsessed family—stars of a hit reality show about her sextuplet siblings—and the long-buried truth about her biological father. With a major crush on an adorable pop star, annoying younger siblings, and a mom and stepdad who are too strict, Estella Blanchard is a typical teenage girl—except that her daily struggles are plotlines on the reality show Seven Is Heaven, which relentlessly documents her life as the older half-sister of sextuplets. Estella’s an Oscar-worthy actress at hiding her true feelings from the camera. However, she can’t outrun the spotlight when she receives a Christmas present from her biological father...who died ten years ago under mysterious circumstances. Blamed for this “sick prank,” Estella is placed in an unorthodox support group for troubled child stars—including a twenty-three-year-old has-been, a backstabbing drama queen, and a super-cute (but very off-limits) boy bander. And, as weird as the group is, when a creepy paparazzo starts stalking her, claiming that her dad is actually alive, Estella's going to need their help to uncover the truth and stay alive.
Publisher: Simon and Schuster
ISBN: 1476727597
Category : Fiction
Languages : en
Pages : 206
Book Description
From the Edgar-nominated author of Into the Dark comes the riveting and witty story of a teenage girl caught between her image-obsessed family—stars of a hit reality show about her sextuplet siblings—and the long-buried truth about her biological father. With a major crush on an adorable pop star, annoying younger siblings, and a mom and stepdad who are too strict, Estella Blanchard is a typical teenage girl—except that her daily struggles are plotlines on the reality show Seven Is Heaven, which relentlessly documents her life as the older half-sister of sextuplets. Estella’s an Oscar-worthy actress at hiding her true feelings from the camera. However, she can’t outrun the spotlight when she receives a Christmas present from her biological father...who died ten years ago under mysterious circumstances. Blamed for this “sick prank,” Estella is placed in an unorthodox support group for troubled child stars—including a twenty-three-year-old has-been, a backstabbing drama queen, and a super-cute (but very off-limits) boy bander. And, as weird as the group is, when a creepy paparazzo starts stalking her, claiming that her dad is actually alive, Estella's going to need their help to uncover the truth and stay alive.
Expressions of Ethnography
Author: Robin Patric Clair
Publisher: State University of New York Press
ISBN: 079148632X
Category : Social Science
Languages : en
Pages : 318
Book Description
Expressions of Ethnography embraces the idea that alternative genres may be used to express culture. Using examples of a wide variety of cultural phenomena, contemporary ways to practice ethnography, and novel forms of expressing the cultural experience, the book offers an eclectic mix of short stories, novels, and poetry, as well as traditional scholarly reports of poignant, provocative, and powerful cultural phenomena. Included are accounts of recovery following the terrorist attacks of 9/11, life as a prison guard, surviving child abuse and coping via an eating disorder, dealing with disabilities, living the gay life, birthing babies, as well as searching for birth mothers. Special attention is given to dialogue, from dialogue with families and friends to American ethnographers interviewing Thai managers.
Publisher: State University of New York Press
ISBN: 079148632X
Category : Social Science
Languages : en
Pages : 318
Book Description
Expressions of Ethnography embraces the idea that alternative genres may be used to express culture. Using examples of a wide variety of cultural phenomena, contemporary ways to practice ethnography, and novel forms of expressing the cultural experience, the book offers an eclectic mix of short stories, novels, and poetry, as well as traditional scholarly reports of poignant, provocative, and powerful cultural phenomena. Included are accounts of recovery following the terrorist attacks of 9/11, life as a prison guard, surviving child abuse and coping via an eating disorder, dealing with disabilities, living the gay life, birthing babies, as well as searching for birth mothers. Special attention is given to dialogue, from dialogue with families and friends to American ethnographers interviewing Thai managers.
Alternate Reality Games and the Cusp of Digital Gameplay
Author: Antero Garcia
Publisher: Bloomsbury Publishing USA
ISBN: 1501316265
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316265
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
At Reality's End
Author: Jesse Wilson
Publisher: Next Chapter
ISBN:
Category : Fiction
Languages : en
Pages : 431
Book Description
At the last minute at the last battle, a new plan is launched by the true enemies of the Squad. The High Council of the Syndicate - the original Delta Squad - unleash the Outsiders into the Omniverse. They quickly prove impossible to control, and begin their war against all of reality. This time, the Delta Squad is outmatched, and they will have to join forces with enemies and friends alike in order to make their last stand.
Publisher: Next Chapter
ISBN:
Category : Fiction
Languages : en
Pages : 431
Book Description
At the last minute at the last battle, a new plan is launched by the true enemies of the Squad. The High Council of the Syndicate - the original Delta Squad - unleash the Outsiders into the Omniverse. They quickly prove impossible to control, and begin their war against all of reality. This time, the Delta Squad is outmatched, and they will have to join forces with enemies and friends alike in order to make their last stand.
Reading Contemporary Performance
Author: Gabrielle Cody
Publisher: Routledge
ISBN: 1136246568
Category : Art
Languages : en
Pages : 508
Book Description
As the nature of contemporary performance continues to expand into new forms, genres and media, it requires an increasingly diverse vocabulary. Reading Contemporary Performance provides students, critics and creators with a rich understanding of the key terms and ideas that are central to any discussion of this evolving theatricality. Specially commissioned entries from a wealth of contributors map out the many and varied ways of discussing performance in all of its forms – from theatrical and site-specific performances to live and New Media art. The book is divided into two sections: Concepts - Key terms and ideas arranged according to the five characteristic elements of performance art: time; space; action; performer; audience. Methodologies and Turning Points - The seminal theories and ways of reading performance, such as postmodernism, epic theatre, feminisms, happenings and animal studies. Case Studies – entries in both sections are accompanied by short studies of specific performances and events, demonstrating creative examples of the ideas and issues in question. Three different introductory essays provide multiple entry points into the discussion of contemporary performance, and cross-references for each entry also allow the plotting of one’s own pathway. Reading Contemporary Performance is an invaluable guide, providing not just a solid set of familiarities, but an exploration and contextualisation of this broad and vital field.
Publisher: Routledge
ISBN: 1136246568
Category : Art
Languages : en
Pages : 508
Book Description
As the nature of contemporary performance continues to expand into new forms, genres and media, it requires an increasingly diverse vocabulary. Reading Contemporary Performance provides students, critics and creators with a rich understanding of the key terms and ideas that are central to any discussion of this evolving theatricality. Specially commissioned entries from a wealth of contributors map out the many and varied ways of discussing performance in all of its forms – from theatrical and site-specific performances to live and New Media art. The book is divided into two sections: Concepts - Key terms and ideas arranged according to the five characteristic elements of performance art: time; space; action; performer; audience. Methodologies and Turning Points - The seminal theories and ways of reading performance, such as postmodernism, epic theatre, feminisms, happenings and animal studies. Case Studies – entries in both sections are accompanied by short studies of specific performances and events, demonstrating creative examples of the ideas and issues in question. Three different introductory essays provide multiple entry points into the discussion of contemporary performance, and cross-references for each entry also allow the plotting of one’s own pathway. Reading Contemporary Performance is an invaluable guide, providing not just a solid set of familiarities, but an exploration and contextualisation of this broad and vital field.
Alternate Reality Games For Behavioral and Social Science Research
Author: Ruthanna Gordon
Publisher: Lulu.com
ISBN: 131278105X
Category : Education
Languages : en
Pages : 132
Book Description
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
Publisher: Lulu.com
ISBN: 131278105X
Category : Education
Languages : en
Pages : 132
Book Description
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
Don't Be Such a Scientist, Second Edition
Author: Randy Olson
Publisher: Island Press
ISBN: 1610919173
Category : Business & Economics
Languages : en
Pages : 250
Book Description
In Don't Be Such a Scientist, Randy Olson shares lessons of his transformation from tenured professor to Hollywood filmmaker, challenging the science world to toss out its stodgy past in favor of something more dymanic --and ultimately more human. In this second edition, Olson buils upon the radical approach of Don't Be Such a Scientist throught timely updates and new stories. In his signature candid style, Olson weighs in on recent events in the science community, celebrating the rise in grassroots activism while critiquing the scientific establishment. In an age of renewed attack on science, Don't Be Such a Scientist, Second Edition is a provocative guide to making your voice heard.--
Publisher: Island Press
ISBN: 1610919173
Category : Business & Economics
Languages : en
Pages : 250
Book Description
In Don't Be Such a Scientist, Randy Olson shares lessons of his transformation from tenured professor to Hollywood filmmaker, challenging the science world to toss out its stodgy past in favor of something more dymanic --and ultimately more human. In this second edition, Olson buils upon the radical approach of Don't Be Such a Scientist throught timely updates and new stories. In his signature candid style, Olson weighs in on recent events in the science community, celebrating the rise in grassroots activism while critiquing the scientific establishment. In an age of renewed attack on science, Don't Be Such a Scientist, Second Edition is a provocative guide to making your voice heard.--
Lights on the Mountain
Author:
Publisher: R. A. Jones
ISBN: 0981433863
Category :
Languages : en
Pages : 196
Book Description
Publisher: R. A. Jones
ISBN: 0981433863
Category :
Languages : en
Pages : 196
Book Description
Warez
Author: Martin Paul Eve
Publisher: punctum books
ISBN: 1685710360
Category : Computers
Languages : en
Pages : 445
Book Description
When most people think of piracy, they think of Bittorrent and The Pirate Bay. These public manifestations of piracy, though, conceal an elite worldwide, underground, organized network of pirate groups who specialize in obtaining media – music, videos, games, and software – before their official sale date and then racing against one another to release the material for free. Warez: The Infrastructure and Aesthetics of Piracy is the first scholarly research book about this underground subculture, which began life in the pre-internet era Bulletin Board Systems and moved to internet File Transfer Protocol servers (“topsites") in the mid- to late-1990s. The “Scene," as it is known, is highly illegal in almost every aspect of its operations. The term “Warez" itself refers to pirated media, a derivative of “software." Taking a deep dive in the documentary evidence produced by the Scene itself, Warez describes the operations and infrastructures an underground culture with its own norms and rules of participation, its own forms of sociality, and its own artistic forms. Even though forms of digital piracy are often framed within ideological terms of equal access to knowledge and culture, Eve uncovers in the Warez Scene a culture of competitive ranking and one-upmanship that is at odds with the often communalist interpretations of piracy. Broad in scope and novel in its approach, Warez is indispensible reading for anyone interested in recent developments in digital culture, access to knowledge and culture, and the infrastructures that support our digital age.
Publisher: punctum books
ISBN: 1685710360
Category : Computers
Languages : en
Pages : 445
Book Description
When most people think of piracy, they think of Bittorrent and The Pirate Bay. These public manifestations of piracy, though, conceal an elite worldwide, underground, organized network of pirate groups who specialize in obtaining media – music, videos, games, and software – before their official sale date and then racing against one another to release the material for free. Warez: The Infrastructure and Aesthetics of Piracy is the first scholarly research book about this underground subculture, which began life in the pre-internet era Bulletin Board Systems and moved to internet File Transfer Protocol servers (“topsites") in the mid- to late-1990s. The “Scene," as it is known, is highly illegal in almost every aspect of its operations. The term “Warez" itself refers to pirated media, a derivative of “software." Taking a deep dive in the documentary evidence produced by the Scene itself, Warez describes the operations and infrastructures an underground culture with its own norms and rules of participation, its own forms of sociality, and its own artistic forms. Even though forms of digital piracy are often framed within ideological terms of equal access to knowledge and culture, Eve uncovers in the Warez Scene a culture of competitive ranking and one-upmanship that is at odds with the often communalist interpretations of piracy. Broad in scope and novel in its approach, Warez is indispensible reading for anyone interested in recent developments in digital culture, access to knowledge and culture, and the infrastructures that support our digital age.