Author: Mike Danneman
Publisher: Kalmbach Publishing, Co.
ISBN: 9780890243237
Category : Crafts & Hobbies
Languages : en
Pages : 84
Book Description
Create a more realistic scene around your model railroad and add the finishing touches that give a railroad character! This book shows you how, from creating a backdrop to adding ground cover, trees, water, and more.
Scenery for Your Model Railroad
Author: Mike Danneman
Publisher: Kalmbach Publishing, Co.
ISBN: 9780890243237
Category : Crafts & Hobbies
Languages : en
Pages : 84
Book Description
Create a more realistic scene around your model railroad and add the finishing touches that give a railroad character! This book shows you how, from creating a backdrop to adding ground cover, trees, water, and more.
Publisher: Kalmbach Publishing, Co.
ISBN: 9780890243237
Category : Crafts & Hobbies
Languages : en
Pages : 84
Book Description
Create a more realistic scene around your model railroad and add the finishing touches that give a railroad character! This book shows you how, from creating a backdrop to adding ground cover, trees, water, and more.
Practical Art of Motion Picture Sound
Author: David Lewis Yewdall
Publisher: Taylor & Francis
ISBN: 0240812409
Category : Computers
Languages : en
Pages : 681
Book Description
ADR and looping --
Publisher: Taylor & Francis
ISBN: 0240812409
Category : Computers
Languages : en
Pages : 681
Book Description
ADR and looping --
Project Railroads You Can Build
Author: Kent J. Johnson
Publisher: Kalmbach Publishing, Co.
ISBN: 9780890246016
Category : Crafts & Hobbies
Languages : en
Pages : 88
Book Description
Includes easy-to-follow instructions for constructing moderately sized (approximately 4' x 8') N or HO scale model railroads from benchwork through finished scenery. Ideal for novice model railroaders or experienced hobbyists interested in exploring other scales. From the pages of Model Railroader magazine.
Publisher: Kalmbach Publishing, Co.
ISBN: 9780890246016
Category : Crafts & Hobbies
Languages : en
Pages : 88
Book Description
Includes easy-to-follow instructions for constructing moderately sized (approximately 4' x 8') N or HO scale model railroads from benchwork through finished scenery. Ideal for novice model railroaders or experienced hobbyists interested in exploring other scales. From the pages of Model Railroader magazine.
Wiring Projects for Your Model Railroad
Author: Larry Puckett
Publisher: Kalmbach Publishing Co
ISBN: 162700503X
Category : Crafts & Hobbies
Languages : en
Pages : 99
Book Description
Written by Model Railroader’s DCC Corner columnist, Larry Puckett, this all-new book focuses on wiring various accessories and devices on your model railroad in contrast to wiring related to train control. Sixteen projects are featured, including: Lighting structure interiors, signs, and scenes. Installing working crossing gates and flashers. Adding interlocking signals and wiring. Controlling turntables and building control panels. And much more! Whether you're a beginner or experienced modeler, Wiring Projects for Your Model Railroad will be your go-to source for bringing your layout structures and accessories to life.
Publisher: Kalmbach Publishing Co
ISBN: 162700503X
Category : Crafts & Hobbies
Languages : en
Pages : 99
Book Description
Written by Model Railroader’s DCC Corner columnist, Larry Puckett, this all-new book focuses on wiring various accessories and devices on your model railroad in contrast to wiring related to train control. Sixteen projects are featured, including: Lighting structure interiors, signs, and scenes. Installing working crossing gates and flashers. Adding interlocking signals and wiring. Controlling turntables and building control panels. And much more! Whether you're a beginner or experienced modeler, Wiring Projects for Your Model Railroad will be your go-to source for bringing your layout structures and accessories to life.
Real Sound Synthesis for Interactive Applications
Author: Perry R. Cook
Publisher: CRC Press
ISBN: 1498765467
Category : Computers
Languages : en
Pages : 269
Book Description
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Publisher: CRC Press
ISBN: 1498765467
Category : Computers
Languages : en
Pages : 269
Book Description
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
A/V A to Z
Author: Richard W. Kroon
Publisher: McFarland
ISBN: 0786457406
Category : Performing Arts
Languages : en
Pages : 773
Book Description
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.
Publisher: McFarland
ISBN: 0786457406
Category : Performing Arts
Languages : en
Pages : 773
Book Description
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.
Faster Than Light: The Atari ST and the 16-Bit Revolution
Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN: 1732355215
Category : Computers
Languages : en
Pages : 325
Book Description
“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way. Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today, but taking it to places its creators never could have imagined. Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.
Publisher: Steel Gear Press
ISBN: 1732355215
Category : Computers
Languages : en
Pages : 325
Book Description
“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way. Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today, but taking it to places its creators never could have imagined. Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.
The Arts and Computational Culture: Real and Virtual Worlds
Author: Tula Giannini
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750
Book Description
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750
Book Description
Computer Graphics, Multimedia and Animation, Second Edition
Author: Malay K. Pakhira
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120341279
Category : Computers
Languages : en
Pages : 412
Book Description
This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures. Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120341279
Category : Computers
Languages : en
Pages : 412
Book Description
This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures. Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.
Human-Computer Interaction – INTERACT 2023
Author: José Abdelnour Nocera
Publisher: Springer Nature
ISBN: 3031422805
Category : Computers
Languages : en
Pages : 669
Book Description
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
Publisher: Springer Nature
ISBN: 3031422805
Category : Computers
Languages : en
Pages : 669
Book Description
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.