Real Puzzles

Real Puzzles PDF Author: John Q. Boyer
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 300

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Book Description

Real Puzzles

Real Puzzles PDF Author: John Q. Boyer
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 300

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Book Description


There's More to Jigsaw Puzzles Than Pieces

There's More to Jigsaw Puzzles Than Pieces PDF Author: Linda Richard
Publisher:
ISBN:
Category :
Languages : en
Pages : 208

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Book Description
Did you notice how fast time goes by when doing jigsaw puzzles? Surely there's a trick to assembling those super-sized 50K pieces! Do the math to faster puzzling, or not. These are just a few of the talking points addressed in this vast collection of topics related to the wonderful world this hobby brings to the novice and enthusiast alike.

Math Bafflers Book 2

Math Bafflers Book 2 PDF Author: Marilynn L. Rapp Buxton
Publisher: Routledge
ISBN: 9781593637125
Category : Logic puzzles
Languages : en
Pages : 0

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Book Description
Math Bafflers requires students to use creativity, critical thinking, and logical reasoning to perform a variety of operations and practice skills that align with state and national math standards. The book covers real-life situations requiring math skills, such as distance, liquid measures, money, time, weight, sequencing, comparison, age, area, and percentages, along with operations such as fractions, exponents, algebra, place value, and number lines. Students will make hypotheses, organize information, draw conclusions, and use syllogistic thinking. Teachers can feel confident that they are providing challenges and reinforcing important skills in a format that students enjoy! Math Bafflers builds essential critical thinking, analysis, and problem-solving skills; develops logical thinking in a fun format; uses relevant, real-life mathematical situations; and provides opportunities for differentiation. Grades 6-8

The Puzzler

The Puzzler PDF Author: A.J. Jacobs
Publisher: Crown
ISBN: 0593136721
Category : Biography & Autobiography
Languages : en
Pages : 385

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Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.

100 Puzzles, Clues, Maps, Tantalizing Tales, and Stories of Real Treasure

100 Puzzles, Clues, Maps, Tantalizing Tales, and Stories of Real Treasure PDF Author: Michael Stadther
Publisher: Treasure Trove, Inc.
ISBN: 0976061813
Category : Games & Activities
Languages : en
Pages : 112

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Book Description
The TREASURE'S TROVE COMPANION was written to get readers thinking about treasures and treasure hunting. It was also written to encourage the ability to see things that you don't ordinarily see - like the clues that are hidden in the fairy tale that will lead you to twelve beautiful jewels.

Making Wooden Jigsaw Puzzles

Making Wooden Jigsaw Puzzles PDF Author: Evan J. Kern
Publisher:
ISBN: 9780811725552
Category : Jigsaw puzzles
Languages : en
Pages : 0

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Book Description
Practical wooden jigsaw puzzle projects.

Games, Puzzles, and Computation

Games, Puzzles, and Computation PDF Author: Robert A. Hearn
Publisher: CRC Press
ISBN: 1439865051
Category : Mathematics
Languages : en
Pages : 250

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Book Description
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

The Jigsaw Jungle

The Jigsaw Jungle PDF Author: Kristin Levine
Publisher: Penguin
ISBN: 0147516234
Category : Juvenile Fiction
Languages : en
Pages : 401

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Book Description
A mysterious treasure hunt helps to heal a broken family in critically acclaimed author Kristin Levine’s first contemporary tale—perfect for fans of Wendy Mass and Jennifer L. Holm Claudia Dalton’s father has disappeared. What began as a late night at work has spiraled into a missing persons case—one that’s left twelve-year-old Claudia questioning everything she’s ever known about her father and their family. But when she finally gets word from her dad, it turns out he isn’t missing at all. He’s just gone to “think things over” and visit an old friend, whatever that means. Feeling confused and helpless, Claudia starts to assemble a scrapbook, gathering emails, receipts, phone transcripts and more, all in a desperate attempt to figure out what’s happening with her dad. Claudia’s investigation deepens at her grandfather’s house, where she receives an envelope containing a puzzle piece and a cryptic message. It’s this curious first clue that sets Claudia on an unexpected treasure hunt that she hopes will bring her dad home and heal whatever’s gone wrong with her family. Told through the pages of Claudia’s scrapbook, The Jigsaw Jungle is a moving story of a family lost and then found, with a dash of mystery and loads of heart, from award-winning author and middle-grade master Kristin Levine.

Half-Real

Half-Real PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262284138
Category : Games & Activities
Languages : en
Pages : 245

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Book Description
An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Brainstorms

Brainstorms PDF Author: Don Rubin
Publisher: HarperCollins Publishers
ISBN: 9780060963385
Category : Games & Activities
Languages : en
Pages : 132

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Book Description
Rubin draws on a wide variety of disciplines to create puzzles that are entertaining, amusing, and most of all, surprisingly challenging. The puzzles use the standard puzzle-solving skills and will test one's knowledge of popular culture in a strikingly original way.