Author: Anthony Tegtmeyer
Publisher: Sourcebooks, Inc.
ISBN: 164739581X
Category : Juvenile Nonfiction
Languages : en
Pages : 239
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Real Engineering Experiments
Author: Anthony Tegtmeyer
Publisher: Sourcebooks, Inc.
ISBN: 164739581X
Category : Juvenile Nonfiction
Languages : en
Pages : 239
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Publisher: Sourcebooks, Inc.
ISBN: 164739581X
Category : Juvenile Nonfiction
Languages : en
Pages : 239
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Basics of Software Engineering Experimentation
Author: Natalia Juristo
Publisher: Springer Science & Business Media
ISBN: 1475733046
Category : Computers
Languages : en
Pages : 405
Book Description
Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.
Publisher: Springer Science & Business Media
ISBN: 1475733046
Category : Computers
Languages : en
Pages : 405
Book Description
Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.
Real-World Software Projects for Computer Science and Engineering Students
Author: Varun Gupta
Publisher: CRC Press
ISBN: 1000388107
Category : Education
Languages : en
Pages : 118
Book Description
Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Publisher: CRC Press
ISBN: 1000388107
Category : Education
Languages : en
Pages : 118
Book Description
Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Real Engineering Experiments: 25+ Exciting Steam Activities for Kids
Author: Anthony Tegtmeyer
Publisher: Real Science Experiments for K
ISBN: 9781647399962
Category : Juvenile Nonfiction
Languages : en
Pages : 126
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained--Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments--Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance--Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Publisher: Real Science Experiments for K
ISBN: 9781647399962
Category : Juvenile Nonfiction
Languages : en
Pages : 126
Book Description
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained--Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments--Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance--Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Design of Experiments for Engineers and Scientists
Author: Jiju Antony
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Adventures in Engineering for Kids
Author: Brett Schilke
Publisher: Rockport Publishers
ISBN: 1631598392
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?
Publisher: Rockport Publishers
ISBN: 1631598392
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?
Experimentation in Software Engineering
Author: Claes Wohlin
Publisher: Springer Science & Business Media
ISBN: 3642290442
Category : Computers
Languages : en
Pages : 249
Book Description
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
Publisher: Springer Science & Business Media
ISBN: 3642290442
Category : Computers
Languages : en
Pages : 249
Book Description
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
Chaos Engineering
Author: Casey Rosenthal
Publisher: "O'Reilly Media, Inc."
ISBN: 1492043818
Category : Computers
Languages : en
Pages : 289
Book Description
As more companies move toward microservices and other distributed technologies, the complexity of these systems increases. You can't remove the complexity, but through Chaos Engineering you can discover vulnerabilities and prevent outages before they impact your customers. This practical guide shows engineers how to navigate complex systems while optimizing to meet business goals. Two of the field's prominent figures, Casey Rosenthal and Nora Jones, pioneered the discipline while working together at Netflix. In this book, they expound on the what, how, and why of Chaos Engineering while facilitating a conversation from practitioners across industries. Many chapters are written by contributing authors to widen the perspective across verticals within (and beyond) the software industry. Learn how Chaos Engineering enables your organization to navigate complexity Explore a methodology to avoid failures within your application, network, and infrastructure Move from theory to practice through real-world stories from industry experts at Google, Microsoft, Slack, and LinkedIn, among others Establish a framework for thinking about complexity within software systems Design a Chaos Engineering program around game days and move toward highly targeted, automated experiments Learn how to design continuous collaborative chaos experiments
Publisher: "O'Reilly Media, Inc."
ISBN: 1492043818
Category : Computers
Languages : en
Pages : 289
Book Description
As more companies move toward microservices and other distributed technologies, the complexity of these systems increases. You can't remove the complexity, but through Chaos Engineering you can discover vulnerabilities and prevent outages before they impact your customers. This practical guide shows engineers how to navigate complex systems while optimizing to meet business goals. Two of the field's prominent figures, Casey Rosenthal and Nora Jones, pioneered the discipline while working together at Netflix. In this book, they expound on the what, how, and why of Chaos Engineering while facilitating a conversation from practitioners across industries. Many chapters are written by contributing authors to widen the perspective across verticals within (and beyond) the software industry. Learn how Chaos Engineering enables your organization to navigate complexity Explore a methodology to avoid failures within your application, network, and infrastructure Move from theory to practice through real-world stories from industry experts at Google, Microsoft, Slack, and LinkedIn, among others Establish a framework for thinking about complexity within software systems Design a Chaos Engineering program around game days and move toward highly targeted, automated experiments Learn how to design continuous collaborative chaos experiments
Managing Business and Engineering Projects
Author: John M. Nicholas
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 568
Book Description
An overview of the concepts and technology of project management as they apply to a wide range of business and technical situations.
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 568
Book Description
An overview of the concepts and technology of project management as they apply to a wide range of business and technical situations.
Cardboard Box Engineering
Author: Jonathan Adolph
Publisher: Storey Publishing, LLC
ISBN: 1635862140
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
Publisher: Storey Publishing, LLC
ISBN: 1635862140
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.