Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Ready Player Two
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 1524761338
Category : Fiction
Languages : en
Pages : 385
Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Publisher: Ballantine Books
ISBN: 1524761338
Category : Fiction
Languages : en
Pages : 385
Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Kubrick's Game
Author: Derek Taylor Kent
Publisher: Evolved Publishing
ISBN: 9781622534524
Category : Fiction
Languages : en
Pages : 368
Book Description
What if Stanley Kubrick left behind more than just his classic films? What if he also left behind an elaborate puzzle cleverly buried within his films, which would lead the player toward a treasure that could change the course of human history? An often comedic, sometimes tragic, always entertaining look at an extraordinary "What If?" adventure.
Publisher: Evolved Publishing
ISBN: 9781622534524
Category : Fiction
Languages : en
Pages : 368
Book Description
What if Stanley Kubrick left behind more than just his classic films? What if he also left behind an elaborate puzzle cleverly buried within his films, which would lead the player toward a treasure that could change the course of human history? An often comedic, sometimes tragic, always entertaining look at an extraordinary "What If?" adventure.
Armada
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0804137269
Category : Fiction
Languages : en
Pages : 386
Book Description
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Publisher: Ballantine Books
ISBN: 0804137269
Category : Fiction
Languages : en
Pages : 386
Book Description
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
The Art of Ready Player One
Author: Gina McIntyre
Publisher: Insight Editions
ISBN: 9781683832096
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.
Publisher: Insight Editions
ISBN: 9781683832096
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.
Daughter of the Salt King
Author: A. S. Thornton
Publisher: CamCat Publishing, LLC
ISBN: 0744300509
Category : Fiction
Languages : en
Pages : 462
Book Description
A 2021 Foreword INDIES Award Winner in Romance and Finalist in Fantasy A 2022 Benjamin Franklin Award Runner-Up in Best New Voice: Fiction “The heat and romance of the desert, the push and the pull of Emel’s desperation, and the magic and humanity of a caustic jinni make Daughter of the Salt King an irresistible ride.” —Amy Harmon, New York Times bestselling author “This riveting debut novel will leave readers eagerly awaiting Thornton’s future works.” —Booklist A girl of the desert and a jinni born long ago by the sea, both enslaved to the Salt King—but with this capricious magic, only one can be set free. As a daughter of the Salt King, Emel ought to be among the most powerful women in the desert. Instead, she and her sisters have less freedom than even her father's slaves . . . for the Salt King uses his own daughters to seduce visiting noblemen into becoming powerful allies by marriage. Escape from her father’s court seems impossible, and Emel dreams of a life where she can choose her fate. When members of a secret rebellion attack, Emel stumbles upon an alluring escape route: her father’s best-kept secret—a wish-granting jinni, Saalim. But in the land of the Salt King, wishes are never what they seem. Saalim’s magic is volatile. Emel could lose everything with a wish for her freedom as the rebellion intensifies around her. She soon finds herself playing a dangerous game that pits dreams against responsibility and love against the promise of freedom. As she finds herself drawn to the jinni for more than his magic, captivated by both him and the world he shows her outside her desert village, she has to decide if freedom is worth the loss of her family, her home and Saalim, the only man she’s ever loved. For readers who enjoy epic desert fantasies and forbidden romance like The Forbidden Wish by Jessica Khoury, The Wrath & the Dawn by Renée Ahdieh, and Empire of Sand by Tasha Suri.
Publisher: CamCat Publishing, LLC
ISBN: 0744300509
Category : Fiction
Languages : en
Pages : 462
Book Description
A 2021 Foreword INDIES Award Winner in Romance and Finalist in Fantasy A 2022 Benjamin Franklin Award Runner-Up in Best New Voice: Fiction “The heat and romance of the desert, the push and the pull of Emel’s desperation, and the magic and humanity of a caustic jinni make Daughter of the Salt King an irresistible ride.” —Amy Harmon, New York Times bestselling author “This riveting debut novel will leave readers eagerly awaiting Thornton’s future works.” —Booklist A girl of the desert and a jinni born long ago by the sea, both enslaved to the Salt King—but with this capricious magic, only one can be set free. As a daughter of the Salt King, Emel ought to be among the most powerful women in the desert. Instead, she and her sisters have less freedom than even her father's slaves . . . for the Salt King uses his own daughters to seduce visiting noblemen into becoming powerful allies by marriage. Escape from her father’s court seems impossible, and Emel dreams of a life where she can choose her fate. When members of a secret rebellion attack, Emel stumbles upon an alluring escape route: her father’s best-kept secret—a wish-granting jinni, Saalim. But in the land of the Salt King, wishes are never what they seem. Saalim’s magic is volatile. Emel could lose everything with a wish for her freedom as the rebellion intensifies around her. She soon finds herself playing a dangerous game that pits dreams against responsibility and love against the promise of freedom. As she finds herself drawn to the jinni for more than his magic, captivated by both him and the world he shows her outside her desert village, she has to decide if freedom is worth the loss of her family, her home and Saalim, the only man she’s ever loved. For readers who enjoy epic desert fantasies and forbidden romance like The Forbidden Wish by Jessica Khoury, The Wrath & the Dawn by Renée Ahdieh, and Empire of Sand by Tasha Suri.
The Impossible Fortress
Author: Jason Rekulak
Publisher: Simon and Schuster
ISBN: 1501144413
Category : Fiction
Languages : en
Pages : 304
Book Description
The year is 1987 and Playboy has just published scandalous photographs of Vanna White, from the popular TV game show Wheel of Fortune. For three teenage boys, Billy, Alf, and Clark, who are desperately uneducated in the ways of women, the magazine is somewhat of a Holy Grail: priceless beyond measure and impossible to attain. So, they hatch a plan to steal it.
Publisher: Simon and Schuster
ISBN: 1501144413
Category : Fiction
Languages : en
Pages : 304
Book Description
The year is 1987 and Playboy has just published scandalous photographs of Vanna White, from the popular TV game show Wheel of Fortune. For three teenage boys, Billy, Alf, and Clark, who are desperately uneducated in the ways of women, the magazine is somewhat of a Holy Grail: priceless beyond measure and impossible to attain. So, they hatch a plan to steal it.
Player One
Author: Douglas Coupland
Publisher: House of Anansi
ISBN: 1487011474
Category : Fiction
Languages : en
Pages : 192
Book Description
Now available in a new edition with a cover designed by the author, Douglas Coupland’s CBC Massey Lectures is an innovative exploration of the modern crises of our time. Five disparate people are trapped inside an airport cocktail lounge during a global disaster: Karen, a single mother waiting for her online date; Rick, a down-on-his-luck bartender; Luke, a pastor on the run; Rachel, a cool Hitchcockian blonde incapable of true human contact; and finally a mysterious voice known as Player One. Slowly, over the course of the five-hour story, each reveals the truth about themselves while the world as they know it comes to an end. Acclaimed novelist and visual artist Douglas Coupland probes human identity, society, religion, macroeconomics, and the afterlife in the inventive 2010 CBC Massey Lectures. Asking as many questions as it answers, Player One will leave readers with no doubt that we are in a new phase of existence as a species — and that there is no turning back.
Publisher: House of Anansi
ISBN: 1487011474
Category : Fiction
Languages : en
Pages : 192
Book Description
Now available in a new edition with a cover designed by the author, Douglas Coupland’s CBC Massey Lectures is an innovative exploration of the modern crises of our time. Five disparate people are trapped inside an airport cocktail lounge during a global disaster: Karen, a single mother waiting for her online date; Rick, a down-on-his-luck bartender; Luke, a pastor on the run; Rachel, a cool Hitchcockian blonde incapable of true human contact; and finally a mysterious voice known as Player One. Slowly, over the course of the five-hour story, each reveals the truth about themselves while the world as they know it comes to an end. Acclaimed novelist and visual artist Douglas Coupland probes human identity, society, religion, macroeconomics, and the afterlife in the inventive 2010 CBC Massey Lectures. Asking as many questions as it answers, Player One will leave readers with no doubt that we are in a new phase of existence as a species — and that there is no turning back.
Solarversia
Author: MR Toby Downton
Publisher: Toby Downton
ISBN: 9780993330803
Category :
Languages : en
Pages : 432
Book Description
It's the 29th February 2020 and Nova Negrahnu cannot wait to start playing Solarversia, a year-long game based in a virtual world that's modelled on the real world solar system. Given three lives, three vehicles, and told to master the Science of Solarversia to stand a chance of winning, players compete against 100 million people for the 10m grand prize, and a place in the history books. Solarversia starts three months before Nova's A-levels, the life-changing exams that could see her win a place at Nottingham, the university that Charlie attends, the second-year student she falls for on an open-day visit. As she strains to balance her addiction to the game with her mounting schoolwork, Nova's world is unexpectedly turned upside down when the Holy Order, a mysterious cult-like organisation sets its sights on the game and Spiralwerks, its creator. Told from three different perspectives - Nova the gamer, Artica Kronkite, the CEO of Spiralwerks, and Casey Brown, a newly-initiated member of the Holy Order - Solarversia is a game that author Toby Downton hopes to make for real, to launch in 2020, so that people can actually play it. From the initial press release: The world of virtual reality is about to fundamentally reshape the way in which we live, work and play. The Oculus Rift - the much-lauded and potentially transformational VR headset, which broke crowdfunding records in 2012, and was recently acquired by Facebook for $2 billion - is scheduled to launch in early 2016. While its most obvious impact will hit the world's 700 million plus gamers, Facebook CEO Mark Zuckerberg believes the potential VR impact to be far more profound: "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home." The relatively new genre of litRPG, or virtual reality inspired science fiction centred around the gaming industry, is booming, with Ernest Cline's bestseller Ready Player One already in production for a major movie adaptation with Spielberg directing. Downton is emerging as a driving force in the VR revolution. His novel Solaversia is just the first step in his thrillingly ambitious multi-platform story-telling experience that will explore the relationships between artificial intelligence, technology and the human spirit. Downton has incorporated his tech-company - Spiralwerks - in the real world, developing Solarversia as a commercially available game, ready to storm the games market in 2020. Accompanying the publication of Solarversia is the Golden Ticket promotion, which will enable readers to win one of a hundred specially reserved places within the Player's Grid, through a series of innovative competitions."
Publisher: Toby Downton
ISBN: 9780993330803
Category :
Languages : en
Pages : 432
Book Description
It's the 29th February 2020 and Nova Negrahnu cannot wait to start playing Solarversia, a year-long game based in a virtual world that's modelled on the real world solar system. Given three lives, three vehicles, and told to master the Science of Solarversia to stand a chance of winning, players compete against 100 million people for the 10m grand prize, and a place in the history books. Solarversia starts three months before Nova's A-levels, the life-changing exams that could see her win a place at Nottingham, the university that Charlie attends, the second-year student she falls for on an open-day visit. As she strains to balance her addiction to the game with her mounting schoolwork, Nova's world is unexpectedly turned upside down when the Holy Order, a mysterious cult-like organisation sets its sights on the game and Spiralwerks, its creator. Told from three different perspectives - Nova the gamer, Artica Kronkite, the CEO of Spiralwerks, and Casey Brown, a newly-initiated member of the Holy Order - Solarversia is a game that author Toby Downton hopes to make for real, to launch in 2020, so that people can actually play it. From the initial press release: The world of virtual reality is about to fundamentally reshape the way in which we live, work and play. The Oculus Rift - the much-lauded and potentially transformational VR headset, which broke crowdfunding records in 2012, and was recently acquired by Facebook for $2 billion - is scheduled to launch in early 2016. While its most obvious impact will hit the world's 700 million plus gamers, Facebook CEO Mark Zuckerberg believes the potential VR impact to be far more profound: "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home." The relatively new genre of litRPG, or virtual reality inspired science fiction centred around the gaming industry, is booming, with Ernest Cline's bestseller Ready Player One already in production for a major movie adaptation with Spielberg directing. Downton is emerging as a driving force in the VR revolution. His novel Solaversia is just the first step in his thrillingly ambitious multi-platform story-telling experience that will explore the relationships between artificial intelligence, technology and the human spirit. Downton has incorporated his tech-company - Spiralwerks - in the real world, developing Solarversia as a commercially available game, ready to storm the games market in 2020. Accompanying the publication of Solarversia is the Golden Ticket promotion, which will enable readers to win one of a hundred specially reserved places within the Player's Grid, through a series of innovative competitions."
Ender's Game
Author: Orson Scott Card
Publisher: Tor Books
ISBN: 0765394863
Category : Fiction
Languages : en
Pages : 448
Book Description
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Publisher: Tor Books
ISBN: 0765394863
Category : Fiction
Languages : en
Pages : 448
Book Description
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings