Author: Matthew Sadler
Publisher: New In Chess
ISBN: 9083311279
Category : Games & Activities
Languages : en
Pages : 703
Book Description
Are you ready for the truth about forty of the most fascinating and complex chess games ever played by World Champions and other top grandmasters? Grandmaster Matthew Sadler and renowned chess writer Steve Giddins take a fresh look at some classic games ranging from Anderssen – Dufresne, played in 1852, to Botvinnik – Bronstein (1951) and Geller – Euwe (1953) played a century later. They unleashed the collective power of Leela, Komodo and Stockfish to help us humans understand what really what really happened in these games of World Champions and fan favorites such as Bent Larsen, Michael Basman and Tony Miles. The first engines improved our understanding of the classic games by pointing out the tactical mistakes in the original, contemporary game notes. But the expertise of Matthew Sadler, in his third book on the us if engines to deepen our chess understanding, is to uncover the positional course of a game. The modern engines, who came alive after 2018, can change our whole perception of the strategic and technical pattern of a game. You will for example earn to appreciate and understand a classic Capablanca endgame. A classic Petrosian exchange sacrifice. A winning, and then losing, king-hunt endgame between Spassky and Tal. You will see how Bent Larsen already understood the strength as the h-pawn march far before that was revealed by AlphaZero. We will see new strategic ideas and plans that human players had not previously thought of. Even the greatest King’s Indian player ever, Viktor Korchnoi, would be amazed by the engine’s unique ideas on how break through on the Queen side. The most instructive games are often those which are more strategic and technical. That is why the modern chess engine is such a helpful tool to enrich our understanding. With these engines the authors have re-engineered a wonderful and highly entertaining series of games, generating dozens of positional chess lessons that will help every club player and expert to improve their game.
Re-Engineering The Classics
Author: Matthew Sadler
Publisher: New In Chess
ISBN: 9083311279
Category : Games & Activities
Languages : en
Pages : 703
Book Description
Are you ready for the truth about forty of the most fascinating and complex chess games ever played by World Champions and other top grandmasters? Grandmaster Matthew Sadler and renowned chess writer Steve Giddins take a fresh look at some classic games ranging from Anderssen – Dufresne, played in 1852, to Botvinnik – Bronstein (1951) and Geller – Euwe (1953) played a century later. They unleashed the collective power of Leela, Komodo and Stockfish to help us humans understand what really what really happened in these games of World Champions and fan favorites such as Bent Larsen, Michael Basman and Tony Miles. The first engines improved our understanding of the classic games by pointing out the tactical mistakes in the original, contemporary game notes. But the expertise of Matthew Sadler, in his third book on the us if engines to deepen our chess understanding, is to uncover the positional course of a game. The modern engines, who came alive after 2018, can change our whole perception of the strategic and technical pattern of a game. You will for example earn to appreciate and understand a classic Capablanca endgame. A classic Petrosian exchange sacrifice. A winning, and then losing, king-hunt endgame between Spassky and Tal. You will see how Bent Larsen already understood the strength as the h-pawn march far before that was revealed by AlphaZero. We will see new strategic ideas and plans that human players had not previously thought of. Even the greatest King’s Indian player ever, Viktor Korchnoi, would be amazed by the engine’s unique ideas on how break through on the Queen side. The most instructive games are often those which are more strategic and technical. That is why the modern chess engine is such a helpful tool to enrich our understanding. With these engines the authors have re-engineered a wonderful and highly entertaining series of games, generating dozens of positional chess lessons that will help every club player and expert to improve their game.
Publisher: New In Chess
ISBN: 9083311279
Category : Games & Activities
Languages : en
Pages : 703
Book Description
Are you ready for the truth about forty of the most fascinating and complex chess games ever played by World Champions and other top grandmasters? Grandmaster Matthew Sadler and renowned chess writer Steve Giddins take a fresh look at some classic games ranging from Anderssen – Dufresne, played in 1852, to Botvinnik – Bronstein (1951) and Geller – Euwe (1953) played a century later. They unleashed the collective power of Leela, Komodo and Stockfish to help us humans understand what really what really happened in these games of World Champions and fan favorites such as Bent Larsen, Michael Basman and Tony Miles. The first engines improved our understanding of the classic games by pointing out the tactical mistakes in the original, contemporary game notes. But the expertise of Matthew Sadler, in his third book on the us if engines to deepen our chess understanding, is to uncover the positional course of a game. The modern engines, who came alive after 2018, can change our whole perception of the strategic and technical pattern of a game. You will for example earn to appreciate and understand a classic Capablanca endgame. A classic Petrosian exchange sacrifice. A winning, and then losing, king-hunt endgame between Spassky and Tal. You will see how Bent Larsen already understood the strength as the h-pawn march far before that was revealed by AlphaZero. We will see new strategic ideas and plans that human players had not previously thought of. Even the greatest King’s Indian player ever, Viktor Korchnoi, would be amazed by the engine’s unique ideas on how break through on the Queen side. The most instructive games are often those which are more strategic and technical. That is why the modern chess engine is such a helpful tool to enrich our understanding. With these engines the authors have re-engineered a wonderful and highly entertaining series of games, generating dozens of positional chess lessons that will help every club player and expert to improve their game.
Reengineering the Corporation
Author: Michael Hammer
Publisher: Zondervan
ISBN: 0061808644
Category : Business & Economics
Languages : en
Pages : 274
Book Description
The most successful business book of the last decade, Reengineering the Corporation is the pioneering work on the most important topic in business today: achieving dramatic performance improvements. This book leads readers through the radical redesign of a company's processes, organization, and culture to achieve a quantum leap in performance. Michael Hammer and James Champy have updated and revised their milestone work for the New Economy they helped to create -- promising to help corporations save hundreds of millions of dollars more, raise their customer satisfaction still higher, and grow ever more nimble in the years to come.
Publisher: Zondervan
ISBN: 0061808644
Category : Business & Economics
Languages : en
Pages : 274
Book Description
The most successful business book of the last decade, Reengineering the Corporation is the pioneering work on the most important topic in business today: achieving dramatic performance improvements. This book leads readers through the radical redesign of a company's processes, organization, and culture to achieve a quantum leap in performance. Michael Hammer and James Champy have updated and revised their milestone work for the New Economy they helped to create -- promising to help corporations save hundreds of millions of dollars more, raise their customer satisfaction still higher, and grow ever more nimble in the years to come.
Reengineering Management
Author: James Champy
Publisher: Harper Collins
ISBN: 0061852813
Category : Business & Economics
Languages : en
Pages : 244
Book Description
The co-author of the monumental bestseller Reengineering the Corporation continues the reengineering revolution with another national bestseller that has already sold more than 165,000 copies in hardcover Reengineering Management is a brilliant, practical and much needed book on the most powerful management idea of the decade. Reengineering—changing the traditional and outdated organization, processes and culture of a company—is corporate America's greatest challenge today. In Reengineering Management, Champy examines the far-reaching changes managers must make for themselves and their companies to succeed in an era of unprecedented competition. Through his extensive consulting and research work, he shows how reengineering succeeds only when managers reinvent their own jobs and managerial styles. Otherwise, the ultra-efficient and effective reengineered processes for acquiring and serving customers, filling orders, bringing new concepts to market and other key business activities eventually fall apart. Champy illustrates this new management agenda through first-hand experiences of managers of reengineered operations at Federal Express, Wisconsin Electric, CIGNA Health Care, Hewlett-Packard, AT&T Universal Card Services and other companies. Champy shows how they are mastering the managerial challenges of reengineering, and as a result are making their organizations exciting and competitive. As more and more organizations reengineer, the experiences of these managers will become an insiders' guide to managerial life in the company of the future. Reengineering Management picks up where Reengineering the Corporation left off—by exploring the managerial implications of the reengineered workplace. As reengineering becomes critical to all organizations, Reengineering Management will be the road map for managerial success in the future. It is, indeed, the manifesto for the next managerial revolution.
Publisher: Harper Collins
ISBN: 0061852813
Category : Business & Economics
Languages : en
Pages : 244
Book Description
The co-author of the monumental bestseller Reengineering the Corporation continues the reengineering revolution with another national bestseller that has already sold more than 165,000 copies in hardcover Reengineering Management is a brilliant, practical and much needed book on the most powerful management idea of the decade. Reengineering—changing the traditional and outdated organization, processes and culture of a company—is corporate America's greatest challenge today. In Reengineering Management, Champy examines the far-reaching changes managers must make for themselves and their companies to succeed in an era of unprecedented competition. Through his extensive consulting and research work, he shows how reengineering succeeds only when managers reinvent their own jobs and managerial styles. Otherwise, the ultra-efficient and effective reengineered processes for acquiring and serving customers, filling orders, bringing new concepts to market and other key business activities eventually fall apart. Champy illustrates this new management agenda through first-hand experiences of managers of reengineered operations at Federal Express, Wisconsin Electric, CIGNA Health Care, Hewlett-Packard, AT&T Universal Card Services and other companies. Champy shows how they are mastering the managerial challenges of reengineering, and as a result are making their organizations exciting and competitive. As more and more organizations reengineer, the experiences of these managers will become an insiders' guide to managerial life in the company of the future. Reengineering Management picks up where Reengineering the Corporation left off—by exploring the managerial implications of the reengineered workplace. As reengineering becomes critical to all organizations, Reengineering Management will be the road map for managerial success in the future. It is, indeed, the manifesto for the next managerial revolution.
Chess for Life
Author: Matthew Sadler
Publisher: Gambit Publications
ISBN: 9781910093832
Category : Chess
Languages : en
Pages : 0
Book Description
Examines how chess style and abilities vary with age. By making a number of case studies and interviewing players who have stayed strong as they have aged, the authors show in detail how players can steer their games towards positions where their experience can shine through.
Publisher: Gambit Publications
ISBN: 9781910093832
Category : Chess
Languages : en
Pages : 0
Book Description
Examines how chess style and abilities vary with age. By making a number of case studies and interviewing players who have stayed strong as they have aged, the authors show in detail how players can steer their games towards positions where their experience can shine through.
Game Changer
Author: Matthew Sadler
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Publisher: New In Chess,Csi
ISBN: 9789056918187
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Re-Engineering Philosophy for Limited Beings
Author: William C. Wimsatt
Publisher: Harvard University Press
ISBN: 9780674015456
Category : Philosophy
Languages : en
Pages : 480
Book Description
Analytic philosophers once pantomimed physics, trying to understand the world by breaking it down. Thinkers from the Darwinian sciences now pose alternatives to such reductionism. Wimsatt argues that today’s scientists seek to atomize phenomena only to understand how entities, events, and processes articulate at different levels.
Publisher: Harvard University Press
ISBN: 9780674015456
Category : Philosophy
Languages : en
Pages : 480
Book Description
Analytic philosophers once pantomimed physics, trying to understand the world by breaking it down. Thinkers from the Darwinian sciences now pose alternatives to such reductionism. Wimsatt argues that today’s scientists seek to atomize phenomena only to understand how entities, events, and processes articulate at different levels.
The Silicon Road to Chess Improvement
Author: Matthew Sadler
Publisher: New In Chess
ISBN: 9056919849
Category : Games & Activities
Languages : en
Pages : 982
Book Description
‘How can I learn from AlphaZero’s games, aren’t they too advanced for me?’ many club players asked Matthew Sadler after reading his and Natasha Regan’s groundbreaking Game Changer. Here is the answer: you may not be able to replicate their dazzling deep calculations, but every chess player, from club level up, can improve their game by using engines. You will probably be surprised, there is so much more your engine can do for you than just checking and calculating variations! In this thought-provoking new book, based on many years of working with the world’s best chess software, Sadler presents a unique set of methods to work out using your engine. He shows how in your opening preparation, instead of sifting through masses of computer analysis you should play matches against your engine. He also explains how to train your early middlegame play, the conversion of advantages, your positional play, and your defence. And of course: how to analyse your own games. These generic training methods Sadler supplements with concrete middlegame and opening tools. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, ‘attacking rhythm’, exchanging pieces, the march of the Rook’s pawn, queen versus pieces, and many others. He also opens your eyes to typical scenarios that the engines found and fine-tuned in popular openings such as the King’s Indian, the Grünfeld, the Slav, the French and the Sicilian. Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
Publisher: New In Chess
ISBN: 9056919849
Category : Games & Activities
Languages : en
Pages : 982
Book Description
‘How can I learn from AlphaZero’s games, aren’t they too advanced for me?’ many club players asked Matthew Sadler after reading his and Natasha Regan’s groundbreaking Game Changer. Here is the answer: you may not be able to replicate their dazzling deep calculations, but every chess player, from club level up, can improve their game by using engines. You will probably be surprised, there is so much more your engine can do for you than just checking and calculating variations! In this thought-provoking new book, based on many years of working with the world’s best chess software, Sadler presents a unique set of methods to work out using your engine. He shows how in your opening preparation, instead of sifting through masses of computer analysis you should play matches against your engine. He also explains how to train your early middlegame play, the conversion of advantages, your positional play, and your defence. And of course: how to analyse your own games. These generic training methods Sadler supplements with concrete middlegame and opening tools. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, ‘attacking rhythm’, exchanging pieces, the march of the Rook’s pawn, queen versus pieces, and many others. He also opens your eyes to typical scenarios that the engines found and fine-tuned in popular openings such as the King’s Indian, the Grünfeld, the Slav, the French and the Sicilian. Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
Study Chess with Matthew Sadler
Author: Matthew Sadler
Publisher:
ISBN: 9781857449907
Category : Chess
Languages : en
Pages : 0
Book Description
Matthew Sadler is one of the UK's strongest ever players. He became a grandmaster at 19, won the British Championship twice and, amongst other amazing achievements, made a gold medal winning score of 101⁄2/13 on board four for England in the 1996 chess Olympiad. In 2000 Matthew quite full-time chess. However, he re-emerged ten years later in 2010 to play a rapidplay tournament in Wageningen, Holland which he promptly won with 7/7. In 2011 he played in strong international events at Barcelona and Oslo and won them with the Fischer-like scores of 81⁄2/10 and 8/9 respectively. After a decade away from the game, these results are simply astounding. Matthew's extraordinary ability at chess stems not simply from natural talent but is based on a brilliant aptitude for preparing the game. He understands exactly what needs to be studied and how to go about it. In this book he recounts how he organised the preparation for his 'comeback' and from his results the success of this method is self-evident. In this book Matthew shares his secrets and reveals how to: * Incorporate unorthodox openings into your repertoire* Study middlegame situations* Understand what is important in the endgame
Publisher:
ISBN: 9781857449907
Category : Chess
Languages : en
Pages : 0
Book Description
Matthew Sadler is one of the UK's strongest ever players. He became a grandmaster at 19, won the British Championship twice and, amongst other amazing achievements, made a gold medal winning score of 101⁄2/13 on board four for England in the 1996 chess Olympiad. In 2000 Matthew quite full-time chess. However, he re-emerged ten years later in 2010 to play a rapidplay tournament in Wageningen, Holland which he promptly won with 7/7. In 2011 he played in strong international events at Barcelona and Oslo and won them with the Fischer-like scores of 81⁄2/10 and 8/9 respectively. After a decade away from the game, these results are simply astounding. Matthew's extraordinary ability at chess stems not simply from natural talent but is based on a brilliant aptitude for preparing the game. He understands exactly what needs to be studied and how to go about it. In this book he recounts how he organised the preparation for his 'comeback' and from his results the success of this method is self-evident. In this book Matthew shares his secrets and reveals how to: * Incorporate unorthodox openings into your repertoire* Study middlegame situations* Understand what is important in the endgame
Re-Engineering Legacy Software
Author: Chris Birchall
Publisher: Simon and Schuster
ISBN: 1638353328
Category : Computers
Languages : en
Pages : 331
Book Description
Summary As a developer, you may inherit projects built on existing codebases with design patterns, usage assumptions, infrastructure, and tooling from another time and another team. Fortunately, there are ways to breathe new life into legacy projects so you can maintain, improve, and scale them without fighting their limitations. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Re-Engineering Legacy Software is an experience-driven guide to revitalizing inherited projects. It covers refactoring, quality metrics, toolchain and workflow, continuous integration, infrastructure automation, and organizational culture. You'll learn techniques for introducing dependency injection for code modularity, quantitatively measuring quality, and automating infrastructure. You'll also develop practical processes for deciding whether to rewrite or refactor, organizing teams, and convincing management that quality matters. Core topics include deciphering and modularizing awkward code structures, integrating and automating tests, replacing outdated build systems, and using tools like Vagrant and Ansible for infrastructure automation. What's Inside Refactoring legacy codebases Continuous inspection and integration Automating legacy infrastructure New tests for old code Modularizing monolithic projects About the Reader This book is written for developers and team leads comfortable with an OO language like Java or C#. About the Author Chris Birchall is a senior developer at the Guardian in London, working on the back-end services that power the website. Table of Contents PART 1 GETTING STARTED Understanding the challenges of legacy projects Finding your starting point PART 2 REFACTORING TO IMPROVE THE CODEBASE Preparing to refactor Refactoring Re-architecting The Big Rewrite PART 3 BEYOND REFACTORING—IMPROVING PROJECT WORKFLOWAND INFRASTRUCTURE Automating the development environment Extending automation to test, staging, and production environments Modernizing the development, building, and deployment of legacy software Stop writing legacy code!
Publisher: Simon and Schuster
ISBN: 1638353328
Category : Computers
Languages : en
Pages : 331
Book Description
Summary As a developer, you may inherit projects built on existing codebases with design patterns, usage assumptions, infrastructure, and tooling from another time and another team. Fortunately, there are ways to breathe new life into legacy projects so you can maintain, improve, and scale them without fighting their limitations. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Re-Engineering Legacy Software is an experience-driven guide to revitalizing inherited projects. It covers refactoring, quality metrics, toolchain and workflow, continuous integration, infrastructure automation, and organizational culture. You'll learn techniques for introducing dependency injection for code modularity, quantitatively measuring quality, and automating infrastructure. You'll also develop practical processes for deciding whether to rewrite or refactor, organizing teams, and convincing management that quality matters. Core topics include deciphering and modularizing awkward code structures, integrating and automating tests, replacing outdated build systems, and using tools like Vagrant and Ansible for infrastructure automation. What's Inside Refactoring legacy codebases Continuous inspection and integration Automating legacy infrastructure New tests for old code Modularizing monolithic projects About the Reader This book is written for developers and team leads comfortable with an OO language like Java or C#. About the Author Chris Birchall is a senior developer at the Guardian in London, working on the back-end services that power the website. Table of Contents PART 1 GETTING STARTED Understanding the challenges of legacy projects Finding your starting point PART 2 REFACTORING TO IMPROVE THE CODEBASE Preparing to refactor Refactoring Re-architecting The Big Rewrite PART 3 BEYOND REFACTORING—IMPROVING PROJECT WORKFLOWAND INFRASTRUCTURE Automating the development environment Extending automation to test, staging, and production environments Modernizing the development, building, and deployment of legacy software Stop writing legacy code!
Classic Computer Science Problems in Python
Author: David Kopec
Publisher: Simon and Schuster
ISBN: 1638355231
Category : Computers
Languages : en
Pages : 331
Book Description
"Whether you're a novice or a seasoned professional, there's an Aha! moment in this book for everyone." - James Watson, Adaptive ”Highly recommended to everyone interested in deepening their understanding of Python and practical computer science.” —Daniel Kenney-Jung, MD, University of Minnesota Key Features • Master formal techniques taught in college computer science classes • Connect computer science theory to real-world applications, data, and performance • Prepare for programmer interviews • Recognize the core ideas behind most “new” challenges • Covers Python 3.7 Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Programming problems that seem new or unique are usually rooted in well-known engineering principles. Classic Computer Science Problems in Python guides you through time-tested scenarios, exercises, and algorithms that will prepare you for the “new” problems you’ll face when you start your next project. In this amazing book, you'll tackle dozens of coding challenges, ranging from simple tasks like binary search algorithms to clustering data using k-means. As you work through examples for web development, machine learning, and more, you'll remember important things you've forgotten and discover classic solutions that will save you hours of time. What You Will Learn • Search algorithms • Common techniques for graphs • Neural networks • Genetic algorithms • Adversarial search • Uses type hints throughout This Book Is Written For For intermediate Python programmers. About The Author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. He is the author of Dart for Absolute Beginners (Apress, 2014), Classic Computer Science Problems in Swift (Manning, 2018), and Classic Computer Science Problems in Java (Manning, 2020) Table of Contents 1. Small problems 2. Search problems 3. Constraint-satisfaction problems 4. Graph problems 5. Genetic algorithms 6. K-means clustering 7. Fairly simple neural networks 8. Adversarial search 9. Miscellaneous problems
Publisher: Simon and Schuster
ISBN: 1638355231
Category : Computers
Languages : en
Pages : 331
Book Description
"Whether you're a novice or a seasoned professional, there's an Aha! moment in this book for everyone." - James Watson, Adaptive ”Highly recommended to everyone interested in deepening their understanding of Python and practical computer science.” —Daniel Kenney-Jung, MD, University of Minnesota Key Features • Master formal techniques taught in college computer science classes • Connect computer science theory to real-world applications, data, and performance • Prepare for programmer interviews • Recognize the core ideas behind most “new” challenges • Covers Python 3.7 Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Programming problems that seem new or unique are usually rooted in well-known engineering principles. Classic Computer Science Problems in Python guides you through time-tested scenarios, exercises, and algorithms that will prepare you for the “new” problems you’ll face when you start your next project. In this amazing book, you'll tackle dozens of coding challenges, ranging from simple tasks like binary search algorithms to clustering data using k-means. As you work through examples for web development, machine learning, and more, you'll remember important things you've forgotten and discover classic solutions that will save you hours of time. What You Will Learn • Search algorithms • Common techniques for graphs • Neural networks • Genetic algorithms • Adversarial search • Uses type hints throughout This Book Is Written For For intermediate Python programmers. About The Author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. He is the author of Dart for Absolute Beginners (Apress, 2014), Classic Computer Science Problems in Swift (Manning, 2018), and Classic Computer Science Problems in Java (Manning, 2020) Table of Contents 1. Small problems 2. Search problems 3. Constraint-satisfaction problems 4. Graph problems 5. Genetic algorithms 6. K-means clustering 7. Fairly simple neural networks 8. Adversarial search 9. Miscellaneous problems