The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

Get Book Here

Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Random Tangents: Embracing Adventures in Life

Random Tangents: Embracing Adventures in Life PDF Author: Greg Hawk
Publisher: Desert Roamer Press
ISBN: 9781734488401
Category : Biography & Autobiography
Languages : en
Pages : 236

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Book Description
As Hawk lies on the bottom of the pool paralyzed he realizes the gypsy was right again. How long can he hold his breath before someone notices? Will he be able to pull through this to finish the remaining predictions? Greg Hawk's memoir of a life's adventure takes a drastic turn at the end of a divorce as he listens to a gypsy lady in New Zealand predict things on the path ahead. Every obstacle on his path in life has put him on another tangent of learning and struggle, at times driving him to the edge of defeat. During these years, death seemed to be a constant companion as he witnessed it, as well as facing it personally. As a soldier, a husband, a divorcee, a partner of a successful construction business in Denver, owner of Fantasy Dive Charters in Australia, to being a treasure hunter in the mountains and desert of the Southwest, he faced many self-imposed challenges." Random Tangents is a celebration of a life well-lived, of obstacles overcome, of the triumph of spirit. And let's face it, sometimes a little luck."

The Adventures of C.H. Ickens

The Adventures of C.H. Ickens PDF Author: Karin M. W. Centers
Publisher: Xlibris Corporation
ISBN: 145358742X
Category : Fiction
Languages : en
Pages : 140

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Book Description
Charles Henry Ickens is a chicken on a mission. Join him as he learns what it means to be human. With daring adventures and unique friends along for the ride, he is sure to find the adventures of a lifetime! Wander through the desert, travel through the mountains and learn new things. His adventures are sure to make you smile as he discovers what fast food is and why humans do the silly things they do. Traveling with his human companions and joining up with his animal friends, the only thing missing from this adventure is you. Whether you are a child or a child at heart, you will enjoy the journey. So sit back relax and enjoy the adventures. These are the adventures of a chicken that chose to fly the coop and discover what makes life so delicious. For more information on C.H. Ickens merchandise and apparel go to: http://chicken-strip.com

Dragonology

Dragonology PDF Author: Ernest Drake
Publisher: Candlewick Press (MA)
ISBN: 9780763637002
Category : Plot-your-own stories
Languages : en
Pages : 0

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Book Description
For true dragonologists! Four exciting pocket-size books packed with choose-your-own adventures A rogue frost dragon is devastating Iceland and blasting everyone in its path. A savage serpent has been disturbed by treasure hunters diving in its lake home. What is a dragonologist to do? These irresistible adventures outline each mission, propose choices along the way, and detail the consequences (scrunched! frozen! drowned in a vat of gold!) should even the best-prepared readers misstep. Luckily, each mission may be repeated as many times as necessary, and a certificate of achievement awaits adventurers at the end. Tucked in an attractive slipcase, this quartet of titles — THE ICELAND WYRM, THE DRAGON STAR, THE DRAGON DANCE, and THE WINGED SERPANT — makes an ideal gift and will keep readers mesmerized for hours on end.

5 Wild Creature Adventures! (Wild Kratts)

5 Wild Creature Adventures! (Wild Kratts) PDF Author: Chris Kratt
Publisher: Random House Books for Young Readers
ISBN: 1101939001
Category : Juvenile Fiction
Languages : en
Pages : 162

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Book Description
Five Wild Kratts Step into Reading leveled readers in one book! PBS’s hit animated show Wild Kratts follows the adventures of zoologists Chris and Martin Kratt as the duo travels to animal habitats around the globe. Along the way, they encounter incredible creatures while combining science education with fun. Boys and girls ages 4 to 6 will dive into this Step into Reading collection featuring five Wild Kratts leveled readers about sharks, reptiles, and other wild things, together in one volume! Step 2 readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.

The Adventurer

The Adventurer PDF Author:
Publisher:
ISBN:
Category : English essays
Languages : en
Pages : 312

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Book Description


A New Catalogue of the Large and Valuable Collection of Books ... in Francis Noble's Circulating Library: Consisting of Above Twenty Thousand Volumes, Etc

A New Catalogue of the Large and Valuable Collection of Books ... in Francis Noble's Circulating Library: Consisting of Above Twenty Thousand Volumes, Etc PDF Author: Francis NOBLE (Bookseller.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 306

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Book Description


The Dramatic Works

The Dramatic Works PDF Author: Colman (the Elder)
Publisher:
ISBN:
Category :
Languages : en
Pages : 368

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Book Description


Polly Honeycombe

Polly Honeycombe PDF Author: George Colman
Publisher:
ISBN:
Category :
Languages : en
Pages : 50

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Book Description


The Dating Adventures of HDJ

The Dating Adventures of HDJ PDF Author: Hell De Jour
Publisher: Lulu.com
ISBN: 144610883X
Category :
Languages : en
Pages : 210

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Book Description