Author: Ramon Alonso-Sanz
Publisher: Springer
ISBN: 9783030196363
Category : Technology & Engineering
Languages : en
Pages : 252
Book Description
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Quantum Game Simulation
Author: Ramon Alonso-Sanz
Publisher: Springer
ISBN: 9783030196363
Category : Technology & Engineering
Languages : en
Pages : 252
Book Description
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Publisher: Springer
ISBN: 9783030196363
Category : Technology & Engineering
Languages : en
Pages : 252
Book Description
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
The Simulation Hypothesis
Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Publisher: Bayview Books, LLC
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Quantum Game Simulation
Author: Ramon Alonso-Sanz
Publisher: Springer
ISBN: 3030196348
Category : Technology & Engineering
Languages : en
Pages : 257
Book Description
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Publisher: Springer
ISBN: 3030196348
Category : Technology & Engineering
Languages : en
Pages : 257
Book Description
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Quantum Circuit Simulation
Author: George F. Viamontes
Publisher: Springer Science & Business Media
ISBN: 9048130654
Category : Technology & Engineering
Languages : en
Pages : 193
Book Description
Quantum Circuit Simulation covers the fundamentals of linear algebra and introduces basic concepts of quantum physics needed to understand quantum circuits and algorithms. It requires only basic familiarity with algebra, graph algorithms and computer engineering. After introducing necessary background, the authors describe key simulation techniques that have so far been scattered throughout the research literature in physics, computer science, and computer engineering. Quantum Circuit Simulation also illustrates the development of software for quantum simulation by example of the QuIDDPro package, which is freely available and can be used by students of quantum information as a "quantum calculator."
Publisher: Springer Science & Business Media
ISBN: 9048130654
Category : Technology & Engineering
Languages : en
Pages : 193
Book Description
Quantum Circuit Simulation covers the fundamentals of linear algebra and introduces basic concepts of quantum physics needed to understand quantum circuits and algorithms. It requires only basic familiarity with algebra, graph algorithms and computer engineering. After introducing necessary background, the authors describe key simulation techniques that have so far been scattered throughout the research literature in physics, computer science, and computer engineering. Quantum Circuit Simulation also illustrates the development of software for quantum simulation by example of the QuIDDPro package, which is freely available and can be used by students of quantum information as a "quantum calculator."
The Simulated Multiverse
Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN: 1954872011
Category : Computers
Languages : en
Pages : 484
Book Description
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!
Publisher: Bayview Books, LLC
ISBN: 1954872011
Category : Computers
Languages : en
Pages : 484
Book Description
Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!
Computational Physics
Author: Philipp Scherer
Publisher: Springer Science & Business Media
ISBN: 3319004018
Category : Science
Languages : en
Pages : 456
Book Description
This textbook presents basic and advanced computational physics in a very didactic style. It contains very-well-presented and simple mathematical descriptions of many of the most important algorithms used in computational physics. The first part of the book discusses the basic numerical methods. The second part concentrates on simulation of classical and quantum systems. Several classes of integration methods are discussed including not only the standard Euler and Runge Kutta method but also multi-step methods and the class of Verlet methods, which is introduced by studying the motion in Liouville space. A general chapter on the numerical treatment of differential equations provides methods of finite differences, finite volumes, finite elements and boundary elements together with spectral methods and weighted residual based methods. The book gives simple but non trivial examples from a broad range of physical topics trying to give the reader insight into not only the numerical treatment but also simulated problems. Different methods are compared with regard to their stability and efficiency. The exercises in the book are realised as computer experiments.
Publisher: Springer Science & Business Media
ISBN: 3319004018
Category : Science
Languages : en
Pages : 456
Book Description
This textbook presents basic and advanced computational physics in a very didactic style. It contains very-well-presented and simple mathematical descriptions of many of the most important algorithms used in computational physics. The first part of the book discusses the basic numerical methods. The second part concentrates on simulation of classical and quantum systems. Several classes of integration methods are discussed including not only the standard Euler and Runge Kutta method but also multi-step methods and the class of Verlet methods, which is introduced by studying the motion in Liouville space. A general chapter on the numerical treatment of differential equations provides methods of finite differences, finite volumes, finite elements and boundary elements together with spectral methods and weighted residual based methods. The book gives simple but non trivial examples from a broad range of physical topics trying to give the reader insight into not only the numerical treatment but also simulated problems. Different methods are compared with regard to their stability and efficiency. The exercises in the book are realised as computer experiments.
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Quantum Earth Simulation
Author: T. Hegland
Publisher: CreateSpace
ISBN: 9781514178621
Category :
Languages : en
Pages : 256
Book Description
Many Astronomers, Physicists and Philosophers are beginning to suspect that we live in a Simulation... an Extremely good one. Their thinking and reasons are given and the author has found many corroborating anomalies to support their theory that Earth may seriously be a Simulation. Among the anomalies are time-honored constants in Math and Physics that are changing -- and that cannot be if we are NOT a Simulation! It is however what a simulation does. Astronomers have also found several irregularities in the Universe that support the probability, including their discovery that there is noise coming from the edge of the universe! Examples of simulations running poorly, how they might be corrected, and how to program one (at a high level) are offered. The author also shows pix of the "spinning wheels" over Australia that were photographed by satellite just before bad weather socked in. The issue of: Can Science replicate true consciousness in a Cognitive Computer aka Robot is seriously looked at and what it would take to make that a reality appears to be hundreds of years away... if achievable at all. The latest android from Japan (Geminoid F) is shown and reviewed, as well as the latest D-Wave 3 -- a quantum computer. Whether we are in a Simulation or not, the book makes fascinating reading -- real brain candy -- but written and illustrated at the layman level.
Publisher: CreateSpace
ISBN: 9781514178621
Category :
Languages : en
Pages : 256
Book Description
Many Astronomers, Physicists and Philosophers are beginning to suspect that we live in a Simulation... an Extremely good one. Their thinking and reasons are given and the author has found many corroborating anomalies to support their theory that Earth may seriously be a Simulation. Among the anomalies are time-honored constants in Math and Physics that are changing -- and that cannot be if we are NOT a Simulation! It is however what a simulation does. Astronomers have also found several irregularities in the Universe that support the probability, including their discovery that there is noise coming from the edge of the universe! Examples of simulations running poorly, how they might be corrected, and how to program one (at a high level) are offered. The author also shows pix of the "spinning wheels" over Australia that were photographed by satellite just before bad weather socked in. The issue of: Can Science replicate true consciousness in a Cognitive Computer aka Robot is seriously looked at and what it would take to make that a reality appears to be hundreds of years away... if achievable at all. The latest android from Japan (Geminoid F) is shown and reviewed, as well as the latest D-Wave 3 -- a quantum computer. Whether we are in a Simulation or not, the book makes fascinating reading -- real brain candy -- but written and illustrated at the layman level.
Quantum Information with Continuous Variables
Author: S.L. Braunstein
Publisher: Springer Science & Business Media
ISBN: 9401512582
Category : Science
Languages : en
Pages : 419
Book Description
Quantum information may sound like science fiction but is, in fact, an active and extremely promising area of research, with a big dream: to build a quantum computer capable of solving problems that a classical computer could not even begin to handle. Research in quantum information science is now at an advanced enough stage for this dream to be credible and well-worth pursuing. It is, at the same time, too early to predict how quantum computers will be built, and what potential technologies will eventually strike gold in their ability to manipulate and process quantum information. One direction that has reaped many successes in quantum information processing relies on continuous variables. This area is bustling with theoretical and experimental achievements, from continuous-variable teleportation, to in-principle demonstrations of universal computation and efficient error correction. Now the time has come to compile some of the major results into one volume. In this book the leading researchers of the field present up-to-date developments of continuous-variable quantum information. This book is organized to suit many reader levels with introductions to every topic and in-depth discussions of theoretical and experimental results.
Publisher: Springer Science & Business Media
ISBN: 9401512582
Category : Science
Languages : en
Pages : 419
Book Description
Quantum information may sound like science fiction but is, in fact, an active and extremely promising area of research, with a big dream: to build a quantum computer capable of solving problems that a classical computer could not even begin to handle. Research in quantum information science is now at an advanced enough stage for this dream to be credible and well-worth pursuing. It is, at the same time, too early to predict how quantum computers will be built, and what potential technologies will eventually strike gold in their ability to manipulate and process quantum information. One direction that has reaped many successes in quantum information processing relies on continuous variables. This area is bustling with theoretical and experimental achievements, from continuous-variable teleportation, to in-principle demonstrations of universal computation and efficient error correction. Now the time has come to compile some of the major results into one volume. In this book the leading researchers of the field present up-to-date developments of continuous-variable quantum information. This book is organized to suit many reader levels with introductions to every topic and in-depth discussions of theoretical and experimental results.
Reality Is Not What It Seems
Author: Carlo Rovelli
Publisher: Penguin
ISBN: 0735213941
Category : Science
Languages : en
Pages : 290
Book Description
“The man who makes physics sexy . . . the scientist they’re calling the next Stephen Hawking.” —The Times Magazine From the New York Times–bestselling author of Seven Brief Lessons on Physics, The Order of Time, Helgoland, and Anaximander, a closer look at the mind-bending nature of the universe. What are the elementary ingredients of the world? Do time and space exist? And what exactly is reality? Theoretical physicist Carlo Rovelli has spent his life exploring these questions. He tells us how our understanding of reality has changed over the centuries and how physicists think about the structure of the universe today. In elegant and accessible prose, Rovelli takes us on a wondrous journey from Democritus to Albert Einstein, from Michael Faraday to gravitational waves, and from classical physics to his own work in quantum gravity. As he shows us how the idea of reality has evolved over time, Rovelli offers deeper explanations of the theories he introduced so concisely in Seven Brief Lessons on Physics. This book culminates in a lucid overview of quantum gravity, the field of research that explores the quantum nature of space and time, seeking to unify quantum mechanics and general relativity. Rovelli invites us to imagine a marvelous world where space breaks up into tiny grains, time disappears at the smallest scales, and black holes are waiting to explode—a vast universe still largely undiscovered.
Publisher: Penguin
ISBN: 0735213941
Category : Science
Languages : en
Pages : 290
Book Description
“The man who makes physics sexy . . . the scientist they’re calling the next Stephen Hawking.” —The Times Magazine From the New York Times–bestselling author of Seven Brief Lessons on Physics, The Order of Time, Helgoland, and Anaximander, a closer look at the mind-bending nature of the universe. What are the elementary ingredients of the world? Do time and space exist? And what exactly is reality? Theoretical physicist Carlo Rovelli has spent his life exploring these questions. He tells us how our understanding of reality has changed over the centuries and how physicists think about the structure of the universe today. In elegant and accessible prose, Rovelli takes us on a wondrous journey from Democritus to Albert Einstein, from Michael Faraday to gravitational waves, and from classical physics to his own work in quantum gravity. As he shows us how the idea of reality has evolved over time, Rovelli offers deeper explanations of the theories he introduced so concisely in Seven Brief Lessons on Physics. This book culminates in a lucid overview of quantum gravity, the field of research that explores the quantum nature of space and time, seeking to unify quantum mechanics and general relativity. Rovelli invites us to imagine a marvelous world where space breaks up into tiny grains, time disappears at the smallest scales, and black holes are waiting to explode—a vast universe still largely undiscovered.