Quake III Arena

Quake III Arena PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761525882
Category : Crafts & Hobbies
Languages : en
Pages : 204

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Book Description
Essential deathmatch tips Stats for all weapons and equipment In-depth descriptions for all characters Detailed maps with locations of weapons and secret areas Expert advice for advanced combat tactics

Quake III Arena

Quake III Arena PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761525882
Category : Crafts & Hobbies
Languages : en
Pages : 204

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Book Description
Essential deathmatch tips Stats for all weapons and equipment In-depth descriptions for all characters Detailed maps with locations of weapons and secret areas Expert advice for advanced combat tactics

Quake III Arena

Quake III Arena PDF Author: S. Honeywell
Publisher: Prima Games
ISBN: 9780761527350
Category :
Languages : en
Pages :

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Book Description


The Making of Doom 3

The Making of Doom 3 PDF Author: Steve L. Kent
Publisher: McGraw-Hill/Osborne Media
ISBN:
Category : Games & Activities
Languages : en
Pages : 212

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Book Description
This title is designed to appeal to Doom fanatics. It goes beyond the strategy guides and the magazines to bring fans an in-depth inside look at the creators, the art and music, the design, and the history of Doom.

Quake III Arena

Quake III Arena PDF Author: Id Software, Inc
Publisher:
ISBN:
Category : Computer adventure games
Languages : en
Pages : 34

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Book Description


Modeling a Character in 3DS Max

Modeling a Character in 3DS Max PDF Author: Paul Steed
Publisher: Jones & Bartlett Publishers
ISBN: 0763798134
Category : Computers
Languages : en
Pages : 585

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Book Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

The Amaranth Chronicles

The Amaranth Chronicles PDF Author: Alexander Barnes
Publisher: Inkshares
ISBN: 1947848011
Category : Fiction
Languages : en
Pages : 406

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Book Description
The Helix was meant to be a revolution, but even the most pure of intentions can spawn terrible evil, and the revolution of information and innovation they hoped for may not be the one they get.

A Retargetable C Compiler

A Retargetable C Compiler PDF Author: Christopher W. Fraser
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 598

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Book Description
This book brings a unique treatment of compiler design to the professional who seeks an in-depth examination of a real-world compiler. Chris Fraser of AT &T Bell Laboratories and David Hanson of Princeton University codeveloped lcc, the retargetable ANSI C compiler that is the focus of this book. They provide complete source code for lcc; a target-independent front end and three target-dependent back ends are packaged as a single program designed to run on three different platforms. Rather than transfer code into a text file, the book and the compiler itself are generated from a single source to ensure accuracy.

Focus on Mod Programming in Quake III Arena

Focus on Mod Programming in Quake III Arena PDF Author: Andy Smith
Publisher: Course Technology
ISBN: 9781931841566
Category : Computer games
Languages : en
Pages : 0

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Book Description
Learn how to create a single or multiplayer 3D mod for Quake III and develop new styles of game play to follow the commercial quality mod with this comprehensive guide.

Quake III: Arena

Quake III: Arena PDF Author: Piotr Szczerbowski
Publisher: Litres
ISBN: 5042741569
Category : Computers
Languages : pl
Pages : 18

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Book Description
Autor niniejszego poradnika zawarł w nim między innymi opis wszystkich dostępnych w grze map, listę broni, zbroi, dopałek, i innych przedmiotów na które możemy natknąć się podczas „fragowania” i nie tylko. Quake III: Arena – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Poziomy trudności (Podstawy) Broń (Podstawy) Q3DM0 (Mapy) Dopalacze (Podstawy) Q3DM1 (Mapy) Medale (Podstawy) Przedmioty osobiste (Podstawy) Q3DM15 (Mapy) Q3DM19 (Mapy) Q3TOURNEY6 (Mapy) Informacja o grze Najbardziej znana i przez wielu uważana za najlepszą grę typu deathmatch, czyli pojedynku na śmierć i życie pomiędzy graczmi. Najciekawsza przy grze w sieci przeciwko żywym przeciwnikom. Gra Quake III: Arena, ciepło przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku strzelanin. Tytuł wydany został w Polsce w 2000 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.

Masters of Doom

Masters of Doom PDF Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394

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Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams