Quake II Official Strategies and Secrets

Quake II Official Strategies and Secrets PDF Author: Jonathan Mendoza
Publisher:
ISBN: 9780782122121
Category : Games & Activities
Languages : en
Pages : 292

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Book Description
Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Quake II Official Strategies and Secrets

Quake II Official Strategies and Secrets PDF Author: Jonathan Mendoza
Publisher:
ISBN: 9780782122121
Category : Games & Activities
Languages : en
Pages : 292

Get Book

Book Description
Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Quake II

Quake II PDF Author: Joe Grant Bell
Publisher: Prima Publishing
ISBN: 9780761522003
Category : Games & Activities
Languages : en
Pages : 84

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Book Description
Walkthroughs for every level All secret areas exposed Tactics for each weapon Expert deathmatch tips 3D maps of each area

Authorized Guide to Quake II

Authorized Guide to Quake II PDF Author: Brady Games
Publisher: Bradygames
ISBN: 9781566867313
Category : Games & Activities
Languages : en
Pages : 204

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Book Description
A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.

Quake II

Quake II PDF Author: Kip Ward
Publisher: Prima Games
ISBN: 9780761513063
Category : Computers
Languages : en
Pages : 212

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Book Description
It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.

The N64 Encyclopedia

The N64 Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772191
Category : Games & Activities
Languages : en
Pages : 516

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Book Description
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 406

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1439879184
Category : Computers
Languages : en
Pages : 882

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Book Description
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1482203898
Category : Computers
Languages : en
Pages : 528

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Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Ethereal Users Guide

Ethereal Users Guide PDF Author: Richard Sharpe
Publisher: Lulu.com
ISBN: 1411600851
Category : Computers
Languages : en
Pages : 740

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Book Description
Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.

Artificial Intelligence and Simulation

Artificial Intelligence and Simulation PDF Author: Tag G. Kim
Publisher: Springer Science & Business Media
ISBN: 354024476X
Category : Computers
Languages : en
Pages : 725

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Book Description
This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.