QBasic Games and More!

QBasic Games and More! PDF Author: Fred Sexton
Publisher:
ISBN: 9781565292314
Category : Computer games
Languages : en
Pages : 324

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Book Description

QBasic Games and More!

QBasic Games and More! PDF Author: Fred Sexton
Publisher:
ISBN: 9781565292314
Category : Computer games
Languages : en
Pages : 324

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Book Description


Basic Computer Games

Basic Computer Games PDF Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185

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Book Description


Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus PDF Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092

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Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Visual Basic for DOS

Visual Basic for DOS PDF Author: Namir C. Shammas
Publisher: McGraw-Hill Companies
ISBN: 9780830643752
Category : Computers
Languages : en
Pages : 364

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Book Description
A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.

QBasic by Example

QBasic by Example PDF Author: Greg Perry
Publisher: Programming (Que)
ISBN: 9781565294394
Category : Computers
Languages : en
Pages : 0

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Book Description
QBasic By Example is one of the most successful titles in the original . . . By Example series. Along with content modifications, this new edition includes several new elements to simplify the programming language learning process. Some of the elements included are liberal use of program listing callouts and cross reference throughout the book.

Qbasic Games and More

Qbasic Games and More PDF Author: Sexton
Publisher:
ISBN: 9780136323242
Category :
Languages : en
Pages :

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Book Description


Spelunky

Spelunky PDF Author: Derek Yu
Publisher: Boss Fight Books
ISBN: 1940535115
Category : Computers
Languages : en
Pages : 147

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Book Description
A game's creation as told by its creator, perhaps the best rpimer on game design.

Moving from QBasic to C

Moving from QBasic to C PDF Author: Greg M. Perry
Publisher: Prentice Hall
ISBN: 9780672302503
Category : Computers
Languages : en
Pages : 529

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Book Description
Moving from QBasic to C appeals to current QBasic programmers who want to learn the popular C language. This book focuses directly on the transition of programming in QBasic to programming in C. It covers all aspects of the basics of learning the C langauge, and includes tips and techniques for making the transition from QBasic to C.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323

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Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.