Pushing Pixels

Pushing Pixels PDF Author: Chris Georgenes
Publisher: Taylor & Francis
ISBN: 1136126457
Category : Computers
Languages : en
Pages : 274

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Book Description
You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.

Pushing Pixels

Pushing Pixels PDF Author: Chris Georgenes
Publisher: Taylor & Francis
ISBN: 1136126457
Category : Computers
Languages : en
Pages : 274

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Book Description
You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.

Introducing HTML5

Introducing HTML5 PDF Author: Bruce Lawson
Publisher: Peachpit Press
ISBN: 0321784421
Category : Computers
Languages : en
Pages : 312

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Book Description
An introduction to HTML5 for those familiar with (X)HTML.

Image Analysis and Recognition

Image Analysis and Recognition PDF Author: Aurélio Campilho
Publisher: Springer Science & Business Media
ISBN: 3540232230
Category : Computers
Languages : en
Pages : 905

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Book Description
ICIAR 2004, the International Conference on Image Analysis and Recognition, was the ?rst ICIAR conference, and was held in Porto, Portugal. ICIAR will be organized annually, and will alternate between Europe and North America. ICIAR 2005 will take place in Toronto, Ontario, Canada. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. The response to the call for papers for ICIAR 2004 was very positive. From 316 full papers submitted, 210 were accepted (97 oral presentations, and 113 - sters). The review process was carried out by the Program Committee members and other reviewers; all are experts in various image analysis and recognition areas. Each paper was reviewed by at least two reviewing parties. The high q- lity of the papers in these proceedings is attributed ?rst to the authors, and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, and we wholeheartedly thank the reviewers for their excellent work in such a short amount of time. We are espe- ally indebted to the Program Committee for their e?orts that allowed us to set up this publication. We were very pleased to be able to include in the conference, Prof. Murat KuntfromtheSwissFederalInstituteofTechnology,andProf. Mario ́ Figueiredo, oftheInstitutoSuperiorT ́ ecnico,inPortugal.

Experience Required

Experience Required PDF Author: Robert Hoekman Jr.
Publisher: New Riders
ISBN: 0134399056
Category : Business & Economics
Languages : en
Pages : 266

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Book Description
For all the resources on great design, there is almost nothing on how to be a great design professional. For all the schools and classes and workshops on what constitutes a good user experience, there is not one bit of formalized education on how to earn the respect of your team and get your recommendations out the door. Sure, they’ll teach you how to do user research and testing and interaction design. They’ll teach you about process. But where’s the book on how to convince people you’re right? On what skills will make you the most valuable? How to fend off the bad ideas and fight for the good ones? How to move from junior to senior? How to become a UX leader? In Experience Required, veteran UX strategist Robert Hoekman Jr reveals the following and much more: • the pros and cons of generalists, specialists, and “unicorns” • the art and imperative of forming a good argument • why communication may be your biggest obstacle • the qualities and actions of effective design leaders • why being unreasonable might be the key to your success Whatever your role, Experience Required teaches you to become the UX leader you’ve always wanted to be. Take charge of your next project starting right now.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

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Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 082300810X
Category : Art
Languages : en
Pages : 162

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Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Art Direction and Production Design

Art Direction and Production Design PDF Author: Lucy Fischer
Publisher: Rutgers University Press
ISBN: 0813564379
Category : Art
Languages : en
Pages : 222

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Book Description
How is the look of a film achieved? In Art Direction and Production Design, six outstanding scholars survey the careers of notable art directors, the influence of specific design styles, the key roles played by particular studios and films in shaping the field, the effect of technological changes on production design, and the shifts in industrial modes of organization. The craft’s purpose is to produce an overall pictorial “vision” for films, and in 1924 a group of designers formed the Cinemagundi Club—their skills encompassed set design, painting, decoration, construction, and budgeting. A few years later, in recognition of their contributions to filmmaking, the first Academy Awards for art direction were given, a clear indication of just how essential the oversight of production design had become to the so-called majors. The original essays presented in Art Direction and Production Design trace the trajectory from Thomas Edison’s primitive studio, the Black Maria, to the growth of the Hollywood “studio system,” to the influence of sound, to a discussion of the “auteur theory,” and to contemporary Hollywood in which computer-generated imagery has become common. By 2000, the Society of Motion Picture Art Directors became the Art Directors Guild, emphasizing the significance of the contributions of art direction and production design to filmmaking. Art Direction and Production Design is a volume in the Behind the Silver Screen series—other titles in the series include Acting, Animation, Cinematography, Directing, Editing and Special/Visual Effects, Producers, Screenwriting, and Sound.

Digital Restoration from Start to Finish

Digital Restoration from Start to Finish PDF Author: Ctein
Publisher: Taylor & Francis
ISBN: 1136098135
Category : Photography
Languages : en
Pages : 449

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Book Description
Digital Restoration: Start to Finish 2nd edition guides you step-by-step through the entire process of restoring old photographs and repairing new ones using Adobe Photoshop, plug-ins, Picture Window, and now Elements. Nothing is left out, from choosing the right hardware and software and getting the photographs into the computer, to getting the finished photo out of the computer and preserving it for posterity. With this book you will learn how to: ? scan faded and damaged prints and films ? improve snapshots with the Shadow/Highlight adjustment ? correct uneven exposure and do dodging and burning-in with Curves adjustment layers ? scan and recover nearly blank photograph ? fix color with Curves and Hue/Saturation adjustment layers ? fix skin tones with airbrush layers ? hand-tint a photograph easily with masked layers ? fix color with plug-ins ? clean up dust and scratches ? repair small and large cracks with masks and filter ? eliminate tarnish and silvered-out spots from a photograph ? minimize unwanted print surface textures ? erase mildew spots ? eliminate the dots from newspaper photographs ? increase sharpness and fine detail in a photograph * NEW Workflow Diagram * NEW DODGE/BURN WITH SOFT LIGHT LAYER * NEW Photoshop Elements and plug ins

Adobe Photoshop

Adobe Photoshop PDF Author: Stephen Laskevitch
Publisher: Rocky Nook, Inc.
ISBN: 1681985179
Category : Photography
Languages : en
Pages : 522

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Book Description

Adobe Photoshop: A Complete Course and Compendium of Features is your guide to creating, editing, and enhancing images and designs in Adobe Photoshop. Whether you’re retouching a photograph, making a simulated chalk drawing, or creating a composite photo with a 3D drawing, Photoshop is the tool for you—and this book will teach you what you need to know.

First, with a complete Course that includes a set of projects and lessons derived from Adobe Certified Instructor Steve Laskevitch, you will learn the procedures needed to use Photoshop effectively and professionally. Dozens of lessons are included that can be applied to any graphics you have in mind. Through these step-by-step lessons, you’ll be exposed to all of Photoshop’s features in practical contexts and its best practices for optimal workflows. To complete the Course, we’ll supply lesson documents and their assets to download. These can even serve as starting points for your own projects.

Then, for greater depth of knowledge and subsequent reference, you’ll use the Compendium to uncover more of the “how” and “why” of Photoshop. With each topic easy to access, you can find and explore all of Photoshop’s key features and concepts in depth. With cross references between the Course and Compendium, the two parts of the book complement each other perfectly. Best of all, when the lessons in the Course are done, the Compendium will continue to serve for months and years to come.

Learn step by step how to:

    • Set up an ideal workspace
    • Master selections and masks
    • Work with type and brushes
    • Use blend modes for combining images
    • Take advantage of Smart Objects
    • Become more efficient and effective with actions and scripts
    • And much more!

2021 Photoshop Update: Download an addendum covering the 2021 Adobe Photoshop update along with the supplied Course files for the book. See the book's Introduction for a link to downloadable resources webpage.



iPhone for Beginners

iPhone for Beginners PDF Author: Imagine Publishing
Publisher: Imagine Publishing
ISBN: 1908222492
Category : Smartphones
Languages : en
Pages : 288

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Book Description